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Messages - Whatever

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31
Gameplay Feedback / Re: Faction points problem for the 50th time
 on: March 15, 2019, 09:59:01 AM 
I think Draco is right. I’d love to be able to buy the cards outright (maybe with a roll on the XP boost if we need to keep some RNG) as that would allow me to try new builds or different styles of play. Currently it’s so prohibitive that I just don’t and stick with the cards I have.

32
Yes, that’s a work around and thanks for pointing it out, it’s appreciated.

However, if it was changed from the (arbitrary) 10% to (an arbitrary) 5% then we wouldn’t need a work around.

If there’s no gameplay based requirement or reason for it to be 10% then it can be any number and if it can be any number why not make it an amount that makes players time with the game more enjoyable?


33
Suggestions / Re: PS4 - Teaming up in different regions
 on: March 14, 2019, 08:01:25 AM 
Hi,

Even if I search for name and they get an invite they're just prompted to download the game (from my region) as we're in different ones.

34
Suggestions / PS4 - Teaming up in different regions
 on: March 13, 2019, 10:35:02 AM 
Hello,

I'm unable to team up with guild members who have a PSN from a different region (i.e. I'm NA they're EU).

I'm not sure if this is a Mercury Steam choice or if it's some artificial wall that Sony has put up?

I would be great, if there's anything that can be done from your side, to allow us to team up cross regions.

Thanks!

35
Gameplay Feedback / Things that could make the game more fun
 on: March 11, 2019, 09:24:02 AM 
Please can we have less engineers, especially on Low Blow.

It can turn into a war of attrition sometimes. Maybe have a set amount come out with each section? I appreciate that there might be a different requirement if there's an antag but when it's PVE it's not fun running around the map firefighting for 2/3's of the match.

Miners and Mines. Why do they have so much health? They're annoying to begin with but part of the game, ok, fine. But why do, especially, the mines have so much health? Who enjoys unloading full clips into mines? I'd wager no one.

If we have to watch three different screens at the end of the game (Cortez, rewards and XP) can we just condense them down into one? Or if we have to keep at the same amount can we at least have some stats in there? e.g.

Most damage done
Most Taken
Most Kills base
Most kills Elite
Most Assists
Most Aleph gained
Most lost
Most put into reactors etc.

If you want to throw some rewards to the winners - 50-100 Gold or factions that would probably go down very well.

Stats on weapons would be nice too. Maybe with faction rewards on hitting XXX kills?

I know the weapons have bounty and affiliation already but having them as other rewards for completion, like the EXP boost, would make a nice change and give people a bit of variation.

Being able to chose the time the rewards refresh would be useful. I'm in Thailand so the timing isn't great (for me). Not a major thing admittedly.

Cheers!

36
Suggestions / Re: XP Boost Usage
 on: March 08, 2019, 05:20:51 AM 
Hi Karen,

You're a star. Thank you very much!

37
Yeah I know, but it could be one. There's no reason I can see as to why it has to be two?

This wouldn't make a difference to Antag mains - they're still going to level up in the same way and jolly good for them - but would help those who have to antag but don't want to in order to keep the aequilibrium percentage increase. But more importantly, these people would get to play the game the way they want to play it. I'd rather spend that extra 30 minutes (say, 15 wait and 15 playing) enjoying my gaming time.

As for the booster, yup you're right but as you can't choose which games you want to use them against (if this were the case I could only use them on Antag matches and we probably wouldn't be discussing this) but they're used sequentially so you only really get one level, maybe 1.5 levels worth out of them.

38
Suggestions / Re: XP Boost Usage
 on: March 07, 2019, 07:41:08 AM 
Having just played a game with a disconnect, a lvl 6 who didn't move and an antag I would have liked the opportunity to choose if I wanted to waste the boost rather than being forced to waste it.

39
Suggestions / XP Boost Usage
 on: March 07, 2019, 07:03:53 AM 
Hello,

Can we please implement a system whereby we choose which matches we want the 1.5/2x XP boosts to apply to? Rather than it just being the next four.

I could be missing it but I don't think it's an option?

40
Gameplay Feedback / Re: Blocking People Doesn't Work?
 on: March 06, 2019, 03:50:28 AM 
Ah, so it's not really 'blocking' as such. It's more like a semi-mute.

Unfortunately it also means I'll have to play with that arsehole again.

41
Gameplay Feedback / Re: Blocking People Doesn't Work?
 on: March 06, 2019, 02:23:50 AM 
Also:

Platform: PS4 - NA
MMR: 53

42
Hi,

Can you please tell me the reasoning behind the requirement for 1800+ EXP in order to level up as antag? It seems arbitrary and forces people who want to just play raiders to play more games as antag unnecessarily.

Can we drop this down to 1000 EXP? This way we can help our guilds with the aequelibrum boost without being forced to antag in multiple games thus reducing the fun we're having with the game.

Please.

Please.

43
Gameplay Feedback / Blocking People Doesn't Work?
 on: March 06, 2019, 02:01:46 AM 
Hello,

I blocked someone on the game yesterday and today they are in my game? I have the option to unblock them too.

What does blocking actually mean/do?

44
Suggestions / Re: The excessive price of the game
 on: March 05, 2019, 08:56:21 AM 
I think we also have to remember that this is a free to play game and the grind is there (to a degree) to encourage you to plonk down some cash for Mercury Points and convert that into gold.

It's the same economic model that most F2P games use one way or another.

I do get where you're coming from with the conversion for MP to gold though, that's a bit onerous yet ties into my point above.

45
Gameplay Feedback / Re: flashy visual effects
 on: March 05, 2019, 07:52:05 AM 
Fully agree with all of this. Especially MOM. It is really intense and I can't figure out where I am half the time so it's off the menu for me.

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