Author Topic: Necessary changes to aneska's mech  (Read 2043 times)

Tekato

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Necessary changes to aneska's mech
on: February 01, 2019, 06:00:23 PM
- The mech needs to be immune to beholder beams. It's practically useless on in shock or mouse and the snake due to it's size.
- It also shouldn't be able to shock players near it when hit by kuzzman. It draws too much aggro and it takes a while before you can recall it so it can end up killing a teamate without you noticing.
- The health/damage reduction needs to be much higher. Aneska relies heavily on the mech for distraction and it's special ability but it dies way too quickly depending on the mmr.
I don't mind the damage on the mech being so low, but it's short time on the field is a big issue.

Inb4 git gud scrub.

Tekato

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Re: Necessary changes to aneska's mech
Reply #1 on: February 03, 2019, 02:13:49 PM
Lol I guess nobody's having issues with summoning the mech on in shock or mouse and the snake. Guess I'll just have to git gud.

ILViNIL

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Re: Necessary changes to aneska's mech
Reply #2 on: February 03, 2019, 06:55:35 PM
I play a lot of hive antagonist with raceme since shy got the nerfs and I must say it's nice having a stationary mech that can defend itself in no way while I leech insane amounts of free essence.