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Messages - sonofoz

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31
Spacelords’ Advice / Re: Sooma - redeemer
 on: August 27, 2019, 07:49:35 PM 
yeah spheres can be destroyed.
but it happens nearly never (except when antag destroy them. but 80% of people are to dumb to do that too). 

32
Gameplay Feedback / Re: Schneider nerf feedback.(nerfs in general)
 on: August 27, 2019, 07:34:43 PM 
yeah so people will cry because his drone is OP and kills them too quickly...
good idea.
scnheider was already balanced and situationnal.
these changes was unnecessary.

i agree with hopperorouk, some slight nerfs, like the last one made on tolchok, shakura or rak are ok, some cooldown or damage adjustement can be ok too.
on characters or weapons who NEEDS it (rak didn't imo, but well...), schneider had no need for nerf AND his nerf is not small.

33
Gameplay Feedback / Re: concerns about Sa Dhu's future nerf
 on: August 27, 2019, 05:40:16 PM 
yea, you roll with shy.
as i encounter a high lvl antag who was not using sadhu with shae.
there is always exception...
a plagued hive can wipe a team in no time. but of course all her other weapon are options.
damn even novera is an option for alicia since it is selectable... no-one will prevent people to use it if they want...

for shae most weapons are usefull only for boss. the 3 or 4 i tried anyway. pretty bad for pvp or pve. sadhu is the only one who can stand a good chance in pvp, and the only one who can really stop alicia.

and i'm pretty sur the asked nerf comes from them (and hans/rak players maybe).
so yes you can't run mindlessly toward shae, usually you die.
that does not makes her an op character / weapon.
(on the contrary of harec or smoking daisy for example)

34
Gameplay Feedback / Re: concerns about Sa Dhu's future nerf
 on: August 27, 2019, 10:46:29 AM 
i take damage cards because i can't stand to lose a shot who only wound a foe (except for council of course, who are usually not killed by a single shot).
so i put all chances on my side with full damage cards.

yeah shae only use sadhu.
(simply because all her other weapons sucks.)

but what is the problem with that ?
harec only use ignis or easter, sooma only redeemer, kon only hornet or tolchok, hive only plague, alicia only smoking daisy, iune only last wish, etc etc etc...

players tend to use the most efficient weapon for each character. shae is no exception.

35
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 27, 2019, 10:34:28 AM 
no.
what i'm talking about is smoking daisy. not sassy.
with or without sassy, smoking daisy still OS any character, even council.

36
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 27, 2019, 06:25:45 AM 
indeed.
but it doesn't mean smoking daisy is not OP.
meaning they did shit with gin and schneider doesn't mean they don't have to rework something else.
if it is done correctly, you can nerf things without making it useless.

37
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 27, 2019, 01:40:02 AM 
yes.
and with smoking daisy she is unstoppable except by 2 or 3 characters.

38
Gameplay Feedback / Re: concerns about Sa Dhu's future nerf
 on: August 27, 2019, 01:19:14 AM 
There tricks to aim with sadhu, if you do a "corner" shot as in you aim to enemy that only in one corner of your screen you will shot only him, also reload cards is a thing, so ppl who use dont have 6 second of reload time problem, same way its really strong in cqc, just pop from corner and do a shot, boom wounded enemy. It just give to much, there like.... no shae on higher levels that wont use sad-hu... sure i cant say its brokenly OP... but it does need some decent nerf.

- corner shot is far from behind always possible.

- relaod cards sacrifice damages cards. and maybe people think the opposite, but sadhu doesn't do so much damage so i'd rather damage than reload time. moreover even with reload cards you still have 4-5 seconds to reload.

- it certainly needs no more nerf than harec or alicia...

- so you mean that sadhu is more op on cqc than... let's see... hatchet, ingrid, hornet, smoking daysy, tolchok, last wish etc etc...?

i say, no.

you can instant wound a player in cqc with sadhu as you can do it with mostly all weapons.

and you forget that sadhu is mostly the only weapon she has to face pvp.

39
Gameplay Feedback / Re: concerns about Sa Dhu's future nerf
 on: August 26, 2019, 11:52:00 PM 
i agree.
it is strong, but not op.
moreover, it can not OS lot of characters. all council can survive him for example and then you have something like 7second to reload with stress meter full...

but yes sa dhu force players to move from cover to cover and be aware of reload time. but there is an imortant thing with sadhu that devs HAVE TO kepp in mind : sadhu is unplayable if you do not kill when you shoot, since you usually don't have a second chance.

moreover, you can't aim for what you want to shoot, and you have around a second before lock is totally complete...

AND he is more or less useless in pve.

SO it is deadly, but it IS balanced

40
Suggestions / Re: Ginerbra re rework, offensive cougar form
 on: August 26, 2019, 01:25:47 PM 
very fun idea.

41
Spacelords Universe / Re: Rares on wrong characters
 on: August 26, 2019, 01:22:40 PM 
hello ojuel,

do you have an approximative release date already ?

42
Gameplay Feedback / Re: submission - no penalty ?
 on: August 25, 2019, 06:09:56 PM 
Quote
They're probably saying they'll judge by the (low) score you'll get without penalties.
i don't understand what you mean.

999ping is unplayable for me. you keep being teleported from point to point without any logic, striking thing or being shot by thing wich are not the place you see them...
usually above 3-400poing i ask for surrender

43
Gameplay Feedback / submission - no penalty ?
 on: August 25, 2019, 05:25:00 PM 
that's what is said under submission.
no penalty.

so i guess we have to consider that a BP and 3 mmr points lost because of an unplayable 999ping match are no loss ?...

i understand it must refers to 5mn ban for quiting, but it's not clear enough imo and i'm always angry when i see it while i know there will obviously be loss but we have no real choices except submission.

44
nothing.
there is some ban bugs sometimes. i encountered it once or two too.

45
Spacelords’ Advice / Re: Sooma - redeemer
 on: August 24, 2019, 08:32:48 PM 
yeah. focus on protecting terminals against engineers wich enables to end missions without a sweat and then you'll think about more usefull utilities when there is...

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