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Messages - Marcus4471

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16
This mission has 3 stages.

The first mission sees you and your team attempting to shoot down the mooring clamps, at the end of the Beholder's tentacles. This will be the first time you'll encounter a beholder. They lock onto you, which you can see by a circle that goes red. If you stay too long in it's 'gaze' it will kill you. Depending on how close you are to the Beholder, will result in how quickly the circle turns red. The closer, the faster.
There are six legs to shoot. You can see which one needs to be shot as the ends will be orangey/red. Shoot them to destroy them.

Stage 2:

The Beholder, now free from its moorings, will patrol the air moving around the area on the left of the screen (left as in if you're looking directly at the Beholder in the first stage). You have to shoot the bottom part of the Beholder, the thrusters and just above. Shooting the main head won't do as much damage. Upon destroying it you move into the final battle with Kuzman.

Stage 3.

Kuzman will first jump onto a pillar on his right (your left). He will electrify the main floor. Jump onto the raised area to escape being electrocuted, which will put you into wounded state instantly. He will ten fly over the pillar on his left (your right) and electrocute the raised areas of the game. Jump onto the main area to escape this.
As you do damage, Kuzman will switch from pillar to pillar, electrocuting the main and raised areas, until after enough damage he will tell you about making "Shae suffer". He'll jump into the centre pillar where Shae is, electrocute the main area and a countdown will begin. Three levers will be accessible: one on the left, one of the right and one behind Kuzman at the foot of the pillar on the raised platform area. You need to activate all three levers before the timer depletes to zero or else it's mission over.

Rinse and repeat to finish the mission. Of course, in all three stages, enemy dropships will deliver enemies to harass you. Be careful not to get surrounded.

***Important advice***. Kuzman's weapon will deliver a charge on you which you will see as a glowing blue ball around you. When this happens RUN AS FAR AWAY from your team mates as possible or else you will electrocute and kill them. Don't, whatever you do, run to your allies. The amount of times this has happened, resulting in putting team mates into wounded state, to be grabbed/sniped by elites, shot by the grunts and killed by Kuzman beggars belief. STAY AS FAR AWAY FROM YOUR TEAM WHEN YOU ARE GLOWING BLUE. DON'T JUST STAY AND HIDE AS YOUR TEAM MATES MIGHT NOT SEE YOU. You're the one who has been hit and it's your duty to put as much distance between you and your team.
Fight Kuzman from a distance. Don't get close. CQC does not work on him. Beast mode with Loaht will not work either. The only time you should ever be in close proximity to him is when you're accessing the levers or you're a Hive player, stealing health.

17
Suggestions / Sonofoz, a request. MSE_Karen, please take note.
 on: July 29, 2019, 08:01:19 PM 
Sonofoz,

It is clearer than day, that you deliberately provoke, insult, castigate and pillory members on this forum. It is also, more than obvious that in you doing so, you end up as being the main reason threads are locked. This ends debate, destroying their freedom to air their views of Spacelords and its game mechanics. It is a disgustingly selfish thing to do.

You are completely incapable of letting things lie, showing blatant intolerance to anyone with a contrary opinion to your own. You ALWAYS have to get the last word in, which ultimately is in he form of an insult.
I criticise the game whereas you, people. You really are a vindictive, spiteful, hateful, authoritarian, little troll!

I have ignored you since Karen gave me a warning, ironically for nothing compared to your behaviour towards, everyone. You still have had none which leads me to wonder if you're somehow 'involved' with MSE because you've been 'brown-nosing' MSE since I arrived.

I ignore every comment you make. You don't understand this. You continue replying to every comment and thread I make. I'm writing this to you for the sole reason, that your constant belittling and insulting of many commenters here is leading to threads being locked. You are destroying healthy debate between players on Spacelords. I'm asking you to simply ignore my threads and stop arguing with Cyber Hunter, Whitebleidd, Level9Drow, DrKuzie, Tekato and others here. We're not interested in anything you have to state.

MSE_Karen, as the moderator of this forum I urge you to keep sonofoz in check. He is DELIBERATELY sabotaging this forum, arguing (not debating) with everyone with a different opinion to him. I ignore him but this reply is here to save people's right to engage in debate about Spacelords, he's attempting to deliberately shut down.

Sonofoz, this is a request, a statement and not a conversation starter. Any subsequent reply, from you will, of course be duly ignored.

18
I highly recommend reporting this guy. He is incredibly toxic to this community. We don't need this type of person here.

sonofoz: Reporting is used against people who are acting like asses, toxic, demeaning, insulting, condescending, and insulting. These are all quality that you posses in spades.

I've ignored him for a while now but he's fighting with everyone now, deliberately turning posts into flame wars, resulting in the moderator locking it and stopping debate. Geez, I criticised the game, whereas sonofoz, people. I got a warning from Karen for nothing compared to sonofoz's behaviour. I think it's because they hate me me calling them out. I'm their conscience they don't have. I think they're showing tremendous bias for him because he champions their Antag system and almost all their changes. He's destroying debate on every thread. I'm angry the mods are clearly turning a blind eye. He's a broken record.

19
Suggestions / Don't put BP's in dailies.
 on: July 29, 2019, 03:31:30 PM 
Why?
It's the only chance players get to capitalise on rewards using bounty and affiliation weapons. There's also a HIGH PROBABILITY of them already having all BP's for that character. And worse, if you don't get the BP, it goes into the next day pot. This is the most opportune time to use a Bounty and/or affiliation weapon.

Put BP's on the match after dailies.
Better still, get rid of Prizes galore and all updates after and give us back our 8 hour rotations.   

20
Marcus, you are a mean person.
I simply have a very hard time understanding her English pronunciation with her thick Spanish accent. Heck it's easier understanding someone from Newcastle, or an old skool Somerset native, speaking a form of Olde English.

21
Thanks for that Level9Drow.

Yes, I've gone down to a low MMR in order to get much of what I have. I have every character bar Soma but not all weapons. Still a lot of work there.
I used the 'peaceful' Antagonist option a lot as well. I just never played and purposefully lost. I also quit a lot of matches, due to quite a few reasons, although I did often ask to surrender 3 times first.
There is no incentive to play against an Antagonist as you stated. You're not getting any bonus, other than score, which you can easily attain anyway and more so, you're not winning that much gold, XP and talent points when you do. However, there is EVERY incentive to play as an Antagonist, especially in 40%+ matches due to the insane difficulty of the enemy factions. Getting put into instant wounded, by a grunt and then grabbed by the Antagonist, is not my idea of fun.

I've simply come to the overwhelming conclusion that those people on here, waving the flag for the Antagonist, are simply S**t players, who like nothing more than bullying others, as can be seen on how they handle themselves in the forums. On a 40%+ match you're practically guaranteed a victory, far more than you are as a Raider. And because the raiders will be a high T1 player, then the Raider bonus will increase. You're already on 40% score boost, the minute the game starts. However, for the raider, if they do win, it will ultimately be a long game, losing the time bonus. You will also lose lots of team mates, losing the Raider survival bonus and end up with a score, somewhere in the mid 7's.

It's simply not worth playing against an Antagonist in 40%+ matches.

22
I've actually changed my views on Antags.
Give Antags a better reward on matches below 40% MMR but no rewards above, due to having a much easier time with a harder environment for the raiders.

23
I was 740 before the "max level" update and never knew this until about a month ago, LOL. I had a pleasant moment of rediscovery when I saw it done.
How many people are actually going to figure out the chain reaction on the flowers (like the putting a line of mines on the wall, in Darksiders and setting one on fire with your boomerang weapon?) on their own? Thanks to Tekato, now I know. LOL

24
I remember in an earlier post I had a long conversation about giving awards to Antagonists, stating that they had a disadvantage against the raiders. This was, of course before I started playing in the high 50%+ (even 40%) MMR matches. The Raiders are at a colossal disadvantage playing against Antagonists in this range.

Why?
The environment are more than capable of dispatching you. In fact, every enemy is an Antagonist.
When you're playing in a game where the weakest grunts can put you into wounded in one weapon burst and kill you in another, there's no need for an Antagonist.

I understand now, just why there are players on this forum, who love playing as Antagonist - it's because it's a walk in the park, against high ranking T1 players, because you know that the environment will most certainly beat them and all you have to do is mop up the remains. It's a very easy chance of attaining a perfect 10 score. There is NO skill needed, as an Antagonist, when you're playing 40%+ MMR matches.
When you're playing under 40% then yes, you do need skill because the environment isn't really doing that much damage to the raiders, leaving them time to stalk the Antagonist when they appear.

I play in a team of very good players, all T1 R1. However, I can't play my dailies with them because, guaranteed, there's a high chance of a loss, on 55% MMR average, against the environment and a definite one with an Antagonist. More so, even if we do win, the time taken to complete the mission, added to that high raider deaths, will most likely give us a score in the mid 7 range, resulting in a large loss to awards.

The only time, as a team it's viable to play against an Antagonist is to purposefully lose lots of matches and drop down to 20% MMR. Even with this low MMR, if the team plays well, you're looking at a high 8, low 9 overall score and a good reward payout. Add in an Antagonist, who's not getting much help from the environment and they'll be quickly dispatched, resulting in an even higher overall score and award.

The only time I would actively reward the Antagonist more is on low MMR matches (sub 40%) due to not having much help from the environment. Anything over, no.

TL:DR - You need to give people the option of playing against an Antagonist or not. It's really the only way to go. Also only give Antagonists a better reward on sub 40% MMR, due to a far harder chance of survival, than in 40%+ matches. I attained a final monthly score of around 330 points. I never ONCE played a high level match, as an Antagonist, against high T1 R1 players. All the points that I acquired, as an Antagonist, were on matches between 30 and 40%. I had to work hard to get those points, managing three 10.4 scores. On a low MMR, this is not easy to get, but incredibly easy on a high one as the environment are effectively all Antagonists themselves.

It's no wonder why there are people on this forum (we know who you are) that are vehemently defending Antagonists and why everyone should be forced to fight PvP. It's simply because these players HAVE no skill and like nothing better than bashing on low level players/doing nothing while the incredibly strong environment enemies bring down the Raiders to wounded status (or kill them) for them to then run in and finish off.

25
The block function they have now is only so they cannot invite or contact you. Unfortunately the only thing you can do is report them to MSE. But you cannot block them from randomly grouping with them. I agree with you that there should be a REAL block function but MSE might be afraid to do that because the playerbase may be too low.
The player base is most certainly low because there are trolls in the game, who'll sabotage matches driving people away. By implementing the block we chase away the trolls, instead of the players. They'll soon get the message when queuing for a game, only to find that after 20 minutes one hasn't popped up. Better behaviour in game, on forums etc is really the way to go.

26
There are some people who throw themselves all the time to lose the game, or get the Aleph to die against the AI willingly because they know that raiders have limited lives. A block feature would be cheered... Even with the not-so-high playerbase.

And some kind of message system. The orders wheel is not enough to communicate with the other players.
Agreed

27
Suggestions / Re: Harec needs to be nerfed.
 on: July 28, 2019, 06:52:12 PM 
Precisely Tekato. The playing field is very unbalanced at the moment, giving many characters far too much advantage over others. Alicia's special needs a cooldown. So too does Ayana's. They need to sit down and look at the fact that some characters simply have way too much of an advantage over others.

28
Suggestions / Re: Harec needs to be nerfed.
 on: July 28, 2019, 06:50:00 PM 
Thank you level9Drow.

I appreciate that you are able to understand that freedom of speech and expression is sacrosanct. I simply can't understand the simplicity of simply ignoring people. Since I started posting, there have been people on here who have just attacked me constantly, every post I made, to the point I had to ignore them, or face a ban for retaliating to their constant belittling. Sonofoz is one who I've been ignoring for quite some time now. He still can't get it into his head that I am, even though he continually replies to my posts, with reply back from me.
More so, I believe it is vital, for not just the survival of a game, but any industry, to air one's grievances about the game. Complaining is what makes, or breaks a game and people should really try to understand this simple reality. However, many can't. Either devs start listening to their player base or else they'll lose players, it will get a bad name and all the hard work of the game designers, animators, graphic artists, modelers, programmers will end up in the bin, with the game itself. Then of course, reality hits in when the game is earning money, thus the company and it's time to start laying off workers.
It's all about constructive criticism. I don't just post "Your game sucks". I'll let them know all the reasons why.

When you give the highest damaging character in the game the ability to just warp in and out of a battle, whenever they want to, you create a character that's virtually untouchable. Yes, his executioner card is insane, along with some others. When it comes to Harec, his skill is being able to do massive damage with his sniper rifle and therefore should be doing his best to avoid CQC. Giving him a stalk ability, during combat is not the way to go about it. It creates a very unbalance playing field. As for Alicia, well, her special also needs a cooldown too.

29
Suggestions / Harec needs to be nerfed.
 on: July 28, 2019, 05:47:15 PM 
Other than the fact that can hit with the most damage in the game in one shot, you decided that he can do his stalk ability mid combat? WTF?
This needs to go. The minute any character is locked in a combat situation it should be to the death and a level playing field for all, that is using the combat triangle of grapple, dodge and strike.

30
If you hover your cursor, over the MMR rating in the centre right of the screen, it will tell you that the higher your MMR rating the better the rewards.
This, simply is not true, whatsoever. In fact it's a blatant lie, that should have been changed when you brought in the Prizes Galore (ROTFLMFAO) update.

Firstly, your rewards are what the rewards say they're going to be as stated in your dailies. Of course, in order to achieve this, you'll need a perfect 10 score.

Secondly, the rewards DO NOT go up as your MMR rating increases, unlike pre Prizes Galore update. T1 R1 players, playing on 50% MMR difficulty are going to get the same fixed award, as stated in the dailies, as a T2 unranked player playing on 10% MMR difficulty.

Thirdly, as the MMR goes up so to does the difficulty. In fact, unplayable difficulty. I played an earlier match on a 58% MMR rating. The stage was Mind over Matter and in a word was just a nightmare. As if the actual stage wasn't impossible enough, with Fifth Council soldiers taking you to wounded in one burst and elites swarming all over the place, we were joined by a T1 R1 Harec. This mission was made for him. He didn't have to work. The environment was killing us as it was. One burst from grunts and you're wounded and then he'd just pick us off, like apples from a tree, incredibly easily. We of course lost, badly. And it was a team of 3 T1 R1 players and myself a T1 R2.

The game isn't going to say "well, this was on an incredibly hard difficulty, with a top rank antagonist, so we've decided that the 1,750 gold and 1,000 talent points is too low for your efforts, so we're putting the prize for the match up to 3,500 gold and 2,000 talent points. And of course, if you have bounty and affiliation weapons, a percentage added on." Ypu'll get what you get.

The only thing that players, on a higher level are getting is going to be a higher score, to take you to the perfect 10, if you win.
Now here's the reality. The game difficulty will take your score up to 58. Great start you'll say. Not really. When you add up the fact that the mission took 33 minutes and the raiders lost about 30 lives, then bang goes your bonus there. You WON'T be killing the antagonist alot and regardless how many grunts you kill, after a certain amount the reward stops really increasing.
Don't get me wrong, my team were all good players, but every grunt in the game had a red triangle above it, constantly targeting you wherever you went. If you weren't trying to escape enemy grunts and beholder gazes, you were being killed by the Antagonist who was able to stalk all over the place, because as soon as you tried to target him, a grunt would shoot you.

So the bottom line, I hate to have to say is: there's no reward for getting better at this game and increasing in skill.
You've more chance of getting a higher score on most missions, pre 40% MMR and no antagonist, than post 40% and an antagonist.

This game is essentially rewarding people who play on LOW difficulty, on a LOW rank and only playing the pot and four dailies.
Geez.....in every game I've played, players are rewarded MORE gold, XP, equipment the BETTER they get. It's not just a FIXED prize for everyone. I truly thought that I'd be getting more gold, xp and faction as I got better. I haven't. Added to that, At level 158 (I think) you stop getting stat bonuses.  Therefore, there's absolutely no need, whatsoever, to go past that level as you've reached your cap. That's just before Tier one Rank 3.

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