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Messages - sonofoz

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301
Bug report & Technical Support / shooting blank
 on: June 26, 2019, 09:36:49 AM 
aaaaaand ladys and gent, here is a new random fighting buuuug !

weapons who shoot blank.

not a lot to explain : you shoot. nothing happens.
ammos are used and you reload, but no bullet is shot and no damage is done.

have a video of it, but still don't know how to put it here.  :-\
 

302
Bug report & Technical Support / Re: new bug ? or not...?
 on: June 26, 2019, 08:48:23 AM 
hello karen.

the "living dead boss bug" happened again yesterday.
it was on the mission "a weapon from the past" (still not sure of the title). the third mission of wardogs campaign.

the council drone never died.
had no health left, but hey ! who cares about health anyway ?? seems that health is for sissys and council drones are fckg sons of b... anyway, he didn't died. never.

i have a video of it, but i don't know how to post it here, sorry... --'


303
Gameplay Feedback / Re: Leveing the playing field
 on: June 26, 2019, 08:31:45 AM 
Quote
have you.....played warframe mate?

indeed i do.
pretty frequently. valkyr forever <3 ^^
so i suggest everyon to go on that game, and all the game you mentionned by the way, play them, and see if you are showing bad faith or not here...


Quote
Even putting all this aside, most games in Spacelords is purely PvE and hardly anyone is crossing their fingers for an antag as the raider. So.....whatever that's keeping the game alive now, it's not the antag mode. So your premise is straight up untrue.

i think you are making your feeling as rule.

as a matter of fact, i do enjoy confronting antag.
and usually i play counter antag characters.
because, no offense hey community, but it appears that 80% of players of this game are retarded children who can't adapt their characters to the mission they're gonna play (ending up with useless short range weapons against unreachable boss for exemple) or the possibility of the antag presence (forgivable for rank -65 and maybe 4, but not below) and then they come and cry here that antags are mean or harass their team to surrender...

so before crying against antags that are "so powerfull", learn to play correctly, stay grouped, adapt to the mission, and focus on reaching objective, or if antag are soooo strong, why don't you just play antag ? and then come back to give us your feedback.

that being said, i'm not really playing the game for the pve. i play the pve to be able to bash the head of antag (or raiders) more efficiently when i fall on them.

but yes, i don't deny that just grinding for new characters in pve can be a motivation too.


Quote
Just because the AI has the ability to predict and counter your every move doesn't mean they do.

yes, but in this game it does...
and i'm not the only one telling it.  ;)
so either way, you're not playing the same game that we are.
wich explain why you think this game is exactly like an openworld one, like fallout or borderlands...

or, more certainly, i think we have our answer and you are just showing bad faith, so it's useless to argue with people like you.

so yes, you are right, there is absolutly no difference, between this game and marioworld. proof is we can jump in both !
they should definitely add some mushrooms. people like mushrooms. i'm sure they will stick to the game thanks to them.

304
Gameplay Feedback / Re: Leveing the playing field
 on: June 25, 2019, 05:26:56 PM 
Quote
How would a game survive on PVE alone you ask?

that's absolutly not what i said...
i said, this game has only 17 missions.

so don't be ridiculous, games like warframe, fallout or borderlands have tons of differents missions on differents maps, they are not comparable with this one...
right now, this game only take more than two days to finish because of the lvl requirement...

so of course they can transform it in full pve. but they'll have to make a looooot of new campaigns. and it takes loooot of time, so i'm not sure it's possible right now.

so yes,if they want, they even can tranform it in a race game too, but don't you think that, as your answer, it's a little off topic...?

Quote
Worse than broken metas, game quitting antags?

yes.
i'd rather die against a good player or an overpowered equipement while i'm doing my best, than against a cheating AI who "predict" every single action i take.

when you lose you feel totally powerless, like you can do nothing cause the game counter every movement, pop direct in your ass, move, shoot or react at lightning speed, etc, etc.

and consequently when you win, you just feel like the game let you win.
uninteresting in both situations.


Quote
Don't want an Antag? Cut the rewards. Add additional bonuses after 5,10,15 Antag queues in a row.

that could be an insteresting idea.
we could even imagine that rare weapons can only be obtained in vs antags missions.

305
Suggestions / antag desertion
 on: June 25, 2019, 02:09:28 PM 
why penalise antags when they leave ?
is a raider ever bothered by a surrendered antagonist ?

306
Gameplay Feedback / Re: Leveing the playing field
 on: June 25, 2019, 09:17:51 AM 
Quote
Or the entirety of the antag system.

there is only 17 missions.
without antag challenge, how much time will you play the game before getting bored ?

being crushed by stupid cheating AI is more repulsive than attractive to me.
i'm not sure people will stay more on the game with no antag system at all.

307
Gameplay Feedback / Re: Leveing the playing field
 on: June 24, 2019, 11:00:18 PM 
hm... well, first alicia's weapon not upgraded can't kill a monster even if you put the barrel in his mouth, so you must be playing real good or have max bonus.
since for the max inner bonus, if i'm not mistaken, it's +100% damage and 50% armor.
so, yes, it is significant.

308
Gameplay Feedback / Re: Vote to Kick Feature
 on: June 24, 2019, 10:55:11 PM 
and from my own experience, it happens a lot. XD
not necessarily players who suicide themselves, even if i already encountered suicidal quitters 2 or 3 times, but at least "experienced" players you'd gladly replace by AI.

+1 for the kick feature.

309
Bug report & Technical Support / Re: new bug ? or not...?
 on: June 24, 2019, 08:04:44 PM 
hello,

well on none of the 2missions it was an "aleph use" problem.

on beast's lair (not sure of the name in english) we were stuck on the mission, the boss was dead, (well, he had no more health at all), but the game let the mission continue as if he was still alive. we could still shoot him, or put aleph in "Pig", what we did several times, but it changed nothing.
we were just stuck like that until we ran out of live.

and on "upside down" mission, "mission failed" appeared all of a sudden, pretty early in the mission, whereas there was no reason for it.

310
Spacelords’ Advice / Re: HIVE
 on: June 24, 2019, 07:21:44 PM 
i'm not sure i have understood you clearly, so maybe my answer will miss your point, but, if that's what you're asking, shae is good to counter hans and alicia.

311
Gameplay Feedback / Re: Leveing the playing field
 on: June 24, 2019, 11:14:20 AM 
totally agreed.
these passive pvp bonus are absurd to me too.

i'm not against pvp, i antag pretty often too. but it's still absurd, regardless of the camp you are in by the way.

yesterday a baby antag invaded the game.
he was something like rank 6 or 5, certainly one of his first antag play, and  i'm *5, not much but maybe something like 100lvl away from him.

the poor lad was unable to do something.
i had Hive and was stalking him. i could almost run toward him while he was unloading his gun at me, and then plague-slide/punch him, then crack his head open while he was crawling on the floor and... repeat...
don't know how many time i plagued his head off... i was nearly pitying him.

0 merit for me, 0 fun for him.

312
Gameplay Feedback / Re: LEVEL Reminder
 on: June 24, 2019, 09:52:24 AM 
Quote
Yeah like wtf? People are gonna bail no matter what.

yeah, except psychologically, it's absolutly not the same.
rank is vague, almost at the beggining, when you absolutly don't know what they're related with.
rank *1 ? ok that's certainly a good player.

on the contrary everyone "knows" lvls.
and when you're being trashed by lvl 400, against you can't do shit, even if he's just letting his cat playing blindfolded, because of bonus and equipement, while you are lvl 10, it's clearly not the same effect on game feeling...

you just think, "what's that fucking stupid matchmaking brah ??" o_O
and if it happens again and again you just walk away, saying ok, this game is not for me, thank you =)

moreover except to praise egos inspiring fear/respect vs noobiz, seeing lvl is useless.

(and that's not the point here, but i'd rather play a with rank 6, usefull in the mission, doing his best, than with one of these useless and too frequent rank*1 who does nothing except killing grunts and just thumb up when someone dies.)

313
Bug report & Technical Support / block but not only people...
 on: June 22, 2019, 12:15:38 PM 
hello
 
when you block a someone at the end of the game, you can't do anything else. nor block another one, nor congratulate the leader.

314
Spacelords Universe / Re: Not much to do
 on: June 22, 2019, 09:46:44 AM 
i'd really like to test dbd !
but it's still too expansive for my tastes ^^

oh no, a big no way for fall damage and exhaustion.
i hate fall damage, we have already grunts who shotgun you off the map, it's enough fall for me, and for exhaustion we have already "no sprinting", stress and wounded time, enough limitation's movement for me too.


315
Spacelords’ Advice / Re: Doldren build
 on: June 22, 2019, 02:31:39 AM 
Lehi, if i come and ask here, it's because i believe other have already tested it and will make me gain time in sharing their knowledge. that's one of the interest of forums, you see.

specially in "advice" section.

so, if answering questions bother you, simply don't, dude. moreover, it will prevent you to give wrong answers.
and yes, it says "NEXT", that's why i'm asking. dude.

thank you Chiki ^^

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