Author Topic: Spacelords Roadmap  (Read 2221 times)

Kiss Shot

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Re: Spacelords Roadmap
Reply #30 on: September 25, 2018, 08:45:21 AM
First of all thanks for all the answers Tenka.
Always good to have some feedback on the players issues.

Now I can understand that some people will never get pleased no matter the answers.

But it's a bit paradoxal to see people asking for answers, MSE giving them and see the same ones telling that words don't matter...

Well as someone already said MSE isn't EA or DE. They're a small team, corrections can't be done as fast as in big companies.

Changing things in game in a hurry is as bad as having to wait. Breaking the game mechanics with a rushed patch can be as damaging.

It can be hard and time is a key point for Spacelords futur, but people need to learn to be at least a bit more patient.

Things have improved loads no matter what people say. I played game since day 1 and I can attest it. It even had made me stop for a few months waiting for some changes, but always with the intention to come back.

Lately after some long blind walk, I can see a tiny light at the end of the tunnel.
Will it grow or fade...time will tell but at least, in my opinion, MSE is aiming at the right direction.
« Last Edit: September 25, 2018, 11:11:25 AM by Kiss Shot »

Lancer

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Re: Spacelords Roadmap
Reply #31 on: October 20, 2018, 08:45:54 AM
If MSE locks cosmetic items behind the pvp, i think i'd be just a tad bit more accepting of antags if i knew winning against antag would give me new items to deck out my lycus or show off my ginebra. But please reward raiders for beating antags.