Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sonofoz

Pages: 1 ... 20 21 [22] 23 24
316
Spacelords’ Advice / Re: HIVE
 on: June 22, 2019, 02:22:47 AM 
i'm not rank *1 and when i antag i'm nearly always against rank *1 (or at least far better rank than me. and too often with an absurd ping... but that's an another story)

so i can't even dream of OS them in the head with doldren ^^
depending on ths mmr, i can't even kill regular mobs with a full load in the head, so...

but thx for the advice, it may be helpfull someday =)

317
Gameplay Feedback / Re: ping
 on: June 21, 2019, 11:00:20 PM 
same thing today.

i think that maybe, it should be one of your priorities, more than prizes galore or adding non asked aleph drop...  :)

318
Spacelords’ Advice / Re: Doldren build
 on: June 21, 2019, 02:03:38 PM 
hey.

i have another question about doldren's cards.
i'm using "Patient" from Locals' deck.
if you do not shoot for 4sec, it increase the damage of your next punch will do more damage.

ok.
but what then ?
the game wait 4sec more and the bonus comes again if you didn't shoot in the meantime ?
or do you have to shoot to make it comes again ?
or does all the attacks are up after 4sec until you shoot again ?

319
Suggestions / Re: testing characters and weapons
 on: June 20, 2019, 11:37:58 PM 
oh good !
thank you karen ^^

320
Spacelords’ Advice / Re: HIVE
 on: June 20, 2019, 10:30:28 PM 
well i was antag doldren, so, had not so much choice to fight her. =)
except by avoiding her.

but i'd just like to understand what gives her this effect =)

321
Spacelords’ Advice / Re: HIVE
 on: June 20, 2019, 10:07:09 PM 
yeah, first time i encoured the case i tought it was plague.
but this time she was using Wasp, so... =s

and i was with doldren, so she would had very small time to react before i strike. not impossible, but it happen each fkg time even when it was clear she was caught by surprise.
that's why i thought it was a passive card effect.

322
Spacelords’ Advice / HIVE
 on: June 20, 2019, 09:26:58 AM 
hello.
makes 2 or 3 times i fight a strange hive.
each time i hurt her, it puts me on my knees, nearly dead... =s

is it the effect of Spores' card ? oO
cause that's the only one i found who could have some kind of effect.
and if it is, it's bloody strong.

323
Gameplay Feedback / ping
 on: June 20, 2019, 08:17:04 AM 
5 games in a row.
4 with more than 250ping.

324
Spacelords Universe / Re: Antagonist optional missions
 on: June 20, 2019, 05:09:21 AM 
Quote
If the game was a mandatory PvPvE game, antags would be enforced on every match, starting one should be impossible without them if that was the case.

yes considering that you can because you have at least an antag player for each match played.
and we'll have to ask devs for that, but, i think, that is what they want : antag on every missions.
but there is symply not enough.

Quote
a writer can say his book is a serious drama, but if when reading it, it’s clearly apparent to anyone that it’s actually a comedy, no amount of statements on the part of the author will change it, same if the devs decided to say this game was a racing game, they could plaster that all over the games store pages, but it would still not make it so.

obviously.
but there is no such nonsens here, so your example totally miss the point.
the game is presented as an asymetrical pvp game, and he is indeed an asymetrical pvp game...

steam :
"embark in a free and  epic adventure in this SF universe. spacelords show a totally new approach of shooter games. in its 4vs1 campagne, you'll discover all sides of its story."
does not seem so vague to me. but maybe it's not the same presentation in english ?

and on the test i had read before there was still no ambiguities for me concerning the game identity.

Quote
Also when it comes to “the way the game is presented everywhere on internet” this game almost has none

i agree.
yet, there still are many tests of the game.
and again... the one i read were clear about the pvp.

Quote
considering the toxic nature of the current antagonist system

pvp is toxic by nature. as failure is...
i know no game where it's sooo fun to be crushed by someone else, nor by the AI...

anyway, i said the game should have AI mode.
you said the game should have AI mode...
so remember me why we are arguing about ?
to know if the game is a pvp game or not or if he was thought like that ?
well just ask the devs. (oh no, right, authors have no authority on this neither...)
 
well so i think the discussion is pointless, i think that's exactly the same for half full glass. for you he is not cause sometime there is no antag, and for me he is because sometimes there is...


325
Suggestions / cortez ftw !
 on: June 20, 2019, 03:47:59 AM 
wanna play cortez  ! 8)
puliiiiiiz <3

326
Spacelords Universe / Re: Antagonist optional missions
 on: June 20, 2019, 03:43:46 AM 
Quote
This is not a pvp game

if you say so...
but that's not the feeling i had reading what devs had said about it on several topics nor the way the game is presented everywhere on internet... =)

Quote
This has been brought up many times as one of the MANY reasons why the antag system makes the game less enjoyable, not being able to play a character you want because there’s a “chance” of them invading is simply not fun.

yeah, still the same as when you have to play a character you don't like to achieve mission's objective... so it's irrelevant.
i think your personnal real problem is you come to play a pvp game (yeah, i always saw it described as an asymetrical pvp game, sorry...) saying "i don't want the pvp part."

and one more time, you too can do that, and maybe you'll be right to do it, maybe the game would be better without pvp... but... the creators of the game wanted it like an asymetrical pvp game... and maybe they are wrong, but complaining about seems a little strange to me... you see.
as if you'd go in a chinese restaurant complaining to the chief is not making indian food...

anyway, for the rest we are ok, most, for not saying all pvp games still have non pvp training mode. and this one should have too.

327
Spacelords Universe / Re: Antagonist optional missions
 on: June 20, 2019, 01:01:50 AM 
what you say makes not really sense, first you can't come to a pvp game and say, "hé it's fun but i'd like it more rid of the pvp part".
well in fact yes, you can... and maybe you'll be right, but devs want the game to be pvp and stated it as a pvp game.

and second, you choose you're character/weapon depending on the mission right ? so why not depending of the probability to face an antag, who IS part of the mission ?

problem is not antag, problems are 1) you can't fight antag AND insane IA at the same time.
2) what i said before, there is almost always and alternate mode to keep cool when you want to play the game without pvp stress and accomodate new players to the stuff. 
well in fact IA in this game is utterly absurd so it will bring stress even without antag, but... well...

but still, there is always an full AI mode. always, in all pvp games i have tried. for honor, league of legend, paragon, mortal kombat, street fighters and so on, there is always no pvp mode, same in mmo.

just consider it training and remove all rewards from it, as auto matchmaking.
people will be forced to play in the pvp mode, true mode of the game, but will be able to chill out in training mode with choosen friends.

328
Gameplay Feedback / Re: Some nice things about the developers
 on: June 19, 2019, 01:40:30 PM 
i hear you.
and i really hope for your game that you are doing all that.

what i less believe is that forcing players to pick up aleph help them to understand the game mechanics or make them stay more than before... ^^
but well, maybe i'm wrong =)

329
Gameplay Feedback / Re: Some nice things about the developers
 on: June 19, 2019, 03:55:53 AM 
i don't really care, didn't know the previous gameplay so i'm used to this one (even if i don't really see how it is so interesting to force us to pick up aleph, but well...)
nevertheless, he's still making a point here :

Quote
What if we also end up hating these new ways of obtaining aleph, you'll be just breaking the game even more.

it seems players liked the previous gameplay regarding aleph, so why will you take risk to add new things to modify smthg they don't like whereas you can just put the old loved one ?
(except because you want to keep going with your agenda and your vision of the game)

330
Spacelords Universe / Re: Antagonist optional missions
 on: June 19, 2019, 12:02:54 AM 
well hello =)

i'm not against pvp.
nor i am against asymetrical pvp.
nor i am in this game.
it's fun.

and i think if players are organised, stays grouped and focused on the mission (even better if one of them can take the antag down) most of antag will be no match for a team
(well, ok, it will depend the lvl of the mobs of course, since they can be far stronger than any antag...)

moreover, there is very good counter antag characters.
so yes, some missions are really antag friendly (exactly like some are not), and the good counter antag characters are not always usefull for missions objectives, and as you don't know if you'll have to face an antag or not, sometimes choosing them can be a flaw for the rest of the mission if antag don't shows up...

but i'm pretty sure a good team of players can bash the face out of most antags...

in fact, i think that right now, the real power of antag is, in the great majority of their fights, they can smash down new players because they are no match in their knwoledge of the game, in their equipment, BUT in addition of all that in their inner lvl bonus... (really stupid idea, that one, only here to praise ego of old players in order they can make puke blood to new be...)
or retarded rank *1 player who absolutly don't know what they are doing in this game whereas they must play it for months...

but all this being said, facts are almost all games, even pure pvp ones like mobas, propose non pvp mode...
specially to new players, the time they get used to the game mechanics and become more confident.

so why not do this in this game too ?
for example, make the same as for solo mode.
when a player does not have made a mission 5times, he can't encounter antag on this missions.
(in fact, no, give the solo mode from the start, so people can train AND keep this restriction for pvp)
add this with a short and drama scene/message when each mission become available to pvp in order to warn the player so he can get used to the idea and you'll have a more smooth pvp immersion.

maybe add an "AI antag" in solo mode too, always to make things easier to accomodate with for new players.

you should compare this to sodomy you see, when you're new at it you can like it, but you're partner will have to make it gently first, otherwise most won't like that.
same in games friends.
we can take pleasure being sodomised by old veterans, but first times have not to be too rough and unprepared, or it will just disgust the majority. ^^

and that's what you are doing right now, with antag and absurd cheating AI.
add this with all that random flaws in fight, and most people don't even want to try and get used to it. they just think, "no thank you, sodomy is not for me", and leave.


Pages: 1 ... 20 21 [22] 23 24