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Topics - Marcus4471

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31
So, I've acquired over 6k in status (purple currency). At the moment all you can buy, with it, are utterly useless jukeboxes. About as useful as tits on a bull. Are you going to be giving more 'useful' goods for us to purchase in the near future?

32
Suggestions / MSE please amend Blueprint allocation
 on: July 21, 2019, 02:06:44 PM 
At the end of the month players' missing weapon blueprints are automatically filled up with the beginning of month, score award. I presume the game checks the first player, on the left and dishes out blueprints until a character has all, then moves onto the next character and does the same.

MSE, is it really too much to ask that the same system is used in the acquisition of daily blueprints? Would you please only give out duplicates if said character already has all blueprints already?

Seeing as you've dropped blueprint award drastically, by about 80%, this is the least you could do. I'm finding and I should imagine everyone else is too, that if you have one blueprint already and are looking for two there's more chance of receiving a duplicate.

MSE, it's thing like this that really piss people off.

33
Gameplay Feedback / A 10.4 score guess how much I got?
 on: July 21, 2019, 01:41:30 AM 
I was just thinking back to pre prizes galore update and a score of 10.4?

So gold wise atleast 3.5k. Faction points probably around 2k+ and XP 2-3k.
I received 1,750 gold. 1k faction points. And 500 XP (and that was including 30% card bonus). So essentially, the update halved gold and faction point farming and in this case dropped XP to 1/6th of previous.

That's really bad. Lol.

34
For some reason, there are Harecs, Shaes, Doldrens and Iunes who like nothing more than running around in this mission CQCing the enemy. Now, that's all well and good, but you see there's just one problem with that - they have exceptionally low health and go into wounded state very quickly.

But more importantly is the fact that they are the high DPS of the team and their (predominantly Shae, Harec and Doldren) job IS Antagonist killers and taking out the turret gunners. This way it leaves the canister carriers a path to not get taken out by them. This isn't just unique play to this mission but EVERY mission really. The alien faction are essentially Antagonist Hunters with all the necessary skills to take them out. The fact that Harec can take out enemies from one end of the map to the other, attaching himself high up on walls and structures and Shae has lock on ability, pretty much defines your role and where you should park yourself in the game - OUT OF HARM'S WAY!

If you are lucky enough to play this mission with one of the Alien faction WHO KNOWS WHAT THEIR JOB IS, then you'll breeze through this mission. Sure, they will moan about the fact that they need to kill grunts in order to build up their score. I accept that, completely, but if you take out the Antagonist, you've got 'x' amount of time to take out the turrets then grunts, making the game safe for your team. I've regularly got the highest score on this mission as Shae and Harec (never really played with Doldren and Iunes) with high 9 scores and over 10. It's about priority and remember it's ALWAYS about the team and your success. Antagonist -> Tank Turret Elites -> Grunts in that order.

35
Suggestions / You need to do something about Host Migration
 on: July 20, 2019, 05:38:36 PM 
An odd thing happened. I was in the last stage of rescuing the aleph sphere. We were on the second last altar, it was a low ranked team, the shuttle had already gone back for one collection of aleph, we'd lost half our lives and also playing against an Antagonist.
So, the sign for Host Migration comes up. The game stops. We see the whole level from a bird's eye view and when it starts, not only was the host there, but we'd been put right back to the start of that stage, that is after defeating Fifth Council Aleph drone. It was going to be tough to complete, because it was the low ranked and unranked T2 players who were dieing.
So we all decided to quit.

The host, I think, was on a PS4. What I don't understand is how could they migrate (quit) but instantly be back in the game? Is this a bug?
If it is, please do something about it.

36
Gameplay Feedback / Harec hack?
 on: July 19, 2019, 07:03:16 PM 
I just finished a game against a Harec. When I attacked CQC I would get his health to about 20% and then it would instantly recover all lost health back to 100%. I don't remember their name. I also can't find any cards that do this. Is it a hacked player?

37
The last 5 outings on The Beast's Layer (Final battle against General Marmalade) have been a nightmare. New players, I understand you NOT knowing what to do but if you're a Tier 2, rank 5 and above, THERE'S NO EXCUSE.
To all new players and those others who seem to enjoy running around like headless chickens, PLEASE, PLEASE, PLEASE, for crying out loud SHOOT Marmalade's RIGHT eye AND Tentacles that he shoots into the ground after you've loaded aleph in the pig in the first stage, when he starts spewing fire all over place. You will see a red pointer above his eye. If you don't not only will you not be able to load the 'Pig' with Aleph, to expose Marmalade's weak point, but he will TURN THE WHOLE PLACE INTO AN INFERNO! And that = GAME OVER!

To Harec's, Shae's and Iune's this is the SOLE objective for you in this mission. There is no other. If there's one of the aforementioned players in your team and Marmalade's turning the place into Beelzebub's back garden, then their failure is the reason you're losing.

To MSE, you need to put the leader command 'Attack Marmalade's Right Eye' to let people know what to do.

My last outing with a T2, R2 Shae and a T2, R3 Harec was a failure because even at level's 60 -100 they were utterly incapable of hitting mission objectives. Even when I was firing at the eye, continually asking for help they still never cottoned on.

Not carrying out basic mission objectives is the reason people not only quit missions but are also very wary of playing with you again. Shoot the right eye when it's exposed ALWAYS or the game's over. If there's an Antagonist even quicker.

38
Spacelords Universe / MSE player base
 on: July 18, 2019, 05:39:56 PM 
For the last 'x' amount of matches I've played, I've constantly, as a T1. R3 player, been put in matches with T2 R6 and unranked players. Great. Really hard matches. High probability of losing due to level difficulty and of course, team mates going into battle with effectively a cocktail stick to damage the enemy.

So, I purchased Ginebra. The next mission had a blueprint in it, my only of the day. I didn't want to use her, because I had a feeling it'd be a hard match with no weapon built to 10, for my rank. However, I knew, overwhelmingly that the other players, whom I have a high build for, should I use them, there'd be a 99% chance I'd get a duplicate weapon, as this has happened to me, every time I've done a BP mission. Even though I have one BP with the character and need two, it'll always give me a duplicate - waste of time.

So, the mission chosen was the first one, 'Hanging By A Thread'. And lo and behold what do I see? A T1 R1 Mikah, a T1 R2 Sooma and an unranked Hans. I choose Ginebra and the game starts. Immediately Mikah quits. Yes, our highest ranked player, who pushed up the level of difficulty quits. BOOM! Yes, I have a thread saying that people are free to quit, but there's a COLOSSAL DIFFERENCE between being stuck in a game as the only T1, high ranking player and a bunch of T2, R6 and unranked.

So, the player then leaves, playing on PC not allowing me the opportunity to tell him/her how much they've now pretty much destroyed our chances. Great and the enemy pour in. The first part was hectic. We were literally swarmed by Hades and we just scraped through, lost quite a few lives and Licus Dion's health was literally hanging on about 3%.

The next section starts and it's, in a word chaos. Wardogs pouring all over the place. Elites knocking everyone down to low health. Amazingly the Hans' although dieing was really holding his own and incredibly impressed for an unranked player, firing a pellet gun. Sooma and I were running around like devils possessed. Even though I had a 0 weapon build, my crossbow was doing 200+ criticals to groups of enemies. I was holding my own. Our shuttle went back twice for Aleph and we survived.

Then just before we clear the passage to the elevator, the deserter Mikah shows up (now it wasn't a game error, she left as there were no connection problems) roughly about 15 mins after the start. She starts to help and dies and myself and Sooma make it into the elevator, two dead, can't be revived as Cortez is off getting aleph.

We then go into the last section on sudden death. We get to about 60% generator before Hans is taken out by a super aleph elite. He played exceptionally well, considering the match difficulty was at 40%. He'll have been around 3% I should imagine.

Mikah ruined our chances and I lost my only BP for the day. The only chance and I'm in a match with high level players, every other one low. I died, of course I did, but I think the total was around 5. Hans was taking the most punishment and certainly 85% of the deaths were his. However, given the situation it was perfectly acceptable.

Had this been a pre 2nd July update match, that BP would have been mine, as I'd have just replayed until I won.
I'm getting sick and tired of constantly low level matches and then when it's one that counts and I could do with a low level, you put me in with high ranking raiders.

There is NO CALL WHATSOEVER, as a T1 R1 players, to quit with a T1 R2 & R3 player in your team, regardless of an unranked player and I had a Ginebra with a Build 0 weapon. 3 of us made it through almost 2/3rd's of the game on our own. We would have done it easily had you stuck around.
You're also blocked now. Any time you show up in a game I quit. Let's see how you like it from now on.

39
Spacelords’ Advice / Loaht's Cookie weapon
 on: July 17, 2019, 07:01:37 PM 
Ok, so I built this the other day. With a choice of Caliber, Lethal, Effective and Bounty, I went 13/15 for Caliber and Effective, losing 4% damage and critical chance in order to get 4 points extra in Lethal. However, the criticals aren't that high, around 230. The low range really isn't good making  boss fights with this weapon a waste of time, Heck, I couldn't even hit Marmalade!
With such a low range and not that much damage, with minimal push, what really are the benefits of this weapon, when Loaht's first weapon DRAGÉE does a huge push with pretty much the same crit chance?

40
Suggestions / Game Penalties
 on: July 17, 2019, 02:29:49 AM 
Look,

If a player quits a game they do so for various reasons. For example, I quit a mission, I already have a 9.0 on as a Raider because I was teamed up with 2 rank 6's and an unranked player. There's no way I was getting a better score and if an Antag joined, very probably a loss due to him/her targeting my teammates. Also mission difficulty would be very hard for them. I quit. Then it means my Guild Aequilibrium bonus drops as well. That was 25 minutes ago and they're still on the mission. Your 'cancel' button, when asked if you want to rejoin or not is broken. It puts you back in the game if you press it - game testers hello???
So, I'll get a 5 minute penalty, but making me wait until they finish the game is asinine! I could be helping others during this time.

**Edit**
After a 30 minute game end wait + penalty, my next game after a long wait is with another 3 rank 6's. Again an instant game quit before the game started. I've no desire of blundering through the Aneska mission, that'll likely take nearly 30 minutes to finish, if I finish. I have an MMR of 46. What does this mean? Your pool of players is dropping MSE.

***Another Edit***

In fact remove penalties altogether and allow players to drop into a game if they're missing players. You have no in-game player block mechanism, which won't team you up with said players. I'll instantly quit any game with a player I dislike. You have to give people the option to play or not to. Penalising them for refusing is draconian. I hate taunts and people who taunt me get blocked immediately.

41
Spacelords Universe / Attaining a score of 325; Is it worth it?
 on: July 16, 2019, 05:16:47 PM 
So, for a score of 325, to receive an extra 50k gold, means an average score of 9.558 on each mission. It's a massive jump from the last prize score of 280 which requires an average of 8.235.
Now they've seriously nerfed gold, faction point and XP awards, after pot play and 4 dailies is it really worth the grind to get this score?
I'm a T1, Rank 3 player, currently sitting on about 316 points with a couple of 10's, a couple of 9.9's and a mix of low to medium 90's left. The thing is, some missions, to get high scores as an Antagonist are really hard to do. The same for some raider missions also. The grind needed to get 325 is a hard one so what's the point with the terrible rewards for long play time?

Is anyone here chasing the 325 or now, after the update, like me just happy to sit with the 280 score with a final 260 gold bonus, instead of 310 with the 325 score? I can hit the 280 pretty easily on just the dailies. As a raider, I can hit the average in just over 2 days play of just dailies. And luck permitting, the same as an Antagonist. So, technically, no need to really play this anywhere near as much as I was.

42
Suggestions / Remove Antagonists on Blueprint missions.
 on: July 16, 2019, 03:26:13 PM 
As the title suggests. Considering you've decided to go all SCROOGE on your players and drastically reduce all rewards, removing the chance of winning a BP greatly, the least and I mean THE LEAST you could do is make those missions PvE only. Or if you want to then just keep passing the BP award to the next game until people win it. Seriously, you've cut down daily BP award by 300%. That's not on.

Here's another suggestion; how about rewarding Antagonists, as well as give people the incentive to play them, by winning what they don't such as BP's, gold, and FP's? I think winning against an enemy team should be better rewarded.

43
Bug report & Technical Support / Same cards on Doldren rerolls.
 on: July 15, 2019, 01:40:16 AM 
Now it's not a joke anymore. Spent over 300k on rerolls for Doldren and I'm pretty much getting the same cards over and over. There hasn't been ONE CQC card drop in well over 50 rerolls. This is definitely a bug. Constantly getting URGENCY, VENDETTA, SKILL & CONCENTRATION or the rare version occasionally.

44
Spacelords Universe / Some advice for your 5 daily matches
 on: July 14, 2019, 06:06:53 PM 
Seeing as most people here will only be playing their dailies and it's the time when you're going to get high gold and faction points, have any of you actually considered maxing out Bounty and Affiliation on a character's weapon, for those matches in order to drastically boost income and faction point award?

I can understand that the low ranking players won't have this option yet, with the crap blueprint system and low character pool, but Tier One players, come on, there are certain characters in the game with both Bounty and Affiliation options on one weapon. They don't tend to be great weapons.
I'm T1 rank 4. I have 36% bounty and affiliation on Hans' weapon. I don't particularly like the weapon, but think about it? 4 people, in a team with 36% bonus means total bonus of 144% at the end of the game. That's 2.5 days of 5 dailies in one for gold and faction awards!
And heck, if you're not going to use a weapon with both then at least max out either Bounty or Affiliation.

And to beginners - LET HIGHER RANKED PLAYERS CHOOSE THEIR CHARACTER FIRST! Not just because of all stated above, but your unranked Alicia is a HELL of a lot weaker, not just in weapon but level bonus, than a higher ranked one. You're missing the opportunity of much needed gold and faction points, as well as a faster game, to pump up your score and a final high score, especially good for winning a blueprint!

Thank you

45
Suggestions / Please can you sort the cut scenes out?
 on: July 14, 2019, 05:58:08 PM 
I think everyone will agree when I say - the cut scenes are excellent. The animation is top notch, acting good, modelling superb etc etc.
However........
When you've watched them hundreds of time, you really don't want to watch them again.
So, please when people choose to skip the cutscene, please skip it, instead of playing half and in many cases plays the whole thing?

If you don't want to do this then how about you drop the players who skipped it straight into the game and those who want to watch it, once they've finished watching it?
It really pisses the hell out of me, having to watch the cut scenes for the umpteenth time!
Even when I started playing I skipped the cut scenes. I kind of figured that's what the cinema option was all about and also realized that fellow high level players didn't want to watch it.

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