Author Topic: PvP and an oyster  (Read 1625 times)

Kimkeo

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PvP and an oyster
on: June 06, 2019, 05:55:18 AM
Why not PvP system devoid of A.I.s on unique maps? The game has the potential. A nice 4v4 map or something of that nature would be nice. If not that, the game "Ratchet and Clank: Up Your Arsenal" had a very unique siege game mod with two opposing teams, a fairly sized map, a main base, smaller bases you can capture for bonuses, and a lot of guns (which is a topic that needs to be discussed). The Siege mode had A.I.s that guarded the bases, both large and small, you could take ideas from "Dynasty Warrior" game series and have a stronger "Elite" unit spawn pre capture and use their aleph to upgrade your weapons mid match up one or two ranks. I could go on but just if you get the chance, I'll even send you guys a copy of the game to test or video link of gameplay, see how the game mode works. It's a multiplayer mode. It's worthwhile but forgotten. Do your tweaks and whatnot but that mode will set you different from everyone else on the market