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Messages - MSE_TENKA

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61
Thanks for the report, we are going to investigate it!

62
Spacelords’ Advice / Re: advanced stats
 on: October 22, 2019, 04:07:07 PM 
Hi! This is a new feature that will change how we craft weapons and will be available with the Epic Forge Update.

63
Bug report & Technical Support / Re: Sööma's shield capacity?
 on: October 21, 2019, 05:04:25 PM 
Thanks for the report, we are going to investigate it!

64
Ship's Log / New "Algia Initiated" Skin for Sööma
 on: October 18, 2019, 12:19:49 PM 
It's already available on Spacelords!



The "Bitter Pilgrimage" is one of the most extreme initiation rituals known in the Algia Creed. The follower who faces it must survive for 687 days in the Martian desert of Lockyer. Hunger, thirst and sand storms harden their body against pain. Loneliness and helplessness harden their spirit against discouragement. If the follower survives without going mad, they are considered worthy of belonging to the inner circle of the Creed, where their true Algia training begins.

Watch the trailer here: https://youtu.be/hoSix4gDwM8

65
Hi! This look like a recconection loop. Yesterday we cleaned some phantom matches. Do it still happens to you?

66
Ship's Log / Today behind the Broken Planet… the Cortez brothers
 on: October 11, 2019, 06:05:43 PM 
The Cortez Brothers are well known as the Raiders’ mates, helping them out all around the Broken Planet.

Today we are going to talk about why they matter and why we love them so much.

As the Continuous Version Verification System generates a validated build of the game, Cortez Brothers put their development hat on, and start playing.  Mission after mission, level after level, Huey, Lewie and Dewie verify everything works fine.



This allows the Quality Assurance team to focus on the creative part of the testing leaving repetitive tests to automation.

Every day +3k games are played by the Cortez, improving the stability of the patches by finding all kind of crashes and bugs early.



Generated data is stored and analysed by the development team which can, for example, allow to reproduce AI errors, detected in the automated games, in order to identify and fix them before a new patch goes live.

See you on the Broken Planet!

Javier Lucas Gómez

AI Programmer and Automation Lead

-

Would you like to know more about the development of Spacelords? Would you like to know about a special topic? Let us know and we will bring to you more articles like that!

67
Ship's Log / Loadouts Bug - A crash has been detected.
 on: October 04, 2019, 07:45:37 PM 
Some players are experiencing crashes when they try to configure their raiders in the Loadout Menu. We are aware of the issue and we are working on a fix.

We're sorry for the inconvenience.

68
Gameplay Feedback / Re: Hive Nerf
 on: October 03, 2019, 12:45:08 PM 
Hi everyone!

We know that this is a hot topic right now, so we want to speak about this decission on our next streaming this friday at 5 PM CEST!

You can watch it here: https://www.twitch.tv/spacelordsthegame


69
Ship's Log / Re: Main Menu Bug
 on: October 02, 2019, 11:17:59 AM 
Hi! This should be fixed right now, do it still happening to you?

70


Deep-space voyagers know that if they ever listen to the music of the Requiem, they will never see another dawn. For days now, the wind has been carrying a mournful tune and the Raiders' weapons have taken on a strange glow... The Requiem, the dark ship of Captain Salazar, is approaching the Broken Planet!

New weapons skins will be available as monthly rewards in adventure mode.
- One new weapon skin for each of the characters.
- New melee weapon, a combat hammer, available only during the "Requiem" sighting.
- Exclusive character packs.

This content will only be available during the event.

71
Ship's Log / Main Menu Bug
 on: October 01, 2019, 01:10:33 PM 
 Hi Raiders!

We've noticed a bug yesterday that's effecting some players and causing their game to crash in the Main Menu,  we are working hard on it to fix it as soon as posible.

Sorry for the inconvenience.

72
Bug report & Technical Support / Re: Heavy Metal Bug?
 on: October 01, 2019, 11:41:50 AM 
Hi!

This is a known bug,  we are working on a fix.

Sorry for the inconvenience.

73
Bug report & Technical Support / Re: Bug on main screen
 on: October 01, 2019, 11:35:29 AM 
Hi!

We are aware of this bug and we are working on a fix.

Sorry for the inconvenience.

74
Bug report & Technical Support / Re: Unable to play the game
 on: October 01, 2019, 11:34:57 AM 
Hi!

We've noticed this bug yesterday, we are working hard on it to fix it ASAP. Sorry for the inconvenience.

See you in the Broken Planet very soon!

75
Ship's Log / Heavy Metal! Spacelords New Update
 on: September 30, 2019, 04:51:56 PM 


Watch the new trailer: https://www.youtube.com/watch?v=2RJtiPlzB5Y

MercurySteam launch today ‘Heavy Metal’, the new game update for its Free to Play 4v1 shooter Spacelords, available for PlayStation 4, Xbox One, Windows 10 and PC Steam. This much awaited update is designed to increase the weapon customization options for all players.

The new Forge System allows players to build up to five different versions of the same weapon with parts obtained during matches. This new system allows much more freedom for the players to build a weapon that suits their playing style. The classic Spacelords’ Blueprints will remain as special prizes, having become more powerful to reflect their new high-ranking status.

But the Heavy Metal update introduces another important change: the Talent System. This new Talent tree will further emphasize the player’s control over the way his character plays. The new update will also introduce new and exciting gameplay options, like the ability to throw Aleph blasts to your enemies.

“The ‘Heavy Metal’ update is all about giving players more power and flexibility,” commented Enric Álvarez, Game Director. “With the plethora of new opportunities offered by the revamped Forge System and the new Talent tree, no two players will ever field the same Spacelord again.”

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