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Topics - Hopperorouk

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16
Suggestions / Will we ever get a true speedster spacelord?
 on: November 10, 2019, 06:20:29 AM 
Not the one that relies on animals
Or the one that transforms into a cheetah
Or the one with a jetpack

A true speedster that utilizes his high mobility in so many applications
Maybe with dual sidearms

With mods he can be faster than an alicia with sassy
But not only fast sprinting
He can increase fire rate, reload speed, melee speed

Maybe forget about melee speed because that would break CQC...

17
Gameplay Feedback / Alicia's weapons
 on: November 09, 2019, 12:57:59 AM 
Since smoking daisy and rock and roll nerf
I've been suffering a lot with her damage
Sometimes forgetting i even have a  wepaon and go full melee


Why did they have to be nerfed so hard?
Why do all her weapons lack any good DPS

Sommething feels off

18
Gameplay Feedback / Time to wait 15 days for sassy
 on: October 06, 2019, 09:36:29 AM 
Is that amount of time justifiable?
And that only one card
Plus why can't we cancel a craft

I have 5 stuff taking days and weeks to craft
It really gives me no reason to play more

19
The weapon crafting system is actually very generous, the right gold with the right wait times, very well done on that

But like i said the talent system is way too expensive
If toy don't want to rush you have to wait more that 10 days to get the card you want, or pay thousands of talent points that you never get on a normal mission

I know we have to grind, but it's literally impossible
Please do something about it

20
Gameplay Feedback / Card system feedback
 on: October 01, 2019, 08:19:36 PM 
You are so close  so close to perfection
But the new card systems suffers a lot

There is no way in hell we're making enough gold or talen points to pay for some of these cards

And having to wait literally more than 10 days for a card is so cruel

MSE do you want us to play your game?

The max amout of wait time should not surpass 3 days
You should also buff the replayable mission to have 2 pluses on all rewards

That way it's a lot easier to farm these golds

The system is great, the prices are unfair
Amd it doesn't help when we gain so little

21
Everytime i try ginebra, it never works properly
The playstyle i mean

She's supposed to be a predator/ hunter with high speed but her 1 second transition time is enough for players to recover and retaliate
And enough for all ads to melt you to little sparks of aleph

You have to bring a specific weapon for specific situations, while that's fine, but it's very detrimental when you bring the wrong weapon to the wrong mission

Javelin sucks, really really sucks, even at long range

She's underpowered, overnerfed and unusable

I suggested many changes but the best one i could come up with is to...

1.make the transformation to cougar form 1 second and the transformation to normal form instant, basically reverse the transformation process

2.when she comes out of her form she gains her missing health instantly

3.give her a new rare that's adaptable to all situations, or interacts with her cougar form

Maybe add a cat wall jump when climbing and pressing the jump button for the fun factor and to cancel the climb, but it won't matter that much


22
Gameplay Feedback / Tarasque needs minor improvements
 on: September 20, 2019, 03:23:32 AM 
The fire carpet spread is really really slow
Making it hard to land a shot when everything moves so quickly.
Firing rate might need a slight buff as well.

23
Gameplay Feedback / My opinion on infinite ammo
 on: September 20, 2019, 01:25:10 AM 
In my opinion i think it's unnecessary,
As a RAIDER that is...
One of the things i love about this game is having to run out of ammo...and thinking "oh shute i need to be careful, to get some more"
Having infinite ammo feels so lazy and boring

Raiders are supposed to be on a singular mission, their resources are limited and they're outnumbered...

As for antagonists they're supposed to be fully prepared for battle, and equipped with excess ammo
So either make this infinite ammo option for antagonists only
Or drop ammo on specific platforms like the current aleph system

i hope you see this :)

24
Look, i can't lie...i really enjoy when there's a friendly antagonist in my game...having fun, emoting...or hilariously helping us complete the mission
But when there's an unfriendly squad mate however...
You see..stakes are higher when you're the raider, antagonist don't have a lot to loose because they can expect to loose a lot

So i can understand having an antagonist who just wants to have fun and take a break from constant tension

But having a player raider who deliberately sabotages the mission is unacceptable
How does they sabotage it?
By carrying an objective and running away from it (the bombs at beast's lair for example)
Or by giving the antagonist aleph :/

It's fun i understand...but i also feel bad for the players who loose everything they've accumulated from past missions just because someone didn't want to play according to plan

Is the answer a kick option? Absolutely not
Kick buttons can only bring more trouble from people who aren't happy with their teams

I have a not very simple idea
Report mission button
When you report the mission the last few minutes before the report gets recorded

Then one of the teams review the recorded bit and see if there's something unusual
And then they decide on what to do

This can easily help record a bug(there is none but you never know)



25
Suggestions / An option for the heavy metal update
 on: September 16, 2019, 05:12:24 PM 
Would it be ok if we can choose 2 faction cards or 2 character cards instead of 1 faction and 1 character?

But you can't use the same card or even the card with the same side
You have to choose 1 antag card and 1 raider card
And to balance it even more 5 stacks of aleph buffs only 1 card from the same deck, the first card you chose, and it won't buff the second one

Thoughts?

26
Gameplay Feedback / We need a Card system rework
 on: September 09, 2019, 03:28:53 PM 
We need it, no question about it. We need a rework for the current card system,
For example:

•Cards you get from shuffling are guaranteed to not appear on the next shuffle

•paying 500 points on a card (1000 for rare) will double it's chance to appear on the next shuffle

•if you have a locked card the cost of shuffling is reduced by 25% and etc

•increase talent points drops(please!)

And lastly...

•add talent points as rewards for the monthly table

27
Suggestions / Can you increase hans' vertical momentum?
 on: September 05, 2019, 11:05:24 PM 
so hans is one of my favorite raider characters(after alicia) because i love mobility based fighters for some reason

One problem with hans is his lack of a decent vertical movement that help him overcome most obstacles

So can you give us the option for hans to go up as long as he's not moving? Not infinitely of course...maybe same vertical distance as an alicia jump...and when he reaches that distance he'll start going down to his normal jetpack flight height
But if he moves he'll start gliding down sooner

28
Gameplay Feedback / Schneider nerf feedback.(nerfs in general)
 on: August 26, 2019, 04:32:53 PM 
You can nerf damage, you can nerf cooldown
But literally crippling the player and punishing them for using an ability is just too cruel

You were too unfair with ginebra, and now Schneider took some too

The problem is you nerfed the two most situational and unplayed characters, in the worst way possible
It just doesn't feel right anymore playing them

It's worse with schneider because his ability is his weapon...what kind of nerf punishes us for using our weapons?
very disappointed ...

29
Suggestions / Ginerbra re rework, offensive cougar form
 on: August 26, 2019, 10:55:05 AM 
When it comes to fifth council members, each one of them has an ability or a weapon that rewards their slow, Fortified playstyle...they have abilities that help CC opponents and provide area denial in whatever location they may choose
Well everyone except for ginebra, her weapons have CC in them but they're very reliant on conditional affects, which makes positioning yourself as ginebra a key component to survive and deal damage...that being said...the recent nefs that her cougar form received made using the ability a straight downgrade and a disadvantage to her...only granting the ability to sprint, which compared to others raiders that can do the same and more...really disappointing
There are plenty of ways to improve her directly
Remove health penalty/stress free etc

But this is the most creative suggestion i could come up with
Making her cougar form fight based on your equipped weapon, just like in the reveal trailer

Cougar form can attack by simply doing a normal forward jump but onto an enemy
Each weapon affects the kind of jump

S-bogen: jump attacks pushes enemy away

Schleuder: grants the ability to wall jump, wall jumping onto an enemy will damage them, can also jump from an enemy to another(like the trailer)

Javelin: passively increases jump length and height(the farther you jump from an enemy the more damage you do)

J-wheel: jump attack pushes enemies left or right


As most creative reworks go...this is the hardest and most ridiculous to implement, but just thought it's cool to make cougar more than just a mediocre gimmick

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