Recent Posts

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Gameplay Feedback / Player KINGOFGAME quitting matches
« Last post by Azazel6 on December 06, 2019, 02:56:05 PM »
I have encountered a player called KINGOFGAME many times now. He/She quits the match as soon as the match gets a bit difficult, or would even quit when there are low levels in our team. Doesn't even proposes surrender, just quits. It's frustrating meeting him/her knowing that the mission becomes futile. A report function in the game would be good too.

Please look into this MercurySteam, a frustrating step back to an already great game.
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Gameplay Feedback / Re: Bad Player
« Last post by Lehi on December 06, 2019, 09:19:59 AM »
Bump. Because the “intimidating ban system” is nothing better than just an explanation of the current system.
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Spacelords Universe / Re: Let's have a chat about Antagonist.
« Last post by Whitebleidd on December 06, 2019, 05:00:41 AM »
Antag is the ENTIRE point of the game.  It's THE unique feature and style of this game.  Antag haters...*** out.  Hahah.  But seriously, matches with them are more interesting and fun. Matches without them are boring.  That's just how it is.

The only person to read the content of my post. Good job Brent. This isn't about the separation of PVP or PVE. It's not about adding/buffing Antagonist it's about restoring the orginal 4v1 aspect this game was built on.

Regardless of anyone's narrowminded interpretation this is a 4v1 PvPvE game, how you choose to play these elements are your choice. If coop is your thing good for you if its PvP then they got that covered to. The reason Antagonist matches can be "boring" or "downright shameful" has a lot to do with mission difficulty or lack there of when an antagonist is present. Not all antagonist are effective in playing the mode either. Those who are winning now will likely be winning regardless however even the guys who are successful notice and have been voice concern.

The whole purpose of this post is to inform MSE as well as people who enjoy the Antagonist mode that it currently in an unmanageable state and needs to be looked at a little closer.

lol his post had nothing to do with the topic, all he did was declare his love of the antagonist system and then demand posters leave a thread from a public forum… and in such a toxic way it appears mods had to edit his post.
What you ask for imo cannot be achieved because of the changes that were made to aleph and ammo, infinite ammo could be seen as a bad idea from a mile away, and how it was going to break stuff for both raiders and antags.

What you describe sounds like MSE balancing things out so that antag win rate gets lower, which is healthy for the community as a whole, since they insist on not dividing pvp and pve. What they mayb should do in that case is change the grading system for antags, not have it rely on winning, have it grade antags based on performance alone (kills, damage done, objective delay, etc) regardless of if they won or lost, and make it possible for them to get 7-8 scores even with a loss.

Dividing PVP and PVE also enters again into your discussion as a valid point, since it would allow for fine tuning things specifically for PVP scenarios, maybe even more standardized stats for the AI on the antag side, raising the minimum threshold for their HP, damage and reaction times, making them more useful, since the game wouldn’t have to account for noobs, PVE players and lower mmrs.
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Spacelords Universe / Re: Let's have a chat about Antagonist.
« Last post by zMalevolencEz on December 06, 2019, 02:49:21 AM »
Antag is the ENTIRE point of the game.  It's THE unique feature and style of this game.  Antag haters...*** out.  Hahah.  But seriously, matches with them are more interesting and fun. Matches without them are boring.  That's just how it is.

The only person to read the content of my post. Good job Brent. This isn't about the separation of PVP or PVE. It's not about adding/buffing Antagonist it's about restoring the orginal 4v1 aspect this game was built on.

Regardless of anyone's narrowminded interpretation this is a 4v1 PvPvE game, how you choose to play these elements are your choice. If coop is your thing good for you if its PvP then they got that covered to. The reason Antagonist matches can be "boring" or "downright shameful" has a lot to do with mission difficulty or lack there of when an antagonist is present. Not all antagonist are effective in playing the mode either. Those who are winning now will likely be winning regardless however even the guys who are successful notice and have been voice concern.

The whole purpose of this post is to inform MSE as well as people who enjoy the Antagonist mode that it currently in an unmanageable state and needs to be looked at a little closer.
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Spacelords Universe / Re: Let's have a chat about Antagonist.
« Last post by Whitebleidd on December 04, 2019, 08:04:28 PM »
Antag is the ENTIRE point of the game.  It's THE unique feature and style of this game.  Antag haters...*** out.  Hahah.
I must have missed the ENTIRE point of the game for hundreds of hours then because I specifically played the game for its PVE/coop and enjoyed that aspect a lot.

But seriously, matches with them are more interesting and fun. Matches without them are boring.  That's just how it is.

Not unsurprising seeing pvp’ers with the mental and competitive maturity of a child spout completely subjective statements as true.

Let me try, but seriously matches with antagonists are not fun, boring, most times downright broken and a total waste of time. That’s just how it is…
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Suggestions / Re: Hans players, do you think we need a different fuel system?
« Last post by Hopperorouk on December 04, 2019, 05:27:47 PM »
Lol. Mse loves hans, so you may have that new feature soon. Till then, Polish yourself. Test othrr cards. Practice.

Hans might be my favourite character so it irritates me that i can't use any decent card because the fuel runs out in like 2 seconds

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Suggestions / Re: Ginerbra re rework, offensive cougar form
« Last post by Hopperorouk on December 04, 2019, 05:24:15 PM »
I wish we could just at least push enemies or knock them like in the trailer

After much consideration i think the best most plausible way to rework ginebra is to exchange the transformation time between going in and out of her cougar form...ie she'll take 1 second to get in cougar and she gets out of it instantly

As well as give her reliable weapon that is able to adapt to any contact

Maybe a crossbow with infinite punch through...the more surfaces it hits the more damage the shot will deal
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Gameplay Feedback / Problems with the map Enemy Within
« Last post by Azazel6 on December 04, 2019, 11:00:36 AM »
I just had a match with me and another lower level mikah, I was Aneska for the match. I should've quit the mission from the get go but it was a pot mission for me. So why not. It took us a good 30 mins for the first segment. Huey and dewey arent much help. The last segment with uras beherit. My god it was like D-day. It really didnt help that my teammate's damage output was low, so I was dammaging uras while mikah took care of the mobs. We had a quarter of health to go, suddenly it was like Mordor's supply of orcs just started appearing. Everytime I get aleph and go out of uras, a bigger one would kill me. When we do get 4 aleph, We would have to jump around avoiding biggers Uras , aim for the 3 seconds rotating legs that push you out of the way when too close. Huey dewey arent doing anything but feeding the bigger uras. To top it all off the bigger uras corner you like its an all you can eat buffet. Talk about ptsd to damage uras beherit while jumping around chasing the rotating pustules while its kids try to kill you. I must've been at the boss level for around 45 mins before we failed.

Tldr: Buff huey dewey and louie, add Aleph cyrstals around the uras beherit fight map, and for gods sake cap a number of uras minions on the damn map.

Sorry if its a bit heated, but this is why I often take long breaks with this game.
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Spacelords Universe / Re: Let's have a chat about Antagonist.
« Last post by TheBrentWoody on December 04, 2019, 12:10:06 AM »
Antag is the ENTIRE point of the game.  It's THE unique feature and style of this game.  Antag haters...*** out.  Hahah.  But seriously, matches with them are more interesting and fun. Matches without them are boring.  That's just how it is.
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Suggestions / Re: Antagonist Scaling
« Last post by MSE_TENKA on December 03, 2019, 06:28:14 PM »
Hi! the matchmaking system doesn't use the level to match players, it is the MMR that it's used to create balanced games. Do you know how was the MMR of your teammates?   
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