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Spacelords Universe / Re: Antagonist optional missions
« Last post by sonofoz on Today at 01:01:50 AM »
what you say makes not really sense, first you can't come to a pvp game and say, "hé it's fun but i'd like it more rid of the pvp part".
well in fact yes, you can... and maybe you'll be right, but devs want the game to be pvp and stated it as a pvp game.

and second, you choose you're character/weapon depending on the mission right ? so why not depending of the probability to face an antag, who IS part of the mission ?

problem is not antag, problems are 1) you can't fight antag AND insane IA at the same time.
2) what i said before, there is almost always and alternate mode to keep cool when you want to play the game without pvp stress and accomodate new players to the stuff. 
well in fact IA in this game is utterly absurd so it will bring stress even without antag, but... well...

but still, there is always an full AI mode. always, in all pvp games i have tried. for honor, league of legend, paragon, mortal kombat, street fighters and so on, there is always no pvp mode, same in mmo.

just consider it training and remove all rewards from it, as auto matchmaking.
people will be forced to play in the pvp mode, true mode of the game, but will be able to chill out in training mode with choosen friends.
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Suggestions / Re: Aleph Drop
« Last post by Alex2199 on June 19, 2019, 09:40:59 PM »
Hello Alex2199,

We recently announced the Prizes Galore update will arrive on July 2 and it will improve the rewards system, but there also changes related to Aleph drops. As MSE_Ojuel stated on another thread, "there will be other ways, new ways, in which you'll be able to get Aleph besides meleeing foes".

We hope you like these new changes, thank you for your suggestions!

Thank you so much Karen for the update! Love you and everything you do <3
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Spacelords’ Advice / Re: Doldren build
« Last post by Alex2199 on June 19, 2019, 09:38:38 PM »
Sanctum and Breath are good for what you are doing. I also really like Shiver for a support fun buff build.

Shiver seems to effect all kinds of damage from sources you wouldn't think, turrets, bosses, and those players you are going to gank  won't be able to do as much damage to you if they do counter.

 Another good reason I use shiver is because you are still helping your teammates when you are in ghost form (breath doesn't always help because of the way it triggers when you get close to anyone, not necesarily the person who needs healing and sanctum is best when your team knows that you can do it, though you still have to be near teammates to use it)

I never even thought about shiver, thanks for the advice
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Spacelords Universe / Re: Antagonist optional missions
« Last post by Alex2199 on June 19, 2019, 09:32:48 PM »
I am not a fan of PvP. I enjoy playing supportive co-op games were you get can just jump into a game and play with friends. However I do enjoy a little PvP every now and again, it makes the game more intense and interesting.

But every sense the new adventure mode has been added every. single. mission. has an antagonist and to me it ruins the game especially with them changing the survive time. I shouldn't have to gamble my fun away forcing me to pick characters that would work best on that mission of having a weapon just to counter someone else that MAY have a weaker weapon then me. For example I feel forced to bring Mikah equipped with Barrier just to have a chance to win the mission "A Fistful of Sand" just so a Harec, Shae, or whoever cant just kill the protector.

I don't think having antagonist optional would solve the problem because then I feel like no one would be able to play antagonist sense the queue time is already insanely long (no joke waited a whole day just for one mission). I think having it to where you can only play like 5 to 10 antagonist matches a day would probably be better change however I doubt MSE will take this into account sense they seem very focused on antag play right now.
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Spacelords Universe / Re: Uras-Beherit Questions
« Last post by MSE_Ojuel on June 19, 2019, 06:17:05 PM »
Uras-Is'Ku is a portmanteau of Uras Is Cool. Which makes sense given the impressive temple they have dedicated to the Uras-Beherit. It's a joke more than anything. Like Mike Litoris.

Actually, "Is'Ku" is a word derivated from an assyrian dialect that means something like "school": http://www.assyrianlanguages.org/sureth/dosearch.php?searchkey=601&language=id

The locals ended up calling that city like so, "Uras-Is'ku", mainly because its cathedral became a place for learning the necessary knowledge in order to worship/invoke/meditate about the Uras-Beherit.
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Gameplay Feedback / Re: Some nice things about the developers
« Last post by B30 on June 19, 2019, 02:32:31 PM »
… We're evolving the system into something more accessible yet featuring a wider range of playable possibilities.

More accessible!?? I would say if you compare the aleph-drop-mechanic then and now, I would say it was waaaay more accessible then, as it is now!

You can not make it more accessible if the player already obtained the aleph automatically, the only thing you could have done better is just dropping the excess.
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Suggestions / Re: modifying dayly missions
« Last post by MSE_Karen on June 19, 2019, 01:57:30 PM »
Hi sonofoz,

The upcoming Prizes Galore update, arriving on July 2, will improve the rewards system and allow players to choose their missions more freely. We'll reveal the new rewards in a video coming soon, so please don't lose sight of the official forum.

Thank you!
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Suggestions / Re: Aleph Drop
« Last post by MSE_Karen on June 19, 2019, 01:49:47 PM »
Hello Alex2199,

We recently announced the Prizes Galore update will arrive on July 2 and it will improve the rewards system, but there also changes related to Aleph drops. As MSE_Ojuel stated on another thread, "there will be other ways, new ways, in which you'll be able to get Aleph besides meleeing foes".

We hope you like these new changes, thank you for your suggestions!
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Gameplay Feedback / Re: Some nice things about the developers
« Last post by sonofoz on June 19, 2019, 01:40:30 PM »
i hear you.
and i really hope for your game that you are doing all that.

what i less believe is that forcing players to pick up aleph help them to understand the game mechanics or make them stay more than before... ^^
but well, maybe i'm wrong =)
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Gameplay Feedback / Re: Some nice things about the developers
« Last post by MSE_Ojuel on June 19, 2019, 12:21:00 PM »
i don't really care, didn't know the previous gameplay so i'm used to this one (even if i don't really see how it is so interesting to force us to pick up aleph, but well...)
nevertheless, he's still making a point here :

Quote
What if we also end up hating these new ways of obtaining aleph, you'll be just breaking the game even more.

it seems players liked the previous gameplay regarding aleph, so why will you take risk to add new things to modify smthg they don't like whereas you can just put the old loved one ?
(except because you want to keep going with your agenda and your vision of the game)

Besides we having our own vision of the game, please take into account we gather feedback from many online communities besides this forum. We also take into account comments and feedback recieved via Twitter, Facebook, Reddit, YouTube videos, live streams, e-mail & Discord.
That said, besides player feedback, we also analyze matches & user retention data.
And finally, besides player feedback and match data gathering, we also do playtesting sessions with newcomer players, in order to see which mechanics are more easily understood by gamers who still didn't get to learn the quirks of the playable systems in the game.

Taking into account all of these inputs, we decided we would experiment a little more with the new Aleph & Ammo drops system. We're evolving the system into something more accessible yet featuring a wider range of playable possibilities. :)
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