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Messages - immortanjoe

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16
Bug report & Technical Support / [PS4] Game froze on...
 on: August 21, 2019, 11:42:19 AM 
Realized how these kinds of posts could become repetitive. I'll just list maps if I have freezes on them here, and mark the newest ones with an asterisk starting with:

'Double Agent' -forgot to screenshot as I was in a hurry to get back to the match. I was playing red death Harec, Aura Mortis, second phase against Schneider's mech, in the process of reloading I think. Ping was normal, the rest of the gameplay was normal as well. We were getting swarmed by elites, but not sure if that affected anything.

17
Gameplay Feedback / Re: Lost 8 MMR in 2 hours Solo Queuing
 on: August 18, 2019, 11:27:44 PM 
Rewards used to reset up to every 8 hours based on your level, but that changed with the Prizes Galore update, so they don't reset anymore.

Not sure how that increased the prizes, it sure doesn't feel like it.

This is likely why I was hearing people complain about Prizes Galore then. Love the fact that gold and faction points are more plentiful, but the XP cap is the crux of the problem for some players.

18
Gameplay Feedback / Spacelords Forced Host Migrations
 on: August 17, 2019, 10:06:58 AM 
Here is the link to the video. Skip to 8:17 for the most relevant part.

https://youtu.be/Skva0Y1kXeY

For context:

I had already reported an almost identical situation to this one back in November of 2018, and this problem is still ongoing. Were the exploit itself dealt with between then and now, I would not be posting. Also, this post is not a report, just feedback.

This community SHOULD acknowledge that forced host migrations are happening or push for change in this matter. I have dropped no names here, just to be clear, and I implore MSE to really do something comprehensive as it will determine if I stay with Spacelords or leave. Also...

I want to know: why has the host migration exploit not been fixed? Why not just renew the ANTAG's timer upon reconnect, rather than let it run out? Can't speak for others, but on the Raider end of things I could accept this if a team member disconnects. Some games you HAVE to lose, just like I had to take the L today.

Here is the link to the video of the first host migration incident I recorded.

https://youtu.be/bf84T8D4lWI

19
Gameplay Feedback / Re: Lost 8 MMR in 2 hours Solo Queuing
 on: August 16, 2019, 07:36:40 PM 
..... pot resets once each 24 hours. it dont depend on level or MMR

Oh, well you could be right. I heard from other players that once your MMR is high enough it resets every 8 hours instead. I thought this was one of the rewards for higher MMR and if it is not, I'm not sure why the description of MMR says you can earn greater rewards in the first place.

20
Gameplay Feedback / Lost 8 MMR in 2 hours Solo Queuing
 on: August 16, 2019, 02:55:29 PM 
My goal was to get high enough MMR so that my accumulated pot would cycle sooner more than once every 24 hours, however...

Within one solo play session I went from 41 MMR to 33. The previous day I was 45. I was confident in my abilities and truly believed I could raise it from 41 back to 45 and so on solo. Playing with a group of high level friends would have been best, but who has the luxury of having an experienced 4 stack when they want it?

Anyway, during this play session I was a tier 2 almost tier 1, and kept getting matchmade with tier 5 and 6 players and unranked players (which is not inherently bad), but the enemies were hitting VERY hard like we were supposed to all be MAX level. Grunts took about five melee strikes on some of these missions. Elites took more. Missions that were problematic were:

'A Low Blow' - The timer ran out on the teleportation gate while I was dealing with the mobs of enemies. It was definitely my mistake not to check it sooner, but I thought they were trolling and actually would destroy it in time. Once I started applying real damage, it was too late.

'In Media Res'- We had to surrender because my teammates weren't able to handle the grunts or elites. Wouldn't bother touching the decoder, but that's normal. I could not give commands and am not sure why I wasn't the leader as the highest level.

'A Fistful of Sand'- The grunts were hurting and staggering everyone so badly that no one could complete the animation of giving the protector aleph even when we had it. The enemies seemed to swarm this level harder than anything else.

'In Shock'- My teammates were rookies and playing HIVE, Alicia, and Lycus. You already KNOW they couldn't do anything with the tentacles as those short range characters and brought every Kuzmann electricity beam my way like I was a lightning rod, but I was Harec and carried so we actually won.

Last thing I did was an Antag match on A Low Blow that I regret. Valeria on the raiders team made movement impossible for me even playing as Hans. He is my strongest Antagonist. At a lower MMR I had hoped I would have success with proper effort, but in hindsight I can see I stood no chance.

You should make it so level determines how quickly the pot resets, not MMR.

21
Spacelords’ Advice / Re: Tips for A Breath of Hope as an Antag?
 on: August 15, 2019, 06:10:08 AM 
Kuzzman + Lightbolgen worked to get the 10, but wasn't easy; play as normal antag (some CQC, some shootwork), use your trap on the pillars whenever you can and shoot-cover to infect all of them if they activate the pillars. You should always stay on the upper platform so you can have some advantage, and be agressive, but don't overextend yourself.

Sphere part: You have to be very agressive with your arcs and always infect two raiders at least, so you make them stay away and be less conscious about the spheres and more about you. Your trap here can be used in the corner with the snipers, but you shouldn't rely too much on it.

With this a a bit of luck you can overkill the sudden death, or the first phase without Aleph.

Cards were... Don't remember the name. The one that gives you healthpoints as a passive and the one that recharges your trap 300% faster while in cover.

Don't have lightbolgen yet for Kuzzman, but I play him so the experience should take over once I have that weapon.

I never tried staying on the top platform. Good idea.

Something that recharges your trap 300% faster?! I need this right away, that would be a top tier build for him and encourage me to Antag as him more often.

Thanks for the tips.

22
Spacelords’ Advice / Re: Tips for A Breath of Hope as an Antag?
 on: August 15, 2019, 06:04:25 AM 
Oh that's interesting that you said Shae works fine. I have the Focus KAA7 at forge level 7 so I could probably do good damage if i get a good angle. As far as Konstantin is concerned, the cards I have equipped for him now improve melee damage and give his sphere a forward impulse. What is your loadout for him if I might ask?
with shae i only used sadhu, especially as antag.
for konst, i was talking in general, but i think i never tried it on this particular map and the impulse sphere would be almost useless there imo.
with him i use or the reduce recast time or the increased pushback effect, associated with increased armor.

Yeah thanks, reducing the cast time of the sphere would be GREAT. The more time that passes, the more I see the foward impulse card doesn't do what I want it to. It goes left and right for no reason when I intend it to go forward! lol

23
Spacelords’ Advice / Re: Tips for A Breath of Hope as an Antag?
 on: August 15, 2019, 06:00:55 AM 
>b) it feels like it is hard to keep track of everything going on, even with glowing stress signatures and wearing a headset to listen for sound cues. During a melee with one character, the others sneak up far too easy.


I know it's hard, but as you wrote above, you know what is wrong already. Then, try to look around sometimes. You can check raiders' positions before spawn. Attack one overextending, and run before surrounded.

Yeah it could be that I'm either going after the wrong Raider first or my spawning is flawed so I'll try to put more effort into making good choices there. Thanks

24
Suggestions / Re: Turn off narrator voice only
 on: August 14, 2019, 12:18:07 PM 
I agree that we should have the option of muting Uras Beherit totally.

Someone named Gamer suggested this on the Discord and was downvoted more than upvoted so I tried to back him up there to show that some people DO want this. Then the mod said my post wasn't ADDING a new suggestion, so they immediately deleted it and I had to post in the general chat where I could not gain any traction of course because of how fast the chat moves. I hope this post does something, because it is one of the most annoying things in the game.

25
Spacelords’ Advice / Re: Tips for A Breath of Hope as an Antag?
 on: August 14, 2019, 03:06:01 AM 
Oh that's interesting that you said Shae works fine. I have the Focus KAA7 at forge level 7 so I could probably do good damage if i get a good angle. As far as Konstantin is concerned, the cards I have equipped for him now improve melee damage and give his sphere a forward impulse. What is your loadout for him if I might ask?

26
Spacelords’ Advice / Tips for A Breath of Hope as an Antag?
 on: August 13, 2019, 01:09:16 AM 
I like this level fine as a Raider, but struggled on it as an Antag trying several character and card combinations.  Anyone else?

Snipers like Shae and Harec definitely didn't feel right. I fudged it up with Konstantin, Hans, Alicia, and Doldren too on the melee end. It's been a minute since I did Lycus. Might go back to him. Here's a short outline of issues that might be correlated to the level itself.

1. Number or length of walls
a) Not being able to line up a shot, especially if you need to charge it or spin up a minigun-type weapon
b) it feels like it is hard to keep track of everything going on, even with glowing stress signatures and wearing a headset to listen for sound cues. During a melee with one character, the others sneak up far too easy.
c) the camera is sometimes forced into unfavorable positions because of the walls.

2) Antagonist controlled AI
Currently, spawned AI don't really group up on a single target at the same time even if you order 3 of them to attack one person. They go one by one to their deaths. This is typical with all maps, but it seems exacerbated in A Breath of Hope.

3) Looters
There are looters everywhere that give the Raiders 5 free Aleph to complete an objective or use on you, the Antag. The AI doesn't defend looters effectively, therefore you're likely to encounter a Raider with aleph on them when you have none.

4) Small window of opportunity
In the second part, the Raiders kill the floating orbs before I can run their lives down. This probably stems from them having too many lives carried over from part one though.

For those that are higher level, more skilled, efficient or thoughtful in their approach, I invite them to shed some light on how to deal with the Raiders on this map. Anything constructive helps :)

27
Suggestions / Re: An idea to make weapon progress feel better
 on: August 12, 2019, 11:58:24 PM 
This sounds like a pretty good suggestion.

Normally, a player waits until their forge skill is high enough to justify the use of blueprint and 25k gold, and weapons at lower forge levels remain underwhelming in meantime.

Having a way of upgrading little by little would ease the feeling of "grindiness".

28
Bug report & Technical Support / Re: I don´t get XP
 on: August 10, 2019, 09:13:09 AM 
Maximum daily XP gain is no longer capped when you reach Tier 5.

What?! I didn't know that. Why would you guys cap the XP for new players? They need those experience points to get forge levels and passive bonuses as fast as possible, since they have to fight rubber band AI and surprise Antagonists.

What the hell, man?

I felt that.

29
Thanks for the report, we are going to investigate it. If you post this screenshots will be very userful!

Sure. Here is the link (hope it works for you).
https://imgur.com/a/dLqLwbR

30
Suggestions / Re: Bring back a dead post. Kiera!
 on: August 10, 2019, 08:36:18 AM 
It would be neat if she had a shotgun. That way she could ambush people either trying to enter or exit the portal without having to take as much time lining up a shot. Traps are a great idea.

I thought about giving her a shotgun but as a local raider I feel she would be too easy to kill if she had to get too close

Ah, now that you mention it, her being a Local would definitely be a problem without proper resistances from leveling. What about a rapid fire pistol that works close to medium range? It could have curving bullets if the damage output wasn't super crazy. StanLeeCubeBrick showed understandable concern for it being a pain to play against, but maybe it could work if it was with a small caliber weapon, possibly with smaller magazines too.

Going long range only is no bother either. Like you said, it's part of her backstory. No matter how she gets her kills, Rift Walker sounds like a badass title.

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