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Gameplay Feedback / Re: Constructive Criticism for Antagonist mode
on: March 14, 2020, 05:13:25 AMHere, all links on the post
https://www.spacelordsthegame.com/community/index.php?topic=28221.0
Thank you for the link TheHex, I read part of the topic: from what I read, the discussion was that 'match difficulty tries to overcompensate for low skilled antagonists by spawning overpowered NPCs that can overshadow the antagonists involvement in the match.'
I don't believe this the actual case of match difficulty, but if you wanted antagonist match difficulty to be more balanced in your favor, then my solution would to be to first, make NPCs slightly less proactive and more docile so that they are more dependent on antagonist commands; secondly, if the former is achieved then NPC commands should be more specialized, like an ambush command, or give the antagonist unit strategic abilities
Personally I am ambivalent, I have heard both arguments that support and oppose the current state of antagonist match difficulty. Some argue that at least 15 NPCs should spawn at a time, though I think this number should change based on map size and shape.
I had a few ideas on the subject that I posted under section 3)
https://www.spacelordsthegame.com/community/index.php?topic=31748.0
Look them up : )