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Topics - Marcus4471

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16
As the title suggests.
MSE, I believe I'm speaking for the overwhelming majority here - WE DON'T WANT ANTAGONISTS IN OUR DAILIES.
Three teams in a row, with beginners, fighting high weapon build and bonus stats antagonists is not only not my idea of enjoyment but incredibly unfair and dreadful matchmaking.
Since the (No) Prizes Galore update, 24 days ago I've received 2 rare BP's. Today I lost my first chance at winning one. What's worse is, I won't be able to use my bounty weapon bonus character to maximise payout in tomorrow's pot.
Pre Prizes Galore patch, I would have had AT LEAST  24 rare BP's by now. And, depending if I played all thee 8 hour rotations, around 48 common advanced.
Thankfully my daily pot had a beginner antagonist who I destroyed, even on a low build weapon, but the last antagonist destroyed my team, before Cortez got back from his first aleph run.

Think about everything I've stated?
2 rare BP's in 24 days compared to 24? That's a 2,200% decrease! You think this is acceptable?
Again pre Prizes Galore you had gold, faction points ( and xp multiplier) specific missions where you were GUARANTEED the award provided REGARDLESS of score attained. Now you have 'this is what you can win with a perect 10 score' dailies. And unlike pre update you get one chance to win.

MSE, your gaming community are not happy. I was very lucky to win 27k gold and 8k faction points in my daily pot today. but I had to work very hard to carry the team of beginners. I stuck to the antag like glue, locking him down instantly. Racking up around 14 kills. I never died and I was using a maxed out bounty & affiliation weapon. I also carried out objectives. This could easily have gone all wrong.

You need to drastically increase rare BP awards, at least by 1,000%! You need to guarantee BP acquisition as well, along with NO duplicates.

Four dailies played 3 losses - 11k gold & 5k talent in the pot.
MSE, will you please come clean? Do you actually have a match making mechanic or are you haemorrhaging players?

17
Gameplay Feedback / Ginebra's ability is pretty crap.
 on: July 25, 2019, 06:13:56 PM 
Yup, it pretty much is. Worse, she can be grabbed while in beast form. And she's so slow! Geez....The ability makes up for her slow speed, but that's, erm, about it. LOL
Added to the fact her weapon only really damages the people if they hit an object or one another, out of all the character in Spacelords, she badly needs a rework to her ability and weapons.

18
As the title suggests, it is, very much so and I'll explain.
There are four kinds of quitters. Those who rage quit. Those who quit because mission objectives aren't being carried out. Those who quit in the game lobby because they're in a team with a player they don't like. And those who are simply trolls who just quit for the sake of quitting.

I disagree on those who rage quit and the trolls, but understand why people quit for the other reasons explained. People who quit will very probably lead to a mission failure and this is a baptism of fire. You will be rewarded when you play well and you won't if you don't.

Leaders will give advice to new players (and old) on mission objectives. FOLLOW THEM! That's what your leader is there for. More so, if you see objects with a hand icon then they need to be interacted with. This is obviously something THAT NEEDS to be done in order for the mission to progress. Added to this, solo missions will enable you to understand what to do.

So, by quitting, for the 'good' reasons, you are effectively telling the team to shape up or ship out. There's no excuse for mission objectives to not be carried out. More so, if a higher level player asks for the team to surrender you should follow suit because there's a very high chance that you will not finish the mission and therefore waste time. For example, if you are playing the 'Hanging By A Thread' mission, are on the second stage and Cortez has gone back FOR THE SECOND TIME to get aleph, there's a 100% probability that you are going to die and not finish the mission, either in that stage, while the timer's running down or certainly when sudden death kicks in. 

Sure, there will be many people who will disagree with this post and I accept that, but let's not forget that games are there for the enjoyment of players. They're not there to make people angry and frustrated. They are a there to help release the tension of our daily lives, an escape. People should NOT feel obliged to continue playing if they're not enjoying themselves and game companies need to understand this. Therefore, if you're in a team who are not playing as a team, then, in my opinion, there's absolutely nothing wrong with quitting whatsoever, considering Spacelords is a team game.

19
Suggestions / MSE, Could you implement a block mechanic please?
 on: July 25, 2019, 01:30:45 PM 
One of the reasons I'll quit a game while in the game lobby is because of a raider in my team, who's toxic. As the title suggests, is it possible to create a block mechanic, to filter out players in matchmaking you don't want to play with. There's nothing worse than having players messaging you, spewing vitriol, only to find them in your team in the future. You really don't want to help these people, let alone play with.

Moreso, this game mechanic, if implemented properly, would 'clean up' the gaming community. Toxic players will find themselves being blocked so many times, eventually, the only games they'll be playing will be the solos.

20
Suggestions / You need to make Antagonist worthwhile to play
 on: July 25, 2019, 02:37:32 AM 
Giving an Antagonist the same rewards as a Raider is a bit of a joke don't you think MSE?
It's 1 versus 4 in reality and the only time the game evens out is when Elite heavies get aleph and either bomb the area or get a shield and grab the raiders.

You should at least have triple the gold, xp and faction award. Even better, if a raider/s are playing for first pot/s of the day you should be getting a large percentage of that, at least 75% of total winnings. And if there happened to be blueprints: common/advanced and rare then they should be yours as well.

No one, in their right mind is going to play as an Antagonist on their pot and dailies.

21
In the last 100 matches I've probably played in a team where someone has had them on their weapons about four times. And even then it's been a pitifully low percentage. People, however, who play with me, especially in the dailies, are getting a 36% Bounty % Affiliation bonus. And having sacrificed weapon power I'm still taking first place.

22
Gameplay Feedback / A Sooma sphere question to developers....
 on: July 24, 2019, 02:55:31 AM 
Have any of you played a match where Sooma has left a million spheres all over the place and actually managed to see just what the hell is going on?

Last game I played with her in my team there were so many spheres I couldn't see the enemy. Believe it or not putting a lightly coloured, translucent, circle on top of another of the same, doubles the strength of the colour and makes it darker and more opaque. Add some darker coloured symbols and where they meet you'll pretty much block what's in front, heavily distorting the image.   

23
This mission can easily be lost unless you follow specific mission objectives.

Stage One:

On the first stage of the mission, you must escort, the mind controlled, Schneider around while he unlocks terminals. He has a shield on him which the enemy will shoot. Once they remove the shield he'll snap out of his mind control and start trying to hack the terminals. If you allow him to, it's mission over. To stop him from doing this you have to attack him, drop his health down and then use an aleph to replenish his shield.
There are two icons at the top of the screen. You have to fill the left one up and not allow the right one to go up. The left fills up with successful Schneider programming of terminals. The right fills up when Schneider loses his shield and runs off to hack the terminals.
Not only do you have to protect Schneider by killing those shooting at him, but the enemy will send in engineers to hack the terminals he's used. Engineers show up as blue on the map. Shoot them or else a successful hack will mean losing one bar of the four bars you have to fill.
Upon completing this you move into the second and final stage.

Stage Two:

Schneider's mind hack stops and he will jump into a giant mech.
You then, obviously have to attack him.
***Late Edit***If you look around the level you will see big flowers on the walls. You need to load an aleph into the aleph root (as explained below) to make the flowers appear. Like the first stage, they can be destroyed making a large explosion (don't be near or they will most likely kill you, if not put you into wounded state). Lure Schneider towards them and shoot them when he's close. This will expose Schneider, removing the protective cover allowing you to do alot of damage.
Upon taking so much Schneider will jump onto a ledge and rain down explosions all over the place. This can be tough. Dodge them and try not to get wounded or you'll most likely get killed by an Elite sniper or Elite CQC specialist. He will eventually jump back down and start attacking. Rinse and repeat with the flower on the wall when he's close.
He will also shoot activate the crystal on the ceiling in the middle of the map which will send out laser beams that rotate anti clockwise. Don't get hit by them or you'll either be killed or go into wounded state.

Again, depending on how much damage he's taken he will either jump back down to attack or this time, jump onto another ledge and try to 'drop' the crystal he previously activated. You will see the timer countdown which if it gets to zero, he succeeds and it's mission over.
Now this is VERY important what to do next. If you don't you will lose the mission as he will drop the crystal. Around the map you will see protruding outcrops that you can interact with. You will see an interaction icon by them. They will also be outlined. You MUST load an aleph into one which will activate the flower just behind Schneider, to his right (your left). Shoot the flower, which will then send Schneider falling to the ground to be exposed yet again. If you DO NOT do this he will drop the crystal and game over.

For leaders in the game, there is a command that says something like "Someone to load aleph in the aleph root". However, there isn't a command for 'shoot the flower'.

*****MSE, you need to put in a command that states: "Someone to Shoot the flower" and when the flower appears, make a big red exclamation marker (like with Marmalade's eyes and tentacles) appear above it. I have played in missions where people haven't a clue what to do.*****

If you succesfully do this you will win the mission, providing you can survive the elite grunts, elite snipers, explosions, crystal lasers and Schneider

24
With the 2nd of July, dreadful update you nerfed Blueprint collection by about 400%. Your player base were rightly angry. To make matters worse we get 2 chances to win them in 2 days, angering the gaming community even more. And if that wasn't bad enough, there's a VERY high chance the BP we win we already have. How on earth can you justify giving a player 3 duplicate BP's in a row with three new characters?

Remove RNG for BP collection and just fill up BP as you do with beginning of the month awards. This is the least you can do. Have you any idea how annoying it is to get duplicates constantly?

25
Sooma's damage spheres are blocking shots from Valeria trying to shoot her Einstein-Rosen Bridge. The ERB projectile will pass through but can't be detonated. I was using her first weapon 'Little Girl'.

26
Ok.

In fact, this could also benefit some not-so-new players as well.

If you don't play as a team, when in a mission against an Antagonist, there is a very high chance you will lose. If it's a T1 Antagonist, and an Alien faction, then the probability is raised higher.

Look at the team you've selected before you go into a mission. If you pick a team of Konstantin, Kuzman, Valeria and Ginebra, for example, all heavies, then you'll be eaten up for breakfast by an Antagonist. If it's a Harec (especially), or a Shae you'll just be sniped from a distance and there'll be nothing you'll be able to do about it.
To counter them, for example, take a Shae to counter a Harec, as she will spot him when he's stalking with her bewitched ability. Take a Doldren to counter Shae, who you can kill when she's lining up her shot. In fact, a Doldren on any Raider team, really is a must for taking down the enemy Antagonist. Remember, they'll be hunting you and won't see the Doldren hunting them, when in ethereal form.

Secondly, depending on who the Antagonist is you're up against, don't go running off on your own. A Harec, Shae and a Doldren will chew you up and spit you out with ease. Stay together as a team or if not, then in pairs to watch each other's back.

I've found that in many games I've played, if your team known what they're doing that is each player's role then the game will run smoothly and you'll easily win a victory. Whenever I choose ANYONE from the Alien faction, I know that it's my sole job in the game to firstly take out the Antagonist if there is one and secondly top priority in missions - Gun turrets with elites and of course heavy damage on the boss. They, however ALWAYS take second priority to the Antagonist.

Thirdly, to continue from point 2, those other non Alien factions, help your Antagonist 'hunter' in killing the grunts around him. Hades, Wardogs and Fifth Council Raiders should all be making a very safe environment to allow your Harecs, Shaes and Doldrens to attack the Antagonist. The same with bosses. They are the high damage givers in this game but they can't damage if they're being attacked by the grunts. It's like the cycle of combat with grab beating a dodge, dodge beating a strike and strike beating a grab. Your Antagonist hunter, can't hunt the Antagonist if the grunts are attacking them and your Raider team mates can't kill the grunts if the Antagonist is killing them.

Everything in this game is like any other team game in that you have to know your priorities in the game. You don't, for example, as a Doldren/Harec/Shae/Iune pick up the Cannister in Short fused and decide to have a merry little jaunt up to the Wardog Tank. You not only have the lowest pool of health and will end up in wounded state, but you're allowing an enemy antagonist the freedom to kill your team mates and you.

There's nothing that frustrates me more, in a game, when my team mates are falling like flies, smashed to pieces by the enemy Antagonist, because either Harec, Shae or Doldren is refusing to hunt the Antagonist and instead go for glory killing elites and grunts.

To finish, I would go so far as to state the Alien faction have the hardest job, not only as high DPS boss killers, antagonist hunters but also have the lowest health. Iune also is a team healer. This in no way detracts from the importance of all the other characters. A chain is only as strong as its weakest link.

P.S. To 'sonofoz'
When the above is not being carried out then as far as I'm concerned it's a perfectly valid reason for quitting the game. If your team IS NOT playing as a team, then you effectively don't have a team and are not letting anyone down by quitting. In effect, it's turned into an 'every man for himself' situation, which sadly most games are.

27
Spacelords’ Advice / Caliber, Lethal & Effective
 on: July 22, 2019, 04:42:24 PM 
So,
Caliber = Shot damage
Lethal = Critical multiplier
Effective = Critical chance

At max weapon build you have 37 points to spend. What is the best priority?
I would imagine Caliber as that means a higher critical and then lethal which greatly enhances this. Would it be better to pump more points into lethal, increasing critical damage, but lowering critical chance, or more points in effective, with a higher critical chance but lower damage?

With 12 points evenly in all three you have:

Caliber 29%
Lethal 2.7
Effective 28%

With one point left it increases Caliber by 2, Lethal by 0.13 and critical by 3%.
The max on 15 for Caliber is 36%, Lethal 3.08 and Effective 35%.

What would you put your points into?
BTW this is for Ayana's Legacy weapon.

I understand that Effective on Kuzman's or Konstantin wouldn't be needed as much compared to a weapon that didn't fire as much. But then Ayana lays mines hitting multiple enemies at once upping critical chance.

28
I seem to be the only player who not only has both, maxed out, Bounty & Affiliation on weapons, but at least a maxed out Bounty, when I go into games.
Not only am I the best player in most matches I play but everyone is benefiting from 36% gold & Affiliation, or gold bonus at the end.

There's the treasure pot and 4 dailies to play, so is it really too much to ask that people actually follow suit and do the same? And don't give the excuse of "lowering weapon power, resulting in a harder game" rubbish. If I can max out bounty & affiliation on a weapon and be the best in the team, there's no excuse really.

Think about it? 36% X 4 = 144% Bounty and/or Affiliation bonus. If you have a 10k gold & 5k faction pot, get a high score, you're looking at between 20-24k gold and 10k+ faction at the end.

Everyone has at least 4 weapons. Use the ones with bounty/faction on pot and dailies and other weapons as an antagonist/extra farming. Help one another.

**Obviously if I'm chasing a BP on a new character I won't have it on.**

29
Spacelords Universe / Match difficulty
 on: July 22, 2019, 01:12:37 PM 
This post is really pointing out the ignorance of a fellow player who is incapable of understanding match difficulty.

It was a previous discussion on higher levels boosting up the mission difficulty who somehow, believed that a 38% match rating isn't hard. I would like to confirm with MSE that a match difficulty of 38% would mean that the enemy are doing 38% more weapon damage?

I just lost 'Weapon from the Past' rescuing the Aleph Sphere. The mission difficulty was 43% and all I can say was it was an absolute nightmare. I played with two T1 R1 players and a T1 R4 player. I'm a T1 R3. The enemy were ripping my team to pieces. Worse, this was my Treasure Pot first game of the day and instead of taking 36%+ of gold and faction, I only won 1/3rd of the overall pot.

43% difficulty is a nightmare. As stated, the enemy completely wiped us out. Even if you went into wounded with just one wardog firing at you, you were dead. We made it to the last altar, but sudden death killed us. I died about 6 times overall, so wasn't too bothered, but it was incredibly hard to say the least.

30
As the title suggests.
I've noticed that if you shoot the Engineers literally as soon as they start hacking the terminals it's shut off the terminal on numerous occasions.

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