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Messages - MeleeMaster

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61
I'll just get 280 and be done with it. I don't like playing as antagonist but the prizes are too good to be left alone. And of course, when I play as antagonist I'll use the most fucked up min-max builds out there which makes me feel pretty bad.

62
Gameplay Feedback / Re: As expected.
 on: July 16, 2019, 05:35:52 PM 
Yeah, before you could at least quit the match and try again after they completed the mission, but if you do that now the game counts as a match already played and goes to the next, the funny thing is that it doesn't tell you that.

63
That also happened to me, had 15k on the pot, lost to a pretty bad antag because infinite lives and 75% difficulty, got 7k instead. They even force you to see the antag as "play of the game" even though you killed them a dozen of times. It's like the game is making fun of you.

64
Spacelords Universe / Re: Where are the experienced players?
 on: July 15, 2019, 06:30:23 PM 
Thank you all for letting us know your concerns. Our data says there are a lot of experienced users playing, but as I said before, we understand your opinions and keep looking closely to the data while having your feedback in mind.

Don't know about that, yesterday pretty much all my daily reward games were with at least two rank 6 people, one of them was also with a rank 3 antagonist making one of the rank 6 players leave the match. My MMR was at 40% by the way, which made the mission difficulty go to 75% since the antagonist's MMR was at 20-something. So, yay, matchmaking.

Just carry em
Here.
The problem with being in teams with newbies is that they lower the difficulty of the mission and tend to waste lives often even in those lower difficulties, both greatly reduce the rewards.

65
Spacelords Universe / Re: Some advice for your 5 daily matches
 on: July 14, 2019, 06:57:25 PM 
I don't care too much about faction points, but the characters I play have Bounty Hunter on 36%, except Harec who's on 34%. Too bad I'm only playing with rank 6 people, so I'm the only one giving bonus most of matches.

Antagonist matches are hell because of that, my weapon is very underpowered and the newbies do nothing against the antag.

66
Spacelords Universe / Re: Where are the experienced players?
 on: July 14, 2019, 04:51:58 PM 
Good going MSE...a few months down the line, it's only just gonna be me and Angeles playing this game lol if you don't get your s*** together.
Don't count me out just yet. I still have 7 achivements to get on Steam so I'm not leaving anytime soon.

I never get to play as a Local as much as I want to cause I usually see the lower level players all choosing them instantly leaving me to carry the team in some way which is fine but I miss playing as them.
You should stop carrying newbies and play whoever you want, since you don't care about rewards, the losses should not impact you.

The new Aleph system is awful. Why can't they just GIVE YOU the aleph on an enemy kill? Is that really too hard to ask? If there's anything that makes me instantly quit a game, it's team mates who hang around you and steal Aleph from your kills. When it does drop you're wondering where the hell it is and end up running around for a second or so to actually locate it.
Right? Some people wait around you and steal the Aleph while you're unable to move due to the finish animation, and sometimes the Aleph drops behind you. What the hell?

I really don't mind playing with new players. as long as they know what they are doing and don't get in the way I'm cool with leading a group of tier 6 players. however i will express my dissapointment in the aleph drop system. i do like you can drop one or 2 for team mates but it's also gotten me killed or down alot. enemies shoot these things causing an explosion that damages me. Leaving me open for  enemy fire/elites to inta kill me/antagonists. it's a poorly executed idea and needs some revision mercury devs.
It would be wonderful if all of them knew the routine of the mission, but sometimes they get grouped in stages they haven't unlocked yet, or lack the decision making that comes with experience, for example, when to engage in melee combat, shoot from a distance, or just run for cover. There's also the difficulty, I don't mind playing with newbies outside the daily rewards, since the MMR will not impact in 1750 rewards, but when the accumulated gold is between 7k or 15k, you want to get your score as high as you can.
Also, don't drop Aleph in the enemies' line of fire. lol You're asking to be blown.

67
Spacelords Universe / Where are the experienced players?
 on: July 14, 2019, 03:02:35 AM 
Yesterday and today I'm always getting grouped with unranked, rank 6 people, my MMR is almost 40% now, I should at least get rank 2 or 1 players, no?
The problem with being in teams with newbies is that they lower the difficulty of the mission and tend to waste lives often even in those lower difficulties, both greatly reduce the rewards.
So, does this game even have high rank players anymore?


68
Sadly this is true.
People on my guild barely logs in and the queues are big even when I select all missions.
The last patch is killing the game :(

I'm getting to missions relatively fast, but it's only with newbies who don't know what they're doing. What's more, they're being put on missions they aren't supposed to be playing at their level.

69
I played game 1 which had a blueprint and when I ended a mission it counted as game 2, so not I only lost the blueprint in game 1 but also its gold and xp rewards.

To make matters worse, I was planning picking a character with high bounty hunter on the mission with 7k prize but instead I used the character with no bounty hunter, so I basically lost about 2000k worth of bonus gold.

What the hell, man?

70
1. Yes I will :)
2. Payto win part sucks yes but you can still level pretty fast. I already made posts here and on twitter  as far as the negative so get with the program or the game will just die.
3. I want people to exploit the system as best they can as there are still people playing. If you want change to a game you like then stay active in the community. Otherwise things can get worse.

It'll take way longer to farm for XP than before, unless you're someone who will only play 4 matches a day, 5 if you count the pot one. And even if you do that, you'll have no money to make weapons, and since blueprints are rarity now, if you feel like you want to grind for forge points before making your gun you'll stagnate your progression even more.

Buying XP packs is not an exploit, you're just playing the new update as intended, that's why they give you flat numbers instead of % boosts.

71
TLDR: use 16k gold  in shop to buy a pack 4 xp boosts that guarantee 1k per match or  36k gold for a pack of 3 xp boosts that give 2k a match 3 times. (Both give the XP even if you are at the xp cap for the day )
I am lvl 100 and it will take 7000+ to level again so 32k gold guarantees this

The thing is, let's say you get 16k from the pot. It will essentially give you 4k xp. Back then you could earn the same amount of xp in 3 to 4 games and get about 6 to 8k gold, so the grind is way worse now.

72
Spacelords Universe / Re: They ruined the blueprint system
 on: July 08, 2019, 04:01:22 PM 
I wanted to get Shakura for Valeria, got 2 Little Girls instead, in a row.

73
Suggestions / Buttom to mute the cutscenes
 on: July 07, 2019, 09:27:04 PM 
Sometimes I'm listening to stuff but the dialogue distracts me while it's playing, so I think it would be cool an option to mute it. When I'm playing I disable the game's sounds on the sound mixer, but it would be pratical having a mute button. Or you could also stop playing the scene and put a static image, would work either way.

74
Spacelords Universe / Chest match
 on: July 05, 2019, 07:28:44 PM 
-Long awaited reward
-Choose Beast's Lair, Short Fused, Low Blow, Breath of Hope since they're fairly easy missions
-Quickly "find" a match on Beast's Lair, 3 Cortez Bros
-No big deal, pick Mikah, she's pretty balanced and her teleport ability will help during the first phase
-Piece of cake during the bridge and Marmelade first phase, gets to last one
-Enemies covering the entire stage, shooting at safe distance and going for cover when you fight back
-Can't stop looters because there are 2 fatties going for you and the finisher animation coupled with Aleph drop makes you waste tons of time
-Fatties stop appearing, only source of Aleph are snipers across the map, looters have full access to your Aleph supply now
-Entire stage on fire so you get DPS by simply walking
-For some reason snipers stop their normal behaviour of avoiding you and rush grabbing or finishing you
-If you die your entire charge is lost and you have to start again


75
Gameplay Feedback / Re: Cortez Bros.
 on: July 05, 2019, 05:36:09 PM 
Reduce the enemies spawn proportional to the number of absent players.

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