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Messages - Alex2199

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166
Suggestions / Re: Nerf Shakura
 on: June 27, 2019, 02:12:46 PM 
The reason I don't personally find Shakura overpowered is the fact that Valeria still has the counters she has. Harec, Shae (on some maps), Hive, Hans, and Ginebra. Probably more I'm just too lazy to list. However that isn't saying it shouldn't be looked over. There are some maps were it is annoying as hell too face off against like In "Medis Res" or "No Reservations". Close quarters maps were its hard to get the drop on her.

Another issue I have with the gun is the way antagonist play happens. Which I know some people see this as a feature but personally I find it flawed and in need to fix. I always pick a raider on how they preform on that mission and how much fun I would have with them. The biggest example of this is the mission "A Fistful of Sand". I always want to bring characters like Kuzmann or Loath however I always feel forced to bring Mikah with Barrier because every time I try to play that mission I get stuck with a Harec that doesn't even spawn until we find the protector then just goes absolute ballistic on him causing us to loose the mission. However, sense some find this a feature and not an annoying cheat it remains in the game because some feel as if you are gonna pick for a character for winning you should always take into account of possibly having an antagonist. Which isn't always the case. If I have an antagonist on "Beast Lair" I always bring Doldren because I can sneak up on a Shae but sense the antagonist picks last he can switch to Hans, an equally good antagonist on that mission and counters Doldren making him basically useless on that mission.

I also feel so many people are focused on nerfing Shakura that they are glossing over other op weapons like Hive's Plague. One strategy that is good against a Hive antagonist is to rush her as a team, not in a straight line but flank her whenever she is focused on someone else. But with plague it doesn't matter because if the whole team is there she just has to push her panic fart cloud and boom all if not half the team is dead. I was gonna say killerball but it seems they are fixing that a little so gonna have to wait and see.   

167
Gameplay Feedback / Vote to Kick Feature
 on: June 24, 2019, 08:59:37 PM 
Now I am usually strongly against vote to kick features in any game. As a person who played Left 4 Dead a lot I often came across a group of 3 that would vote to kick a player just to have an AI as a teammate. However I believe it would be a good feature for people who are toxic and overall just not helpful. I don't mean if you have a low tier player who is just bad either. That it is understandable because they are new they are just learning the game and frankly this game is a challenge for newer players as it is.

The reason I ask for this feature is due to a player I just experienced on Xbox one by the name of "da49060" on the mission "In med res". The player being a tier 1 as Mikah decided to vote to surrender for no reason, we were doing well having 14 out of 16 lives. Da49060 then kept jumping off the ledge wasting our lives causing us to lose the mission. This was after a line of missions were we had antagonist as well so it was a relief to have a calm relaxing missions and then just got it taken away from some toxic player throwing the game.

I messaged the player politely asking him to stop at first then slowly getting more annoyed with it, ill admit it, and his reasoning on why he was doing this was "I have things to do in real life". I then asked why doesn't he just leave in which he replied with "I don't want to be banned" and kept throwing away lives. If we had a vote to kick feature that player could have been kicked and I would have kept enjoying the game and won the mission getting back the gold I just spent on a new weapon.

168
Gameplay Feedback / Re: LEVEL Reminder
 on: June 24, 2019, 03:50:37 AM 
Yeah seriously. This "tier" shit is bust. It's fucking lame as shit. I'm like level 400+ by now.
Other games didn't hide their levels bc it "intimidated new players". Play the damn game and then you will get there too. It's not a hard concept.

Honestly I don't see why they even started hiding it. Before newer players would quit the game if they saw a super high level player. Now that they added tiers instead now people are leaving if they see a tier 1. Its not about levels its about balance that they need to work on

Yeah like wtf? People are gonna bail no matter what.

If they change the balancing of some things like AI and some raiders' weapons or add a system were low tier people join low tier missions and higher tiers go with higher tiers. Which I thought is what they were going for but I still join no tiered people it just doesn't make sense. This game is more punishing for newer players and that's both a bad and good thing in my opinion.

169
Gameplay Feedback / Re: LEVEL Reminder
 on: June 24, 2019, 01:46:58 AM 
Yeah seriously. This "tier" shit is bust. It's fucking lame as shit. I'm like level 400+ by now.
Other games didn't hide their levels bc it "intimidated new players". Play the damn game and then you will get there too. It's not a hard concept.

Honestly I don't see why they even started hiding it. Before newer players would quit the game if they saw a super high level player. Now that they added tiers instead now people are leaving if they see a tier 1. Its not about levels its about balance that they need to work on

170
Spacelords’ Advice / Re: Ginebra build/Card Question
 on: June 23, 2019, 06:18:32 PM 
I play Ginebra in long range so Javelin is my go to although it depends on the maps because if its too close quarters Ill use J-wheel.

Although its 100x harder to use her in long range especially now due to her cougar form being stressed. The way I use to use her is I shoot, run, repeat but if I am the antag all they gotta do is chase me down and im screwed.

Now that they introduced the new survival system I feel as if Ginebra could go back to her original ways because after awhile you can really run from the timer anymore. I don't see how you could before because eventually there would be too big of a crowd for you to handle alone but that's just me

171
Spacelords’ Advice / Re: Ginebra build/Card Question
 on: June 22, 2019, 06:53:50 PM 
The hitbox for schleuder was indeed nerfed, a lot, around the time she received her huge batch of other nerfs, so coupled with its low projectile speed it makes it quite easy to miss with that weapon.

https://spacelordsthegame.com/news/patch-notes-09-1
Quote from: MSE
- Decreased C33 SU-Schleuder's damage before bounces by 15%
- Decreased C33 SU-Schleuder's projectile detection size by 30%

Why would they nerf the detection size AND damage? Ill admit it was overpowered in the past but now its kind of useless because now I can't line up a shot because most of the time I cant even see the target I'm aiming at. That's a shame cuz I like the guns mechanic I just wish I could actually hit something.

On top of that Javelin is the more op one. I'm able to instantly kill things with a good lined up shot.

172
Suggestions / Question for MSE: Ginebra's ability
 on: June 22, 2019, 08:11:46 AM 
While making an earlier post about Ginebra I brought up the fact I disliked Ginebra's ability patch that happened a couple of years ago (don't exactly remember when). In the past Ginebra would not be stressed in cougar form but in the current state of the game she is stressed in cougar form.

I dislike this and feel like it makes Ginebra much weaker then any of the other raiders. That being said I do know of a lot of people who say this was the best thing to happen to Ginebra claiming she was "over powered" but not really giving any examples on how she was.

Basically I am curious on why MSE has changed Ginebra's ability in this fashion. Sorry if this came off as rude I am just curious.

173
Spacelords’ Advice / Ginebra build/Card Question
 on: June 22, 2019, 08:04:33 AM 
I am a huge fan of Ginebra, she is one of my favorite characters in the game as of right now (besides a few complaints mostly that of her cougar form being stressed but that's another post). However, I have noticed with her rare gun Schleuder the targeting is a little off?

The way the gun works for those who don't know is you aim and there is a laser pointer that tells you, the player, were the bolt will fly toward. The bolt also bounces off of surfaces dealing extra damage.

The thing I question is I have noticed the blue laser turns red whenever there is an enemy within the line of fire but whenever it turns red and I shoot I sometimes just barely miss even though its still red? is this a hit box issue or just me? If its just me will the card "Hallow ammunition" help me secure the kills?

174
Spacelords’ Advice / Re: Doldren build
 on: June 22, 2019, 07:53:06 AM 
Test it yourself, dude.
It does not tell "your next punch" if I remember the card correctly. If you don't shoot, the damage boost stays.

That's basically telling me the same thing. I could just test them but why should I waste my faction points and time with cards if I don't know how they properly work

175
Spacelords’ Advice / Re: HIVE
 on: June 20, 2019, 10:34:33 PM 
well i was antag doldren, so, had not so much choice to fight her. =)
except by avoiding her.

but i'd just like to understand what gives her this effect =)

As an antag Doldren I usually try to save the person who is giving me the most problems last. But anyway as a local the Spores card can down/kill you if you attempt cqc with a spore Hive.

176
Spacelords’ Advice / Re: HIVE
 on: June 20, 2019, 10:23:08 PM 
Hive has obvious weak point: she cannot give meaningful damage if she cannot get close to you. So, shoot her in distance, in group, and run away from her.

I rather consider Hans is overpowered.

This is good advice although some raiders have a challenge hitting her from a distance. I really don't see any raider as overpowered because they all have their own counters which is my biggest complaint about PvP but that's a different topic

177
Spacelords’ Advice / Re: HIVE
 on: June 20, 2019, 07:58:03 PM 
Do you know what weapon she was using?

I would guess she is using the weapon Plague. She can drop an impregnating cloud even when in close combat. So yes if you get close to her, you die. Its very frustrating.

Plague is her most used gun now so this makes sense. Its overpowered in my eyes but no one else seems to complain about it because everyone is too busy whining about how Valeria's Shakura is overpowered which honestly I don't see it as overpowered but that has to do with a whole other debate that this question has nothing to do with

178
Suggestions / Re: Aleph Drop
 on: June 19, 2019, 09:40:59 PM 
Hello Alex2199,

We recently announced the Prizes Galore update will arrive on July 2 and it will improve the rewards system, but there also changes related to Aleph drops. As MSE_Ojuel stated on another thread, "there will be other ways, new ways, in which you'll be able to get Aleph besides meleeing foes".

We hope you like these new changes, thank you for your suggestions!

Thank you so much Karen for the update! Love you and everything you do <3

179
Spacelords’ Advice / Re: Doldren build
 on: June 19, 2019, 09:38:38 PM 
Sanctum and Breath are good for what you are doing. I also really like Shiver for a support fun buff build.

Shiver seems to effect all kinds of damage from sources you wouldn't think, turrets, bosses, and those players you are going to gank  won't be able to do as much damage to you if they do counter.

 Another good reason I use shiver is because you are still helping your teammates when you are in ghost form (breath doesn't always help because of the way it triggers when you get close to anyone, not necesarily the person who needs healing and sanctum is best when your team knows that you can do it, though you still have to be near teammates to use it)

I never even thought about shiver, thanks for the advice

180
Spacelords Universe / Re: Antagonist optional missions
 on: June 19, 2019, 09:32:48 PM 
I am not a fan of PvP. I enjoy playing supportive co-op games were you get can just jump into a game and play with friends. However I do enjoy a little PvP every now and again, it makes the game more intense and interesting.

But every sense the new adventure mode has been added every. single. mission. has an antagonist and to me it ruins the game especially with them changing the survive time. I shouldn't have to gamble my fun away forcing me to pick characters that would work best on that mission of having a weapon just to counter someone else that MAY have a weaker weapon then me. For example I feel forced to bring Mikah equipped with Barrier just to have a chance to win the mission "A Fistful of Sand" just so a Harec, Shae, or whoever cant just kill the protector.

I don't think having antagonist optional would solve the problem because then I feel like no one would be able to play antagonist sense the queue time is already insanely long (no joke waited a whole day just for one mission). I think having it to where you can only play like 5 to 10 antagonist matches a day would probably be better change however I doubt MSE will take this into account sense they seem very focused on antag play right now.

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