Hi.
I played the game last year for 2 months when it was re-branded as "Spacelords"
I've stopped playing it for frustration reasons.
I've re-launched the game recently (so, after a 6 months break) to see how it has evolved.
After 2 weeks, here's my feedback.
1- Antagonist mode: still forced ... and still broken
- High antags on mentor matches are still a thing (a really fun one for MSE, I would assume)
- Even when winning a mission with an antag, the rewards are far too low for the lost time and highest difficulty
- I'm still for a complete switch so players can choose if they want it or not.
(And I haven't changed about NOT spending any more money on this game until this switch is added)
- By default, it should be turned off for mentor matches.
- Forcing players to play a game mode they don't like is a bad design
(and yes, here it is a game mode, since you can play solo or PvE)
And I can see that the future is darkening on this end with the mission score "forcing" you to play both sides on each mission for better reward ...
As a reminder, Fortnite and Warframe, for examples, have both PvE and PvP but they are separate game modes and you can "choose" to play 1 or both but are NEVER forced to do so ...
2- Mentor matches
Only change I see is that MSE removed the text telling me it's going to be a mentor match so now, I only know it once it's too late and I can't refuse it.
(again, really fun when wanting a high score for a daily reward with 3 new players)
- I would also like a switch to turn them off while I do my dailies, at least, since the grind is high and I (still) need a high score to progress.
3- Forge: still frustrating.
I (still) don't want to spend 30 to 80k gold to build a weapon just to try it out: I may not like it and I would have wasted a lot for it...
I'm (still) hoping for being able to choose at which level I build my weapons: if I'm forge lvl 10, I should be able to build from lvl 1 to 10.
So I would first build a new weapon at forge lvl 1 or 2, for instance, to test it and if I like it, I may upgrade it to a higher lvl (8 or 10 depending on the gold)
4- Solo mode still badly designed
- Needing to win a mission 5 times to play it solo is dumb.
- I would like to play solo from time to time just to play at my pace, while earning the same rewards as in public
I'm NOT talking about the quantity, but the type: I should be able to win small in solo, more in public PvE, and even more in public 4v1
On the "added features" side of things:
- 1 character has been added: Aneska
She seems very nice (don't have her) but I trust MSE on the character and weapon design, which overall are great in this game
- Spaceguilds: kind of "meh".
I've joined one to see, but it doesn't bring anything I did not have on Xbox live (friends list, chat, ...)
I can even see how it's a bad idea: with how the game currently works, if you're in a guild with non trolling players who never play as antagonists (;p) your bonus XP will decrease so, at one point, I think I will leave my guild when the bonus XP is lower than the current tier I'm in.
- Duplicate blueprints giving gold
That took time but at least MSE did it, so very nice!
So, overall, my feelings haven't changed in 6 months:
- Frustrations points are still the same ones (mainly antag mode and mentor matches)
- The friends I played the game with, stopped playing the game around the same time I did, so I'm only playing in public matches
- Matchmaking can take a looonnnnggggg time
- The grind still "feels" a bit too much seeing the content hasn't changed in 6 months
(Every game is repetitive but since the maps are not procedurally generated and none has been added ...)
(In the same time frame, Warframe added a huge open zone, as well as new characters, weapons, game modes, ...)
So I'm still very sad for this game because I would like to play it more but I'm sure I'm going to quit it again at some point in some weeks, maybe months because nothing important has changed in 6 months, so I don't think it will.
Hoping I will be proven wrong be MSE ...