Author Topic: Adding buffs and effect cards to the interface  (Read 2383 times)

Viner

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Adding buffs and effect cards to the interface
on: March 01, 2019, 06:49:34 PM
Topic: Adding buffs and effect cards to the interface.

Everything is very simple
For example, a card
SLAUGHTER - For every 2 tnemies killed in milee, your weapon does 10% more damage up to a maximum of 20%.
SPIRAL OF VIOLENCE - your weapons cause 15% more damage for 20 secconds after using a finisher on an enemy
And special sign for wep +10%*picture bullets* and for melee +10%*picture fist*

This is just an example. Need any system. Sometimes it is not clear how the card works.

Power Penguin

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Re: Adding buffs and effect cards to the interface
Reply #1 on: March 01, 2019, 10:00:54 PM
I've wanted this for ages but it seems QoL improvements only come once in a lunar year.

Whatever

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Re: Adding buffs and effect cards to the interface
Reply #2 on: March 03, 2019, 04:34:47 AM
This is actually really pretty useful TBH. I mean I don't really know if someone is 12 in game metres away or 11 and this would give an indication as to when is the right time to use a skill/attack. Thumbs up from me.

Poetpix

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Re: Adding buffs and effect cards to the interface
Reply #3 on: March 22, 2019, 03:53:55 AM
oh yeah, i want to upvote the crap out of this post. this is a great idea! get cracking mercury team