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Messages - ScimitarSlice

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31
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 05, 2019, 03:33:39 PM 
well that is interesting, but I wish they could fix those issues without taking away the funnest and most satisfying part of the game imo.  I don't think that's the reason though.  I think they just want to make the game more like super mario brothers because of course everyone loves super mario brothers.

32
Gameplay Feedback / Re: Lower MMR Difficulty
 on: August 05, 2019, 12:12:58 PM 
I agree about confusing MMR but with guns most games let you know damage, range, fire rate, accuracy/range, damage fall off, armor piercing, etc in a chart type format.  Like how much more damage does the Hornet do than the Smerch.  I have no idea.

33
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 05, 2019, 11:55:27 AM 
Changes paladins made are irrelevant to the conversation.  The point I am making and you are ignoring is that a game can have success and lots of players without dropping items to pickup. 

You are conflating two different issues.  Saying Paladins changed their card system is not a satisfactory answer as to why Spacelords changed the aleph.  Apples and oranges and too many other variables.  Has spacelords playerbase exploded due to the new aleph?  I don't think so.  People complain and did they change it back?  And the card system gives small buffs to cooldowns and stuff.  It doesn't completely alter the gameplay like the alephs.

Why did they have to experiment and change the aleph.  "because  paladins changed cards" - unsatisfactory answer.  Still i have no answer.
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34
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 04, 2019, 06:51:40 PM 
We are not talking about cards.  I was just citing an example of a commercially successful game that has no dropping items to pickup, in case MSE reason to have item drop pickups was to get more players and make more money. 

No  answer to my question, just deflection to other problems other games have for some reason.  No one complained about the original aleph system.  In fact, it looks like the majority prefers the old system.

35
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 04, 2019, 05:16:22 PM 
I still don't understand why it needed to be changed.  The only answer i've seen is that it's an experimental phase.  This begs the question, why does there need to be an experimental phase.  Paladins is a vvery succusful F2P and has no item pickups at all.

36
Gameplay Feedback / Re: Lower MMR Difficulty
 on: August 04, 2019, 05:14:38 PM 
I remember Warframe had a reddit page showing the calculations for the enemy armor of every faction and what weapon mods you should use to fight them effectively(Warframe also has tabs for different loadouts, so you don't need to reconfigure your mods. Heh). Here we can't even grasp how the mission difficulty works.

The secret mysteriousness is probably intentional to get people hooked.  Instead of studying chart for 5 minutes to figure things out you have to try and play 5 rounds to try figure out what works.

37
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 04, 2019, 12:27:01 AM 

38
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 03, 2019, 09:20:01 PM 
If its a nerf for doldy Its also a buff for giny. Or any person who can do some parkour stuff. For me doldren always was an anti antag raider. My mmr mostly pretty high. And elites there was always ready to fuck you up if you tried to stealth grab them. It also a nice buff to antags. Now raiders kinda lose a bit if they do the murder ball strategy. Map control is pretty important now too. Which is nice. I'm not entirely sure where ppl find antag matches that so hard. After this update antag games are a bit to easy. Even hada 68% game when i was solo dropping. Poor shae. She only got like.... 8 of us

In low blow with doldren I used to have 3 alephs collected from snipers before most people had 1 aleph collected. 

39
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 03, 2019, 07:01:07 PM 
Isn't this kind of crappy for doldren.  Half of his use was ambushing elites for aleph speedily.  Climbing towers in big open spaces is no good for him now.  Easy to get killed.

40
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 03, 2019, 04:26:04 PM 
Like diablo immortal? Or diablo 3 for that matter? Why don't you say anything about tolchok nerfs? Atlas rework? Bots for players that quit?

this thread is about new aleph system.  what is your opinion?

41
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 03, 2019, 01:24:35 PM 
in Overwatch they just did a drastic overhaul of Bridgette.  Thousands of people complained about her, even hiigh level Brig players said she was making the game dumb.  So blizzard did something. 

In SP thousands of people of have complained about the randomness of MMR, forced PvP, ping, host migration, balance, grind, and a bunch of other things.  Not one person ever complained they don't want to get aleph elites, they want to pick it up from some random place.

Blizzard didn't magically start out as a billions dollar company.  They achieved that through good decisions.   

42
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 02, 2019, 11:16:36 PM 
some are not reachable by far shot.

What do you mean.  Harec can reach anywhere instantly; that's the whole point of the character.  The challenge of Harec is hitting a moving target inside the charging damage multiplier window and with bolt-action long reload times.  But the aleph is just a sitting duck.  Stationary easy target.  Bigger than a head, too.  Even loaht's big mutant head ;)

i'm not speaking in terms of distance, but position.
take the second mission of umbra wardogs.
(don't know the english name, must be something like "without reserve.")
some deposits are on the path below.
so of course, harec or any other character can shot it. but it will have to be close to it, not at a safe distance. because the position is unreachable by a far away shot.

I think I understand exactly what your  are talking about.  That makes sense.  I still think stalking harec shooting alephs might get troublesome though.

43
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 02, 2019, 11:14:37 PM 
in fact, before you had to choose between killing with guns or fists)

yes and gauging risk/reward of whether go for the melee or just killing them with the gun was a big part of the strategy and fun

44
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 02, 2019, 09:03:29 PM 
some are not reachable by far shot.

What do you mean.  Harec can reach anywhere instantly; that's the whole point of the character.  The challenge of Harec is hitting a moving target inside the charging damage multiplier window and with bolt-action long reload times.  But the aleph is just a sitting duck.  Stationary easy target.  Bigger than a head, too.  Even loaht's big mutant head ;)

45
Gameplay Feedback / Re: New "natural aleph deposit" system.
 on: August 02, 2019, 07:55:27 PM 
Antagonists can also destroy it.

wait, so the antag can just shoot the appearing "natural aleph deposits" to explode/destroy it?  I will admit I haven't even tried it, but that sounds it will lead to some game breaking moments.  The antag will no longer even need to kill raiders for some phases of some missions.  He/she will just have to make sure they use a long/mid range gun and camp all the aleph spawnings, once they memorized when and where it will pop up.  All they will have to do is run away and avoid dying to the raiders and occasionally shoot some stationary targets.  Someone who has tried it can please correct me if im wrong.

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