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Messages - Ac3_f4ce

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46
Gameplay Feedback / Re: Disconnecting and other problems
 on: October 26, 2018, 04:45:12 PM 
Lets hope MSE addresses the communication issue. If we can clearly communicate with other players especially rookies the game would go a lot smoother. Mentor matches wouldn't be as frustrating and we could warn rookies DO NOT PUNCH KUZZMAN! lol

47
Gameplay Feedback / Re: Disconnecting and other problems
 on: October 26, 2018, 01:01:48 AM 
Regarding MMR. The game gets hella hard right around 30%. And in the current state of the game having a higher MMR is not beneficial to you in anyway. Rewards do not increase with higher MMR. A higher MMR cntributes to your overall score. Example: if you play In Shock with an MMR of 21% and get a score of 8.8,  its no different than playing In Shock with a 30% MMR and getting an 8.8.

We are hopeful that MSE (the devs)  will address this problem in the near future.

48
I like Cortez but not enough as a playable character. Plus i think Valeria layed it into him. Cut the guy some slack.

49
Ship's Log / Re: Spacelords Update 11.2 Patch Notes
 on: October 25, 2018, 06:39:02 PM 
*Ignoring comments, looking in awe at picture*

50
Suggestions / Raider vs Antagonist scoring change.
 on: October 25, 2018, 05:36:39 PM 
So at the end of a match when overall performance is weighed, they judge a raider on time, how many lives used, and player MMR ( and sometimes extractions). When you face an antagonist it gives you there MMR. Could you switch some stuff up and\or add?

 I think raiders should be scored based on who has the higher MMR (Raider MMR vs Antagonist MMR). Also Antags get scored based on time delay and how many raiders killed. Could raiders get extra points for how many times they kill the antagonist? Good team work is essential when an antag is on the board and should be rewarded.

51
Suggestions / Re: Spacelords identity update wishlist
 on: October 25, 2018, 04:16:06 PM 
On one of Harecs Skins he has skulls hanging from his belt, change one skull into a "mighty mouse" plush toy. Harec was wondering if he could enlist his services.


52
Spacelords Universe / Re: Raiders Throwing Games (Antagonist Pov)
 on: October 24, 2018, 08:48:10 PM 
i think We've been on the same page for awhile now actually haha. I am also for Antags not on Mentor missions. Rookie players should get a feel for the game b4 fighting other players.

Idk if you read my other threads but I mentioned Mentor matches should be toggled. But maybe i wasn't clear with my explanation on how it works. I feel that mentor and Antag should be the 2 sides of the game. You can toggle between Antag and Mentor. If you select mentor, you will que up with rookies, and no Antags will be on your missions but if you don't want to mentor select Antag. In which you will no longer que up for mentor matches but you may or may not encounter Antags on your missions.

Now with the mentor matches, enemies will have to get a slight boost to stats to compensate for the higher level players but only enough to really challenge the rookie players.

53
Spacelords’ Advice / Re: Ayana Kwena
 on: October 24, 2018, 08:07:26 PM 
I havent played with Ayana Kwena. But in my opinion a lot of antag cards seem to work better with raiders and raider cards seem to function better on Antags

54
Spacelords Universe / Re: Raiders Throwing Games (Antagonist Pov)
 on: October 24, 2018, 08:04:46 PM 
I play as an Antag because iits fun. I like playing against other players. I like being an antag and I like fighting Antags.

Now here's my question. If Antagonist missions rewarded more gold, faction, and XP would you be ok with Antagonist missions? This applies to both roles.

55
Spacelords Universe / Re: Raiders Throwing Games (Antagonist Pov)
 on: October 24, 2018, 05:19:57 PM 
Its "GIT GUD" @Hiero_Glyph. And I havent said that because im trying to show respect.  If I were trying to belittle or show you no regard then yea i would say "GIT GUD".

I like the analogy as well, but let think of it another. Lets say Spacelords is the road and the speed limit is 20mph. The guy going 20mph hes ok. For some 20 mph isnt good enough they want to go faster  20 is too slow. And now their stuck behind the getting frustrated because he is going too slow. Theyre inherently going against the grain by trying to go faster. And then it gets to a point where the start to honk and swerve behind the guy until they eventually try to blow past him. Thus creating a very extreme and stressful situation for not only them, for the driver just minding his own business and other innocent bystanders.

56
Spacelords Universe / Re: Shamash and the Locals Enemy Faction?
 on: October 24, 2018, 04:19:15 PM 
I'm already scared of the idea. I can barely handle one Doldren Antag you expect me to handle a battalion. Jesus Christ. Although Shamash is from an era 15k years ago the locals may have evolved to be have no aleph signature. And also the locals used to be a warrior race, (look at the size of Shamash) they could be hulking brutes. There s a lot to say the Locals of present day are vastly different from the locals from 15k years ago.

57
Spacelords Universe / Re: Raiders Throwing Games (Antagonist Pov)
 on: October 24, 2018, 04:11:12 PM 
We are not ruining anything, we are just playing the game as it was intended. MSE made this game.  Not us. Do you understand? This was never a just PVE game. If players are coming into this game expecting to only play PVE they are mistaken. That's on them not MSE.

58
Gameplay Feedback / Re: Mentor Matches and Antagonists...
 on: October 24, 2018, 06:54:53 AM 
It's not ike it's unheard of. Pvp games alienate PVE players all the time this. This is neither a PVP Or PVE game. Plain and simple. There s a demographic for this kind of game. I'm sure of it.

Why can't you accept that this is the game? I'm sure MSE is working on the unfairness. Hopefully they can bring balance between the raidesr Antags and AI.

To be honest regardless of what they do I'm going to play this game. I just prefer the game the way it is and I'm hoping they can perfect it.

59
Gameplay Feedback / Re: Mentor Matches and Antagonists...
 on: October 24, 2018, 05:34:32 AM 
Simple answer @whitebleidd this is not a PVP game, it's a PVEVP model game.  The PVE comes with PVP. I've said this so many times already.

Everyone who comes In expecting a wonderful PVE only experience needs to pay attention this is what this game is. It is a balance of both. This is the game. It's not forced if this is the game. You came into the game knowing about Antagonist system.

Plus it's not like there are Antagonist on every mission. I would say 70 to 30. 30% being missions with Antags. You can get a good streak of missions with no Antag.



60
Spacelords Universe / Re: Raiders Throwing Games (Antagonist Pov)
 on: October 24, 2018, 04:59:27 AM 
@Tekato Sure yea you can say it's toxic but it's nowhere near toxic as Rage quitting which actually makes the game unplayable.


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