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Suggestions / Re: Nerf Shakura
on: June 27, 2019, 02:12:46 PM
The reason I don't personally find Shakura overpowered is the fact that Valeria still has the counters she has. Harec, Shae (on some maps), Hive, Hans, and Ginebra. Probably more I'm just too lazy to list. However that isn't saying it shouldn't be looked over. There are some maps were it is annoying as hell too face off against like In "Medis Res" or "No Reservations". Close quarters maps were its hard to get the drop on her.
Another issue I have with the gun is the way antagonist play happens. Which I know some people see this as a feature but personally I find it flawed and in need to fix. I always pick a raider on how they preform on that mission and how much fun I would have with them. The biggest example of this is the mission "A Fistful of Sand". I always want to bring characters like Kuzmann or Loath however I always feel forced to bring Mikah with Barrier because every time I try to play that mission I get stuck with a Harec that doesn't even spawn until we find the protector then just goes absolute ballistic on him causing us to loose the mission. However, sense some find this a feature and not an annoying cheat it remains in the game because some feel as if you are gonna pick for a character for winning you should always take into account of possibly having an antagonist. Which isn't always the case. If I have an antagonist on "Beast Lair" I always bring Doldren because I can sneak up on a Shae but sense the antagonist picks last he can switch to Hans, an equally good antagonist on that mission and counters Doldren making him basically useless on that mission.
I also feel so many people are focused on nerfing Shakura that they are glossing over other op weapons like Hive's Plague. One strategy that is good against a Hive antagonist is to rush her as a team, not in a straight line but flank her whenever she is focused on someone else. But with plague it doesn't matter because if the whole team is there she just has to push her panic fart cloud and boom all if not half the team is dead. I was gonna say killerball but it seems they are fixing that a little so gonna have to wait and see.
Another issue I have with the gun is the way antagonist play happens. Which I know some people see this as a feature but personally I find it flawed and in need to fix. I always pick a raider on how they preform on that mission and how much fun I would have with them. The biggest example of this is the mission "A Fistful of Sand". I always want to bring characters like Kuzmann or Loath however I always feel forced to bring Mikah with Barrier because every time I try to play that mission I get stuck with a Harec that doesn't even spawn until we find the protector then just goes absolute ballistic on him causing us to loose the mission. However, sense some find this a feature and not an annoying cheat it remains in the game because some feel as if you are gonna pick for a character for winning you should always take into account of possibly having an antagonist. Which isn't always the case. If I have an antagonist on "Beast Lair" I always bring Doldren because I can sneak up on a Shae but sense the antagonist picks last he can switch to Hans, an equally good antagonist on that mission and counters Doldren making him basically useless on that mission.
I also feel so many people are focused on nerfing Shakura that they are glossing over other op weapons like Hive's Plague. One strategy that is good against a Hive antagonist is to rush her as a team, not in a straight line but flank her whenever she is focused on someone else. But with plague it doesn't matter because if the whole team is there she just has to push her panic fart cloud and boom all if not half the team is dead. I was gonna say killerball but it seems they are fixing that a little so gonna have to wait and see.