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Topics - Marcus4471

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46
Spacelords Universe / New Blueprint award is a joke
 on: July 14, 2019, 06:15:17 AM 
After the dreadful July 2nd patch, where I eventually got a blueprint after 7 days wait, the new update brings:

1. One BP a day, compared to at least 5 common/advanced BP and 1-2 rare is a joke.
2. Pre July update ALL BP's were guaranteed, that is, if you lost the game, you could try again, unlike now it goes into a pot, for the next day, that if you lose it's gone.
3. No advanced BP's.
4. Rare BP are very rare.
5. The fact we get one a day, you should ALWAYS at least not get a duplicate.
6. I've lost many pots because of people quitting due to terrible connections. No protection for lost BP's because of it. Add an antagonist and people quit or get killed, a lot.

47
I decided to reinstall Spacelords to work out just what the rewards were. So, I've done a full game breakdown of the new update playing the Treasure Pot and 4 games as a Raider with the 5th as an Antagonist.

From yesterday, before the reset my Treasure pot was standing at:
XP 1033
Gold 8756
Faction 4061

Your first game of the day is to win what's in the Treasure Pot. I was playing as Hans, level 145, with his first weapon, with 19% Bonus to Affiliation and Gold. I also had 15% card bonus and 22% Aequilibrium bonus for XP gain.
I won with a score of 9.1 and received the following:
XP 1287
Gold 9481
Faction 4840

As you can see, I never got the full pot, as you need a score of 10 to get it. Even though I got above the pot, that was only due to the Bounty Hunter and Affiliation Bonus on my weapon. I forgot to write down what I did win, but it wasn't that far off what the actual Treasure Pot was.

I played the next four games with Hans.
The Pot started off with
XP 800
Gold 2000
Faction 500
 
Onto the first game of the day. To gain the full rewards you need a perfect score of 10. The rewards are as follows:
XP 800 - 1200
Gold 0 - 7000
Faction 0- 2000
I played Fistful of Sand, with a beginner team (a rank 6, a rank - and a rank 4) I won with a score of 7.5 (very nearly failed) and received the following:
XP 1508
Gold 6272
Faction 1792
The Pot increased by
XP 99
Gold 1729
Faction 494

I moved on leveled up to 146 and leveled up Hans first weapon to Affiliation and Bounty Hunter Bonus up to 36%. Again, 15% card bonus and 22% Aequilibrium bonus for XP gain.
Pot now standing at:
XP 899
Gold 3729
Faction 994
Onto the second game of the day. The rewards are as follows:
XP 600 - 1000
Gold 0 - 3500
Faction 0- 3000
I played the mission Double Agent, with a team  of Rank 6, 5 & 4) Won with a score of 8.3 and received the following:
XP 1268
Gold 3965
Faction 3400
The Pot increased by
XP 67
Gold 584
Faction 500

Pot now standing at:
XP 986
Gold 4313
Faction 1494
Onto the third game of the day. The rewards are as follows:
XP 400 - 800
Gold 0 - 3500
Faction 0- 2000
I played the mission A Low Blow, with a team  of Rank 5, 3 & Bot) Won with a score of 8.1 and received the following:
XP 986
Gold 3867
Faction 2210
The Pot increased by
XP 67
Gold 656
Faction 375

Pot now standing at:
XP 1041
Gold 4969
Faction 1869
Onto the fourth game of the day. The rewards are as follows:
XP 200 - 600
Gold 0 - 3500
Faction 0- 1000
I played the mission Hanging By A Thread, with a team  of Rank 6, - & Bot) Won with a score of 9.0 and received the following:
XP 878
Gold 4320
Faction 1233
The Pot increased by
XP 37
Gold 323
Faction 93

Pot now standing at:
XP 1078
Gold 5292
Faction 1962
Onto the fifth game of the day. The rewards are as follows (and every game thereafter):
No XP
Gold 0 - 1750
Faction 0- 1000
I played as an Antagonist and deliberately lost (not even spawning into the game, just spectating) to see what was added to the pot. I played as Lycus Deon, with a 20% card bonus compared to Hans' 15%. No bonuses on his weapons. I played the mission In Shock and lost with a score of 1.8 and received the following:
Gold 315
Faction 180
The Pot increased by
Gold 1435
Faction 820

The treasure pot so far (if I play any more games, which I won't) is:
XP 1078
Gold 6727
Faction 2782


So now you've seen it, what does the new update promote?

1. Casual gamers who play no more than 4/5 matches a day.
2. A higher tally of gold and possibly Faction points in those matches than compared to previous update.
3. Antagonists who lose games and I suppose Raiders as well, as some reward goes into the Treasure pot.

What does the new update penalise?

1. Serious gamers. No XP, low gold and faction rewards after the fourth game leaves no incentive to play.

2. Adding 1,400 gold and 800 faction points, or so, to the pot, if you lose, as an Antagonist, doesn't really give people the incentive to play after 4 games.

3. XP reward daily is really terrible and lower than before the update. It means that new players are going to have a hard time leveling up. This means they're not going to want to play when they're being beaten to a pulp by better enemies, due to having a higher ranked player in their team.

4. Although not shown in this breakdown, I think the game now rotates at 18 hour intervals (correct?). The update came in on July 2nd. So far 65 hours have passed, meaning 4 rotations. There hasn't been one common or rare blueprint in that time. Compared the previous update, in 65 hours, someone on 8hour rotations will have had 8 so far. That means on average 7/8 common blueprints and 3/4 rares. This also means that duplicates will tally in 14/16000 gold for commons and 12/16000 for rares. Giving around 26/32000 gold.
There have been no XP multipliers, which technically makes the Treasure Hunter stat for weapons obsolete.
Understandably the Bounty Hunter and Affiliation stats are now more important than they ever were to maximise on 4 games worth of gold and points.
You're onto the third day of the patch. And were I a new player, I wouldn't have one blueprint to build for my character, leaving me at a colossal disadvantage.

5. Gameplay was much harder for me and I'm lvl 146! Imagine how it was for my team mates who were 100+ levels below? Because of this, on average the final scores were lower, meaning much lower rewards.

6. I haven't lost, but I should imagine that if you play for the Treasure Pot, on your very first game of the day and lose, you certainly won't be getting what you have. I'm also imagining that only a portion of the winnings would be added to the next pot, not the full amount.

7. 50% of my games were with bots. One with a bot a level 6 and a noob. This makes winning games much harder, due to me being at a much higher level than them. There going to have it tougher than me, due to no bonuses to health and weapon/strike power, unlike me.

8. It's clear that as a result of this update, there are less people playing, which is bringing more bots into the game. I read a previous article by sonofoz who was put into one of his 4 matches with three bots. He of course lost and with it the bonuses:
 
https://www.spacelordsthegame.com/community/index.php?topic=31078.0

He thinks it's a bug. I think it's because the pool of players is dropping. This is going to become more common and in turn, more people will stop playing.You are going to lose your player base MercurySteam.

9. I've just noticed this, so this a late modification, but they've also turned off all gold rewards for solo missions. That's right. As if the low gold wasn't an insult already, they've now completely removed any gold rewards from solo missions making them obsolete as well. What is the point playing a solo instance, when you aren't getting any reward? Pointless.

The cons vastly outweigh the pros of this update.
I was a game's tester for Sega, back in the mid 90's and Sony later on. I would never have given support for this update and neither would any of my colleagues.

I've already said it, but I strongly suggest you rollback to previous update. The Treasure pot is a good idea, but if you rollback, have it only for Antagonist game losses.
Conclusion is simply that you are driving away serious gamers, that in turn will increase matchmaking wait times as well as more bots in games. This does not bode well for Spacelords and MercurySteam.
Bottom line: This update is insane. Whoever came up with this should not be working in the gaming industry, but instead sitting at the table with the Madhatter, the Dormouse and Alice in Wonderland.

48
MSR,

This latest patch is nothing but shear insanity and in releasing it your company is killing itself.
What is wrong with the latest patch? What is right about it should be the question!
You have essentially, in this one patch told serious players, that is the people who play the most on your game, to get lost. You did not need to implement the treasure chest. It's a complete and utter waste of time. In about 12 games played, I've amassed 1,000 XP, 9,000 gold and about 4,000 faction points. I would have got the XP from one game, the faction points and gold from about 3.

However, I can't get that. Your quick play means that after 4 games, you STOP giving out XP - gone, kaput, zero, nada. Your games give out an average of around 1,750 gold and 800 faction half as much than before the update.
To me it seems the treasure chest is there solely to reward Antagonist losses, but when one realises that most people are playing Raider, you've chosen to side with the minority.

In essence, this new update has decided to support those who play 3 or 4 games, over those who'll play 30 or 40. You've made it incredibly hard for players to level up. You've dropped the amount of gold and faction points won. The treasure chest nowhere nears compensates this loss. It means that shuffling faction cards is going to be a nightmare, as averaging 800 faction points a game, means you'll need 6 wins to do so, compared to about 3 pre patch.

What on earth possessed you, to contemplate this insane patch, let alone release it? On the first day, I waited on average 3 minutes for a game. When I got those games there was a bot as one of my team mates. What does this mean? It means not enough players.
Now think about this why don't you? By limiting XP only to 4 matches, you are going to stop the serious players from playing more. If everyone just plays 4 matches, then it means you are literally going to have times when people will not only have to wait an age for a game, but in order to rectify that you'll have to put in two bots to stop them from quitting. 4 team mate games will turn into 2 player teams which will inevitably run dry, because it's a virtual impossibility playing some levels with 2 bots due to them being utterly useless.

You are essentially about to see a player walkout en mass, all because of the madness of releasing this update.

"If it aint broke, don't fix it" as the saying goes and most of the previous update was just fine. The things people wanted changed were minor things, not a total overhaul as you've done.

This game is a relaunch of a the previous game that failed 'somehow'. I wonder why? Could it be that you decided to create a free 2 play game and then quickly turn it into a pay to win game?
There's no doubt about it. The graphics, the animation, the storyline, the modeling, the acting is excellent. The gameplay is a very enjoyable multiplayer, but with this update it seems you are adamant to tell your serious gamers to **** off and look after people who spend very little time, if any playing.

I strongly and I mean STRONGLY advise that you throw this update into the bin and rollback to the previous update.
By limiting XP collection and drastically reducing XP, gold and faction rewards, you are going to lose your player base. When this happens you can kiss goodbye to SpaceLords because trust, me, the next relaunch WON'T be a third time lucky, because everyone will know why you failed twice before. They will realise that you have nothing but contempt and disdain for your fan base.

I have absolutely no incentive to play Spacelords anymore. To level up from level 144 to 145 will take me 1-2 days. That's about 8 games of XP collection.
And the drastic reduction of gold and faction points has just killed it. The treasure chest is just a waste of time, a gimmick that's not going to work.

I am seriously just shaking my head in disbelief at such an utterly crazy act in releasing this insane update. Listen to your community. See what they have to say and let gamers decide what's best for the game, not some moron, who is clearly the individual behind this update. Are you taking advice from Anita Sarkeesian? You seem intent on committing company suicide.

I can safely state that I won't be touching this game until you rollback to the previous update. Expect a loss in your player base. Expect a big one.

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