Recent Posts

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1
Suggestions / Re: Suggestions For Improvements
« Last post by TheLord2020 on Today at 12:50:56 AM »
At least the 4v4 deathmatch game mode alone would truly increase the playerbase of the game as lots of players enjoy PVP and have beaten all the PVE missions.

I think the game simply lacks the PVP aspect and is more focused on PVE. One game mode of 4V4 Deathmatch could fix this problem.
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Suggestions / Re: Suggestions For Improvements
« Last post by lightoflife3 on April 03, 2020, 02:42:48 AM »
Game modes should only be added if the size of the playerbase can support the variety.
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Suggestions / Suggestions For Improvements
« Last post by TheLord2020 on April 03, 2020, 02:35:40 AM »
Hello Raiders and Devs,

This game has been amazing and I've been enjoying it with my friends. However, it's lacking some ESSENTIAL things that must be implemented for the best game experience.

1) Add an in game chat button (This feature should be enabled by default and allow players to turn off their chat with a hotkey).

2) Add voice chat (The amount of times I've encountered players in solo queues or even duo queues who don't know anything or what they're supposed to do is extremely frustrating and I'd like to teach them or tell them what they need to be doing. A voice chat would be extremely handy in those situations. Again, allow users to be able to block someone's chat/voice chat completely to eliminate trolls/toxic players).

3) Add a PVP game mode of 4v4 Deathmatch, Capture the flag, and elimination. (Any of those 3 different style PVP modes would truly bring the game to life and increase its playerbase. It should be single pick with 16 lives on each side of Raiders and Antagonists. The elimination game mode will be each person for their own life. So you can't get penalized because of your team mate's fault/death. Four lives on each side, each raider and antagonist will have one. No bots, No npcs. Just pure pvp).

Please implement those changes whenever you can or at least take them into consideration in your next updates because they are truly essential to the gameplay experience.

Cheers,
Lord
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Bug report & Technical Support / Some bugs
« Last post by Archérus on March 31, 2020, 06:22:43 PM »
Hello Mercury steam :D , its me Archérus the new player !
Today I am sharing with you some bug I encountered in game
Weapon
Shae’s gun :FOCUS KAA7
Sometime the first shot deals one damage and the second is very long to shoot, and the others are normal. . Plus , I cant target the mine with this gun , “the focus” don’t take them , and if I shoot at them I deal 1 damage point.
Doldren’s gun : Bloody Mary
After a death , the test of the first shot does not seem to happen , the crosshair’s arrow does not move.
Valeria’s: The Whip
When Thomas(the quantum projectile ) appears and I’m near the quantum glyph , Thomas is shootable for a good range , but when I made him appear away of me , I need to go very close to him to be able to shoot him.
Carts
Locals Cart : Urgency “after a kill your next reload  is 140% faster “(I use it on Harec with the AURA MORTIS weapon ) , the cart does not work properly , sometime it’s my second reload who is faster , sometime the third , sometime I miss 2 shot and the third reload is faster .
Raiders
Mika: Sometime , when I cover up , the animation does not work properly , like other raiders, its very difficult to move along the cover, or to move at all  Mika rotate on the spot  , I’m kind of sticks to the wall .

Ayana Kwena : Her mines are triggered trough thin walls and barriers and deal damage and push too  , its especially  deadly on a bridge when an Ayana shoot mines on the outer side of the bridge , we just can’t do anything when that happen , it’s frustrating.

I know the COVID-19 have made the situation complicated to you , I know I will wait some time before getting an answer , strength to you , be safe , and have a nice day !
See you on the broken planet ! 😊
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Russian (general forum) / Re: Обсуждение локаций
« Last post by AlexFrundin on March 27, 2020, 04:50:45 PM »
Привет всем! Уже третий месяц не могу закончить ветку бойцовых псов. не получается набрать 8 в Логово Зверя. На этот уровень отсилы раз 7 удавалось найти игроков. С Дилли не возможно накормить свинью, мародеры забирают весь Алеф. Возникает огромное желание удалить игру(
 Как ее пройти с ботами в одиночку? Каким героем? Или может есть секрет? Не хочу удалять ее, но и три месяца нервов уже достали( Подскажите
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Gameplay Feedback / Re: Opinion on the games current state
« Last post by lightoflife3 on March 27, 2020, 03:47:54 AM »
They could do so much with this game, but the 4v1 is just a flop and somehow they still refuse after so much time to give up with it.

The game could just have normal PvE but do something similar to what Resident Evil Resistance is doing which funnily enough would very easily work with this game, and then if players want actual PvP...then just put a 4v4 mode in, but 4v1 where 1 player directly controlls the 1 mostly doesn't work very well or at all, the rare exceptions are games like Dead by Daylight because it's not 4 players directly attacking 1, they're avoiding and using tools to avoid and escape, but you physically can not balance a direct 4v1 encounter, Evolve was the first to try and look how that turned out.
I don't know anything about the resident evil multiplayer that you speak of. But I kinda agree with you that their should be game modes dedicated to different things e.g. PvE and PvP. Maybe the antagonist system was an attempt to add an additional feature to matches instead of making a different game mode, because Spacelords's playerbase wasn't large enough to have an additional game mode without their being longer wait times while queuing for matchmaking. I don't know if the playerbase is large enough now to support two game modes, even with the one game mode matchmaking can take a while.
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Gameplay Feedback / Re: Opinion on the games current state
« Last post by Crash on March 26, 2020, 08:00:36 PM »
They could do so much with this game, but the 4v1 is just a flop and somehow they still refuse after so much time to give up with it.

The game could just have normal PvE but do something similar to what Resident Evil Resistance is doing which funnily enough would very easily work with this game, and then if players want actual PvP...then just put a 4v4 mode in, but 4v1 where 1 player directly controlls the 1 mostly doesn't work very well or at all, the rare exceptions are games like Dead by Daylight because it's not 4 players directly attacking 1, they're avoiding and using tools to avoid and escape, but you physically can not balance a direct 4v1 encounter, Evolve was the first to try and look how that turned out.
8
Suggestions / Lycus Dion Arsenal need a buff.
« Last post by Vangate on March 26, 2020, 12:39:33 PM »
Hello there.

I found that son-of-a-thousand-dingos' arsenal a bit lackluster nowadays, in particular, Shit Happens and Spinning Coin.

Shit Happens[/b] used to boast some serious damage (even further amped by the crit multiplier) at the solid range. With the addition of alt-fire mode and subsequent updates, at least 75% of the shotgun damage is now forgone without any reasonable payoff. The aggravating firing gimmick is still there, shifting around those minuscule damage numbers in either mode. There's also a substantial lack of fire rate and reload speed too. Fireball fire mode needs some serious tweaks to projectile velocity and damage thereof. I cannot imagine a worse functioning weapon for a frontline fighter at the moment.

Spinning Coin[/b] is a much better weapon in comparison to Shit Happens, although not without a fault: the lack of range (especially in vertical alignment) should've been compensated with a beefy damage boost, as this weapon is extremely situational, difficult to use and only properly effective in mano-o-mano encounters, but in a crowd of three or more it dreadfully lacks in damage and fire rate, with reload speed to follow.

Other weapons for Lycus work relatively fine, but these two need to be addressed sooner or later, but much rather ASAP.
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Suggestions / Re: New enemy types
« Last post by lightoflife3 on March 26, 2020, 04:52:32 AM »
Keep up the good work ( :
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Spacelords Universe / Dreaming
« Last post by lightoflife3 on March 26, 2020, 12:04:50 AM »
I remember in a dream I had where Ginebra mind controlled a fifth council elite, like Iune
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