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Messages - Hopperorouk

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76
Suggestions / An option for the heavy metal update
 on: September 16, 2019, 05:12:24 PM 
Would it be ok if we can choose 2 faction cards or 2 character cards instead of 1 faction and 1 character?

But you can't use the same card or even the card with the same side
You have to choose 1 antag card and 1 raider card
And to balance it even more 5 stacks of aleph buffs only 1 card from the same deck, the first card you chose, and it won't buff the second one

Thoughts?

77
Suggestions / Re: Can we PLEASE get a buff to The Whip?
 on: September 16, 2019, 05:02:45 PM 
The best buff to whip is to exterminate shakura from existence

78
Spacelords Universe / Re: Keep getting duplicate blueprints
 on: September 11, 2019, 11:49:52 PM 
Hi Cyber_hunter026,

At this moment we are working on a new system arriving along with the Heavy Metal update that will provide you with more flexibility while alleviating that issue.

We hope you guys like it ;)

Can you give us a quick tease on what to expect with the card and blueprint system?
How will it work, etc???

79
Gameplay Feedback / Re: We need a Card system rework
 on: September 10, 2019, 07:16:21 PM 
Hi Hopperorouk!

As Deadlyweiss commented, the Card system is going to be reworked within the Heavy Metal update, arriving to Spacelords between September and October.

Thank you!

Awesome! Can't wait :D thanks!!

80
Gameplay Feedback / We need a Card system rework
 on: September 09, 2019, 03:28:53 PM 
We need it, no question about it. We need a rework for the current card system,
For example:

•Cards you get from shuffling are guaranteed to not appear on the next shuffle

•paying 500 points on a card (1000 for rare) will double it's chance to appear on the next shuffle

•if you have a locked card the cost of shuffling is reduced by 25% and etc

•increase talent points drops(please!)

And lastly...

•add talent points as rewards for the monthly table

81
Gameplay Feedback / Re: Doldren is still too powerful
 on: September 07, 2019, 07:27:22 PM 
You guys really suck at this game

82
Suggestions / Re: concept for a new Wardog Raider
 on: September 06, 2019, 01:15:39 PM 
Ok, she can't run, walks slowly but the duration is infinite otherwise she can't do nothing. If there is a Schnider or an Aneska, Angroöa melts in front their fire power.

I don't understand your desire for infinite duration...but it's your concept...no raider here has an infinite duration ability, without penalty

Some require charge up...some halve their health
But overall i like your concept...it's similar to loath's ability ...but it opens new possibilities for hitbox changing abilities like shrinking

83
Suggestions / Re: concept for a new Wardog Raider
 on: September 06, 2019, 10:19:07 AM 
Nerf her infinite duration as well

You don't understand, you'd think just because all enemies would shoot her it's balanced...if she's an antagonist...she can sprint in in giant form one shots all teams and sprint back
No reason to use her weapons or be in normal form since i have giant form to kill everyone and have high hp


84
Suggestions / Can you increase hans' vertical momentum?
 on: September 05, 2019, 11:05:24 PM 
so hans is one of my favorite raider characters(after alicia) because i love mobility based fighters for some reason

One problem with hans is his lack of a decent vertical movement that help him overcome most obstacles

So can you give us the option for hans to go up as long as he's not moving? Not infinitely of course...maybe same vertical distance as an alicia jump...and when he reaches that distance he'll start going down to his normal jetpack flight height
But if he moves he'll start gliding down sooner

85
Suggestions / Re: concept for a new Wardog Raider
 on: September 05, 2019, 08:44:47 PM 
i've forgot that the duration of the ability is infinite

Well...it's a very OP version of loath's beast,
1000 hp, health doesn't go down...one shots everyone and everything...and you also get healed
Not only that you also want the duration of the ability to be infinite
It's just too overpowered that is unnecessary to have

86
Suggestions / Re: concept for a new Wardog Raider
 on: September 04, 2019, 10:22:23 PM 
Hmmm sounds like loath

87
Suggestions / Re: concept for a rare weapon for Loath
 on: September 04, 2019, 10:20:56 PM 
So one grenade which does explodes into 4 more grenades around it

Sounds like a great weapon idea imo
Fits loath's playstyle
It functions somewhat close to cookie

88
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 28, 2019, 03:17:07 AM 
yeah because they think nerf have to be drastic, like every devs...
when you asked for a rebalance you don't ask for a "make this totally useless please ! and ban everyone who used it !! and kill their family too !!!"

and someday devs will have to understand that.
but well now i'm playing shae or konst 75% of the time anyway to prevent her invasion.
so, they can do what they want with alicia... and well, i'll bear a loss the last 25% =)

It's selfish of you to want to nerf other characters because you don't play them...i almost main alicia and i find her very fine as wardog raider
I think what OP is annoyed from is 5 stacks sassy alicia that drops smoking daisy bombs on his head then goes back to finish them
Op doesn't realize that to actually activate sassy you need to do a strike everytime...so you already wasted 2 seconds of you time on the ground,...so many times, so many times when i'm antagonizing as alicia and i try to activate sassy i get bombarded instantly, not to mention a shakura val, a konstantine a shae and more counters that makes her work harder

Nerfing cooldown will destroy all other alicia builds, because people forget that alicia can be built in so many different ways

I'm tired of this topic being the first i see on the recents

89
Suggestions / Re: Ginerbra re rework, offensive cougar form
 on: August 27, 2019, 10:36:49 AM 
I really like your idea Hopper!



Thanks a lot :)....MSE did say that they are planning on changing ginebra...hope they consider some fun and unique changes

90
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 27, 2019, 10:15:45 AM 
indeed.
but it doesn't mean smoking daisy is not OP.
meaning they did shit with gin and schneider doesn't mean they don't have to rework something else.
if it is done correctly, you can nerf things without making it useless.

Smoking daisy is not OP...the crits on this thing is Rng based and it has halve the magazine of the RNR...has low fire rate...and only damaging when utilize it ult fire mechanic

What i think is ridiculous is sassy on 5 stacks....that's the alicia antagonist that you've been encountering...a sassy alicia on 5 stacks can cross over the entire last map on low blow....and can jump over the bridges in the first part of general marmelaid boss mission
What you've been encountring is a supersonic aerial threat that drops bombs on your head then comes down to finish you off

But that's that...5 stacks sassy...that's the whole ridiculous part about alicia...and that's fine because most cards are ridiculous with 5 stacks

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