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Messages - Alex2199

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181
Suggestions / More Game Modes
 on: June 17, 2019, 07:07:55 PM 
I don't know if anyone has brought this or not but I feel like adding more game modes would increase the player bases. On top of that it would defeat the repetitiveness that some complain about. As I am not a fan of PvP I think I would enjoy a sort of "Fire fight" type of game mode where its just endless waves of enemies and after like 5 or 10 waves a random boss will appear. Eventually adding in challenges as well like more elite spawns, increase enemy damage, speed boost, etc. Just random challenges that make the waves harder.

I feel like this type of game mode would be fun although should be able to be played solo as well. Although I don't fully know how the boss fights will work sense most bosses like Aneska has landing spots on the map but I have faith that MSE can make it work. If they even consider it.

182
Spacelords’ Advice / Re: Doldren build
 on: June 15, 2019, 10:28:11 PM 
hello,
sorry i'm gonna use the thread about doldren to ask my own question too --

i don't understand all the subtility of dolren power.
more precisely, i don't understand when i can, or not, reincarnate.

and it really bugs me, 'cause sometime i turn around a target mashing the button and flaming cause i'm losting the good moment and reincarnate absolutly not where i wanted (or someone find my body while i was trying to réincarnate...) --'
and sometimes, there is no problem... and i don't understand why.

is it as random as so much other things in the game or is it some kind of rules ?  :-\

I never really have this problem however the card Algor Mortis helps with people not finding your body. Ontop of that you should take into account of the map as well

183
Spacelords’ Advice / Doldren build
 on: June 15, 2019, 06:44:59 PM 
One of my favorite Raiders is Doldren and like most other people I use a melee build for him which is Algor Mortis as his character card and Patient as his faction card. This build is useful for getting the drop on other raiders or antagonist. However it takes away one of my favorite strategies as Doldren which is the angler fish move. Basically you turn into your ghost form and fly around near your body till someone rushes for you in which you teleport behind them and ruin their day. Algor Mortis sorta takes this away and I wanna try more cards anyway. Here are some I was thinking about changing to please give me advice on these cards or some suggestions yourselves. Also keep in mind all states I talk about are from the rare cards cuz I always try to go for the rare ones.

"Frenzy - teammates 5 meters away from ghost form gain increased damage by 50% for 4 seconds. Aleph super boost increases it to 100%." I feel like this will help in both an antag and raider play but I question is there a cooldown on when the teammates can gain this buff or is it as long as I am 5 meters away does it just refresh instantly? Same question for these other cards as well.

"Reborn - After you teleport your melee does 70% more damage. Aleph super boost increases to 150%." Feel this is semi-useless sense Patient increases my melee a lot if I don't shoot my gun which I never really do only if there is a Harec or Shae to fight.

"Breath - When you pass a teammate (5 meters) they receive 200 health points. Cooldown of 5 seconds. With aleph super boost it increased to 400 health points." Great and all but I feel like it would be better if it gave some excess health or something. If it is just a heal then I question the usage of the next card I am about to mention. Plus don't see the point of it in antag form but I am sure there are some usages for it.

Finally "Sanctum - Teammates less than 5 meters from your ghost form have there stress bar turned off for 4 seconds. Aleph boost increases to 12 seconds." Whenever your not stress you gain a natural health regen...so although Breath is an instant heal it has a cool down to it. With Sanctum is doesn't seem to have a cooldown so as long as I am close to a teammate they naturally gain health right? As an antag this is kinda useless though or I think it is.

Thank you for anyone who reads this mess lol any help given is appreciated.

184
Gameplay Feedback / Re: Nerf or Remove Harec's Easter Egg gun.
 on: June 12, 2019, 07:11:39 PM 
I find his Aura Mortis really powerful. If you have good aim and can get headshots you can basically instantly kill anything without even having to charge it plus shooting doesn't give you stress so if you stalk you can stay somewhere hidden for longer then you should be allowed.

I have terrible aim so I gotta wait for it to charge usually and it takes forever for it to charge so I wouldn't say its overpowered but I can see that being more overpowered than his Easter Egg gun even though I agree with most of what you said

185
Gameplay Feedback / Re: Forced cross-platform
 on: June 12, 2019, 06:37:18 PM 
It's not a problem because he can turn it off by setting.

True but I never understood why people complain about cross platforming. I see it as more players to join which makes for faster matchmaking. As someone who plays both console and pc it doesn't effect my playstyle at all and I never experience any sort of connection issues

186
Gameplay Feedback / Re: Forced cross-platform
 on: June 12, 2019, 06:00:45 PM 
I don't see why this is a problem...You didn't really provide any reason why it is a bad thing

187
Fan Corner / Re: Kiera the Rift Walker (Character Idea)
 on: June 11, 2019, 11:27:58 PM 
yes by no means did anyone else help with the idea lol.  Nice job with the art

lol also thank you for helping me with the concept as well

188
Spacelords’ Advice / Re: Uploading Fanart?
 on: June 11, 2019, 10:45:59 PM 
So probably a dumb question but I have fanart to post of a character idea but cannot seem to figure out how to post it. I have tried internet explorer and google chrome and neither one seem to allow me to post the image.

Can someone please help me figure out how to post it?

Upload to imgur for hosting. (or another image hosting site)

Use tags for it to show up here. Post the direct link in between those two [img] tags. It should work.

Thanks! It finally worked. It seemed Imgur was the only one that worked because every single other image hosting site didn't show the picture it just posted nothing? It could have just been my laptop though

189
Fan Corner / Kiera the Rift Walker (Character Idea)
 on: June 11, 2019, 10:42:09 PM 
Meet Kiera, a character I thought of and made a post in the Suggestion tab.
Existing in the physical plan and somewhere else, she is capable of opening Rifts. These Rifts cause instant travel across the battle field for you and your team.

Also shout out to my friend Vysh for the artwork. Without him I would not be able to give a face to my idea!


190
Spacelords’ Advice / Uploading Fanart?
 on: June 11, 2019, 07:48:32 PM 
So probably a dumb question but I have fanart to post of a character idea but cannot seem to figure out how to post it. I have tried internet explorer and google chrome and neither one seem to allow me to post the image.

Can someone please help me figure out how to post it?

191
Suggestions / Re: Shae 's Bewitch During Surivial
 on: June 08, 2019, 05:54:21 PM 
Send in a bug report. This shouldn't happen.

I made this post to see if it was a bug or not because if it is supposed to be this way I didn't wanna bug MSE about it

192
Gameplay Feedback / Fistful of Sand Needs to Change.
 on: June 08, 2019, 02:36:26 AM 
Frist off Imma rant about my experience. So without an antagonist it is a pretty fun mission (or was). It is a bit long especially the trying to find the protector himself but after that it is  pretty fun mission in my eyes. However, with an antagonist it is a instant regret and overall the worse possibly experience in the game. I have had countless encounters where I am forced to play as Mikah with her rare gun Barrier just to keep a Harec from just stalking to the highest part of the map (Which is actually insanely high for those who don't know) and just sniping the hell out of the protector. I know most people will just say "Just pick a character that can counter him duuuuh" which I would agree with if I knew we had an antagonist from the start. I shouldn't be forced to play one certain character just to gamble especially on missions that are insanely easy to win like Fistful of sand.

Now here is my suggest on how they can make this mission more fun for the raiders. Make the antagonist not be able to kill the protector but instead just down him. The antagonist can only damage the shield causing him to need Aleph. The adds still being able to kill the protector causing at least one raider to still protect him. The amount or antag Harec's I have on that mission is insane. Also I am not saying I don't kill the protector, I have (the rare times I actually antag) mostly because if I have to go through that hell from complete strangers and getting the reply "They put it in the game for a reason!" I feel bad afterwards but I am not about to get punished over and over again and not do the same. This mission is absolute hell and needs to be reworked.

Adding onto that even more, The adds themselves have been going insane as well. Now I don't know if they did this before and I just never realized it or usually killed them before they could do this but at the last part the balcony hanging between the two bridges have had a butt load of adds camp up there and shoot at the protector with no mercy. Its annoying but not game breaking like playing against an antagonist.

193
Gameplay Feedback / Re: Can we Have our Levels Back please?
 on: June 07, 2019, 09:43:07 PM 
Sorry, but that was such a stupid descision - taking the players level away but at the same time giving him way more boosters now, thanks to the new monthly rewards!
There's no point in leveling up anymore, the boosters are totally irrelevant!
Now I haven't the slightest incentive to level up anymore, which of course also significantly reduces the fun in playing the game, which already suffered a lot lately, because of these *beep* new features, like aleph drops, limiting ammo, sudden death etc.
If it is the way it is now, then at least give me my level back!

I never experneced the sudden death feature yet. Alphe dropping annoying but whatever getting use to it. The limiting of the ammo is what is killing me. You mean to tell me I have to jump into the battle to kill one enemy in CQC to get 6 bullets in my Shae's gun that can hold 175? or grab 4 bullets for a 200 round gun for Valeria? It doesn't make sense. It is a high risk with a low reward.

As for leveling the only reason I get boosters now is to get the extra 2000 gold faster. That's it.

194
Suggestions / Re: Updated Raider Idea (Kiera)
 on: June 07, 2019, 06:34:45 PM 
That is where I got the idea from. Symmetra is my favorite character in Overwatch. I thought using this idea in Spacelords would help out the team a bit. Obvilously not stealing the idea because the traps wouldn't do any damage just hold them in place. I see it as a combination of Ayana's wire and Symmetra's turrents.

It's okay, keep it up. MSE reads everything here in the forum.

Wait so you think they have already seen this post?

195
Suggestions / Re: Shae 's Bewitch During Surivial
 on: June 07, 2019, 03:48:29 PM 
Next time that happens and you Bewitch them, relocate to a new area, Just cause they cant see you doesn't mean they wont check your last known coordinates. If they still follow you after that then that is something in my opinion that needs to be addressed.

I tried this yesterday. Granted only once I don't really play Shae that often. They still followed me, they did it at a slower pace but they still managed to cut me off

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