Author Topic: More contextual animations  (Read 2102 times)

Power Penguin

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More contextual animations
on: August 22, 2018, 05:24:32 AM
Example depending on the orientation of an enemy the grapple animation changes. Front, sides and back should have unique animations. Maybe even finisher strikes.

Also make it so that when you shoot enemy AI they have more reactions to getting damage because right now they have the reactivity of log. Shooting them in the legs causes them to trip (a stumble for elites, normal AI could go to the ground after enough damage is done to their legs) , shooting them in the shoulder or arms causes them to stop shooting for a second and shooting them in the head has a unique head explosion (really register them head shots). Maybe tripping standard AI could even lead to a special ground finisher.

This is just really about wanting to see new animations in the game that aren't cutscenes or bosses (mini or otherwise).

P.S. Add more types reload animations. Over half the cast share the same reload animation.
« Last Edit: August 22, 2018, 05:33:58 AM by Power Penguin »

4nalManiac

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Re: More contextual animations
Reply #1 on: August 22, 2018, 03:05:59 PM
+1 Also more animations for the raiders as well. It would be cool if they have different touches while avoiding and while dying. They always die the same way regardless what hit them, not to be  morbid or anything but a shotgun wouldnt hit you the same way a lost bullet or a explosion.

Power Penguin

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Re: More contextual animations
Reply #2 on: August 22, 2018, 10:11:30 PM
+1 Also more animations for the raiders as well. It would be cool if they have different touches while avoiding and while dying. They always die the same way regardless what hit them, not to be  morbid or anything but a shotgun wouldnt hit you the same way a lost bullet or a explosion.

Yeah I was thinking of different dodge animations per character too. It would help to better express their personality through the animations.