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Messages - sonofoz

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76
Quote
Im not saying its unbeatable I'm saying (...) The team could not win at that point
...
so for you :
"unbeatable" have a different meaning than "can not win"...

but you are just asking it to be remove from the game.
so what the point removing a weapon wich is not unbeatable (but against you can not win...) ?

anyway... i have never encountered any problem with valeria in this mission.
i don't even remember having fought a valeria in this mission in fact...
but take doldren, take harec or take valeria too and fight...

77
i don't share your opinion.

full powered shakura is OP against new players, as any other full powered weapon. moreover situation where shakura is uncounterable are few...

then i'm not sure but i think there is often a high player in teams with high antag.

and finally players have to learn that all team need a counter antag, who need to think about the worse situation possible on the map.
for example, beast'lair --> valeria + shakura, so the counter antag must choose a character to counter that.

is shakura strong ? yes.
is shakura unbeatable ? no.

Quote
This gun is the reason so many new players are quitting
-> lol...
i thought it was doldren...  ::)




78
Suggestions / Re: grab sound alert
 on: August 10, 2019, 01:27:48 AM 
you'll see, you'll get used to it and will often react quick enough to counter him.
but yes, when there is explosions and shits everywhere... his feeble apparition sound is swallowed by environment most of the time.

i play with no music and barely no voices so i can focus more easily on important sounds.

79
Suggestions / grab sound alert
 on: August 09, 2019, 09:42:40 PM 
please, stop letting me ear the sound alert of people being grabbed on the map.
no one cares.

just let us ear the sound alert when WE are targeted by grabs...


80
Spacelords Assemble / looking for team.
 on: August 09, 2019, 09:40:10 PM 
i'm bored of dumb teams and useless players.

just looking 2 or 3 mates to play with regularly.
but with some requirement...  :D
- if you are a quitter/surrenderer/suicider : no.
- if you are afraid of antags or don't know how to defend yourself : no.
- if you only want to kill grunts and let others do the real job (except if this is your role in this mission, obviously) : no.
- if you just chose your character only for your score and not the mission : no.
- if you absolutly don't know what to do, dont want to learn, but rage because others doesn't carry you : no.
- if you are charging again and again, dying again and again without learning shit and without even thinking you should change your approach : no...
- if you think missions objectives are not clear enough : no, because they are.

but :
i don't care of your level.
i don't care if you still have to learn.
i don't care if you are not a pro-gamer or even if you die a lot.

just don't be a coward or a burden and have a brain.
and just send me an invite ingame with this name.

81
Gameplay Feedback / Re: MoP / current state feedback
 on: August 09, 2019, 07:05:33 PM 
Quote
The Antsgonist coms are very cool and helpful! Even when playing against a raider group with low difficulty, just being able to throw three guys into someone’s face can really help out.

god, these focusing grunts are such a nightmare...

82
Suggestions / Re: Block system / progressing penalty timer
 on: August 09, 2019, 05:57:33 PM 
it is not.
it blocks only communication system.

83
Suggestions / Re: Ban system
 on: August 09, 2019, 05:18:04 PM 
it is theirs and only fault.
selfish and cowards by dozens.
i had warned you in another topic. ^^

a block system to prevent being teamed-up with people we don't want to play with is a must have.

84
Bug report & Technical Support / Re: Short fused insta failed bug
 on: August 09, 2019, 01:04:43 PM 
cool ! thank you.
can i have a free gold BP the bug makes me lost ?  ;D

85
Bug report & Technical Support / Re: difficulty bugs
 on: August 09, 2019, 01:03:21 PM 
it will sound like a pretty negative remark, but i think you should fire your "think tankers".

imo, mmr is more a problem than queue time.
moreover, when there is mmr problem, problems comes from unbeatable monsters, not unbetable antag, (wich hardly can't be compensate by monsters. in all cases, even with 0monsters an unbetable guy will still beat your ass).

so you can solve the mmr without touching queue time...

just focus on caping your difficulty high and down, to prevent boring missions or insane picks of difficulty wich is what we are talking about. and the problem will be solved...
(it's simple to adjust : when your AI start doing shit she shouldn't do, you have crosses the difficulty line you shouldn't have pass.)

and by the way you should rework all your stupid AI.
increasing all their stats to increase the difficulty is a freaking bad move.
cap the damage, cap the fire rate, cap their health, cap their reaction time, just give pushback effect to elites, and generally, apply the same resriction to AI and players (so shot gunners can't OS you with pushback effect from 100m away).

number of foes is enough to increase the difficulty further more. moerover it's always fun to succeed a missions if you have killed thousand of foes.

on the contrary, succees in a mission is not fun when you died countless times against absurds foes who killed you by doing things they couldn't have done.
like (for example) being shotgunned to death, by and elite you just put on his knees in a punch combo, but who has such reaction time and fire rate, that he was able to shot you beetwin 2 punchs the exact instant where it was put on knees, and then shot again and again so quickly that the game consider you don't even have time to dodge beetwin two shots, and so you just dies absolutly powerless (and even if you could have dodge, monsters at this lvl have auto aim anyway... so it would have been of no use...) =)

but well, that's only an example beetwin so many stupid things...
change all that, start giving fun and you'll see people will play the game far more.

you think that frustration is a motivation to go on.
in a way it can be, but too much frustration + too much anger + too much powerless feeling... = ...queue problems.

86
Spacelords Universe / Re: Best weapon for Konstantine?
 on: August 09, 2019, 12:31:01 PM 
tolchok is the best for me.
not strong damage imo, (or maybe i don't know how to do damage with it).
but the pushback effect is a life savior.
frenzied elites, packed foes, antag, no-one can approach and, most of the time, no-one survive once focus by the gun.





87
Bug report & Technical Support / Re: Short fused insta failed bug
 on: August 08, 2019, 09:47:32 PM 
i don't remember a hans in my team, so we were certainly not playing together.
i was rak, and we had harec, lycus and... maybe hive, or aneska, or... mikah... don't remember. and we were against a shae.
well, otherwise, you'd seen my name i guess.

so that's funny cause we suffered the same bug at the same time, on the same mission, in a similar situation (antag badly owned ).  ^^

88
Bug report & Technical Support / Re: Short fused insta failed bug
 on: August 08, 2019, 08:49:02 PM 
Wow this bug is so old... How do they manage to bring back all these 8 month old bugs in every patch.

easily apparently. XD

89
Bug report & Technical Support / Re: Short fused insta failed bug
 on: August 08, 2019, 07:52:31 PM 
oh my gosh, were we playing together ?
you know what is far worse ?
i don't even think that someone shoot on the extractor. we were at the start, no ennemy here, no one never shoot here.
me i was just running , others, i don't know, but i guess no shoot.

BUT the extractor seemed to be on the same place, more or less, that the canister on the previous part...
and if what you tell is true, there is high chances that the game considered that the bullets fired at the end of the previous part of the mission "hit" the extractor at the beggining of the second part... XD





90
Bug report & Technical Support / mission failed bug.
 on: August 08, 2019, 07:46:23 PM 
and it happens again...
on a gold BP =)
so fun ^^

we were on short fused, first mission of wardogs. (problems on wardag campaign again...)
sorry i do not have video this time.

there was an antag, our harec don't let him breath, so he was always dead. we had all our lives except if one had died by mistake against a monster but i don't think so.

we had finished the first part of the mission, we cut the animation scene, and the moment we came back on the second part, "failed mission" appeared. out of nowhere.
and then the result page showing the antag as winner. while this poor shae didn't even had time to fire is gun once...

and i can bet we were all 4 raiders  :o in front of our screen...

it already happens 1 or 2times before, with one time on this exact mission.
the other time i don't remember the mission but it was on wardogs campaign too.

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