Recent Posts

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21
Gameplay Feedback / Re: Epic Forge complaint at first glance
« Last post by Lehi on January 15, 2020, 05:01:56 AM »
I consider +3 Basic features and Multipliers do not work.
While, +1 point and multiplier combination works just fine.

Sockets and pins are connected.

x -1       , +3 Basic
-6 Basic, Adv1 +4

Result: No adjustment to Basic features (+6 is expected)


x -1       , +3 Basic removed
-6 Basic, Adv1 +4

Result: -6 to all Basic feature slots and 4 of Adv1 as expected.


(empty) , +3 Basic
-6 Basic, Adv1 +4
x -2       , x 2 Clock

Result: 0 adjustment occurs to Basic features. (+12 extra basic feature slots are expected.)


Point -1  , Adv2 +8 and Basic +3
x -1        , Basic +3
x2 Clock  , Point +2
x1.5 Gold , Point +2

Result: +5 extra points, and no extra Basic slots.

22
Suggestions / Re: Makkari, the aleph addicted athlete that goes FAST
« Last post by Hopperorouk on January 15, 2020, 02:58:07 AM »
As a tip, if you like velocity, I really like to play Alicia with the talent "Acrobatic". That really speeds the game up!

i like running, it's more useful in my opinion, as a rak i get the job done easily :)

maybe add more mobility oriented cards in the future?
for example a mikah card that lets her run 50% faster for every 10 meters she's away from her decoy

something like that
23
Gameplay Feedback / Re: Epic Forge complaint at first glance
« Last post by Lehi on January 15, 2020, 02:21:50 AM »
Thank you, MSE.

Auto-reload and +3 thingy work now.
24
Bug report & Technical Support / Re: Game absolutely broken
« Last post by Hopperorouk on January 14, 2020, 08:48:47 PM »
Hi there, Anszi.
There have been some issues with damage. We have just uploaded a server-side fix and working on a patch that will fix damage related cards, and the property "Caliber". We'll try to upload it ASAP.
 However, these quick patches have to pass third-party certification. So it may take a little bit more time than we'd like.
Hopefully uploaded this week!  Sorry for the inconveniences
Thank you for the fast response! I have faith in you guys! :)
25
Bug report & Technical Support / Re: Game absolutely broken
« Last post by MSE_Laura on January 14, 2020, 04:54:08 PM »
Hi there, Anszi.
There have been some issues with damage. We have just uploaded a server-side fix and working on a patch that will fix damage related cards, and the property "Caliber". We'll try to upload it ASAP.
 However, these quick patches have to pass third-party certification. So it may take a little bit more time than we'd like.
Hopefully uploaded this week!  Sorry for the inconveniences
26
Gameplay Feedback / Re: Epic Forge complaint at first glance
« Last post by Soldus on January 14, 2020, 02:59:39 PM »
Bruh same man, I have almost all of weapons built perfectly before the change now the stats completely got replaced for some of my favourite weapons. I feel like I wasted a lot of time building the perfect weapons. At least give us the blueprints or at least when we recycle we get the blueprints back.
27
Spacelords’ Advice / Re: Who's the fastest spacelord(with Cards)
« Last post by XALLSTATEx on January 14, 2020, 09:37:52 AM »
My Alicia could catch your Ginebra... ;)
28
Gameplay Feedback / Re: Feedback from a new player.
« Last post by XALLSTATEx on January 14, 2020, 09:27:02 AM »
Wow...!!! There is so much truth in this post AND most of the comments....!! I don't necessarily agree w lehi, however...

I LOVE this game (pre-epic forge update).... but, I have been called a "gaming masochist" more than a few times, this past year.... xD

  I remain hopeful that SOMEBODY @ Mercurysteam will snap out of their delusional mind state, and begin listening more to what the majority of vets have been agreeing on...

Respectfully,
xALLSTATEx
Guildleader of [sic]

PS: I and MANY, MANY others would greatly appreciate an increase in the total member capacity of our guilds... plz implement ASAP....!!!!!!!!!!!!!!!!!!!

PSS: Thank you for your time.  : )
29
Gameplay Feedback / Re: Epic Forge complaint at first glance
« Last post by XALLSTATEx on January 14, 2020, 09:03:13 AM »
I agree with the two previous comments in this post.... also, I like the idea of the boss damage % of 1000 kps.....
  However,  I would almost pay you guys to roll the game back to the way it was two days ago.... wait, SCRATCH that last part.....
In all actuality, I would 100% DEFINITELY and EAGERLY PAY YOU GUYS to change it back to the Spacelords that we all know and love two days ago... Sorry, not sorry; just being honest.... :-(

Regrettably,
xALLSTATEx
Guildleader of [sic]
30
Gameplay Feedback / Re: Epic Forge complaint at first glance
« Last post by Lehi on January 14, 2020, 01:34:50 AM »
First of all, you guys do great on Epic forge update. I appreciate you devs spice things up the game.

So far, I find the following:

"+3 applies +3 to all basic characteristics" does not work.

Auto-reload does not work for HIVE's plague. (I have a video)
I reboot the system, and it still does not work.
I have not tested other gun's auto-reload.

Because of kill point, people do not focus on objectives in a map. At some cases, it takes forever to kill a boss.

[Request]
Currently, kill points are: 10 for grunts, 20 for bazooka, 30 for Elites, 50 for Antag/Raider.

Please increase kill point for Antag when killing raiders, but not for Raiders when killing antag because I easily see raiders to exploit it. I just want little more motivation for antagging.

Also, please give kill points to damage bosses. Like, 1000 points total, % of damage given.
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