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Messages - Ac3_f4ce

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16
Apology accepted. I know text can be dead at times and can be read in numerous ways.
Imagine though if this was physically a room filled with people. Everyone would have their hands around someone else neck. haha

17
@Drow. I haven't told anyone to be silent because they have different ideas for this game (as far as i can remember). I am trying to sway people to my side.  I also haven't shown anyone any disrespect by immediately dismissing what they say.

Tekato doesn't even play this game anymore, but I still listen to what he says. He was part of the player base. If you took my message to Tekato as dismissive, it wasnt. His idea to fix the PVP isn't a bad idea but i am skeptical. Honestly it have to be implemented for me to give and educated opinion on it. As well as point out that he may not be the targeted audience so maybe he could compromise on certain aspects of this game.

I am trying to get people to accept the game for what it is and work together to make the PVP better so that even PVE players could enjoy it. That meaning all players will continue to be part of Antag missions but they are still having fun.

18
@Tekato: I am not a Veteran. I did not play this game back when it was called "Raiders of the Broken Planet". If i am correct this game has already been out for more than year and has only recently converted and renamed Spacelords. I only started playing this game back in September. That being said I am level 120 and i started at the beginning just like everyone else.

Your proposed fix sounds like it could work. Its basically Crucible in Destiny where levels are eliminated so the playing field is evened out. Then you have Iron Banner where levels count. I'm not against that but I'm not entirely for it. No one wants to max out there weapons for it to be nerfed because its PVP. I want to see that damage, I want to feel good when i shoot my weapon.

When it comes to the Antagonist system, I think its been made clear by MSE they are sticking to their guns and keeping the system the way it is. Its not MSE's fault that PVE players are unhappy with this game. MSE never advertised this game was a PVE title its is a 4 v 1 pvp game. It says it right there on the homepage. They havent tried to sell you on anything else. You are not unhappy with the state of the game, you are unhappy with the game itself. You came into a game where you yourself wasnt the target audience.




19
Ship's Log / Re: Road to SpaceGuilds #3
 on: November 29, 2018, 07:22:42 PM 
I didnt want Cortez as a playable Character, I liked him as the pilot. This is genius! You put him on the board but kept him as an NPC. Good job MSE!

Also 3 things.

1. Who doesn't want to win matches when an Antag quits? There nothing more satisfying than  going on a rare bp mission, an anatag jumping in, then winning said match only 5 mins in and getting your rare BP because you obliterated the Antag. (that was a mouthful)

2. I too, do not care for the "Raid-ar". It only really benefits Raiders.

3. How is this not a worthwhile addition to the game? This addresses one of the most devastating problems in this game. Rage-quitting/disconnects. If Cortez is as strong as the they say this will encourage players to play through mentor matches and Antag missions where players are known for rage quitting/disconnecting. This Feature can greatly improve the player moral across the board, and make the game more enjoyable for new players.

20
Oy vey. I understand peoples frustrations with the Antagonist system it can be broken at times. But please tell me how is it other players have such a hard time dealing with an Antag and i dont? How is it my games are so different from theirs that they would call for the Antagonist system to be removed or made optional? But before you answer let me give you a little insight on how i play the game.

When i jump on Spacelords I check to see what Bps are available and which ones have very high gold and faction rewards.  I play as a raider when try to obtain my daily rewards and when completed ill switch up and play as an Antag for a few games. I run in to my fair share antags. I win some i lose some, but i have a good time. I get that some of the player base doesnt like PVP but its not like they arent skilled players. So what reason could you give me other than "you dont like PVP" to get rid of the Antagonist system.

Further more Every person that dislikes both the Antgonist system and mentor matches only wishes to  get rid of it by making it possible to opt out of both. Yet they never offer up any solutions to try and fix the current system. Half these problems could be solved with a solid form of communication between players. The prompt system doesnt work. If players (both vet and rookie) could communicate more clearly, coordinating against antags and teaching rookies would be so much easier.

21
Suggestions / Re: Plot and Character Design
 on: November 28, 2018, 05:03:17 PM 
Where is this clip from?

22
Gameplay Feedback / Re: Disgusting
 on: November 28, 2018, 01:41:56 AM 
I feel i need to clarify as well. I dont run at the sign of an Antag. Ill surrender if the Antag is completely destroying us with a cheap as trick like Valeria with whip. 

And to Clarify further, Valeria's whip only works on certain boards. If she can get you on a straight away or a choke point she is going to destroy you. Just to name a few. (No reservations, In Medias Res, Low Blow). If the area is small enough she can spam you from safety and hit the entire team and not have to move.

Now with that being said this was before the rework with BPs where if you didnt win the match or you lost on the roll for the BP you lost the BP entirely.  Now if you lose the match or even lose the roll its not that big a deal. The BP will remain there and i can just try again. I didnt surrender all that much to begin with now I pretty much run all missions unless half the team leaves then I;ll surrender.

Also, condemning players for rage quitting is one thing but i will stand by any player who proposes surrender and doesn't flat out  leave the match. The surrender button is there for that very reason.  I may not choose to surrender but i appreciate them asking for it and not just leaving us high and dry.

IN the future for players that choose to call for surrender on a mission and get out voted, i will try to stick with them during missions to help them out more.

23
Suggestions / Re: Can we get more card slots
 on: November 27, 2018, 11:23:06 PM 
Thank you sir.

24
Ship's Log / Re: Road to SpaceGuilds #1
 on: November 27, 2018, 11:05:58 PM 
The Raid-ar should disappear when aiming and firing your gun.

25
Suggestions / Re: Can we get more card slots
 on: November 27, 2018, 08:26:21 PM 
May i suggest something? Now this maybe not be a drastic enough change people are looking for but here it goes.

When locking a card, it should be removed and placed in a separate holding area, so you can always shuffle 4 cards. Max cards you can lock is 4.

Both character cards and faction cards should have their own holding area with 4 slots.


26
Suggestions / Re: Plot and Character Design
 on: November 27, 2018, 07:58:13 PM 
#slowclap....You people are wonderful. Its nice when you don't have to step in.

27
Spacelords’ Advice / Re: Antag; self imposed challenges, anyone?
 on: November 27, 2018, 07:42:52 PM 
Getting back on to topic.

I place restrictions on myself when I Antag.

1. When team runs out of Aleph I will go hide some where until the ship refuels. Unless confronted by a raider silly enough to come after me instead of laying low.

2. Find ways to delay Raiders with out killing them. (i.e. pull levers, steal sphere, give energy, etc.)

3. Kill aleph hogs with CQC. Give Aleph to other players for mission objectives.

This last one isnt a restriction.
*If i am killed by a Raider and said Raider taunts or tea bags me, I will then pick on them for the rest of the game. 

28
Ship's Log / Re: Road to SpaceGuilds #1
 on: November 27, 2018, 07:16:19 PM 
 Im gonna call it "Raid-ar" because Raiders will be the ones who will benefit the most from the radar. This will only make the game more difficult for Antagonists.

I dont think the game needed a radar but oh well.

29
Gameplay Feedback / Re: Disgusting
 on: November 27, 2018, 12:30:47 AM 
I ll go to vote surrender but still play. Im not trying to promote the rage quit culture. 

But yea man, I play as an Antag and i know that shit is cheap lol.

30
Gameplay Feedback / Re: Disgusting
 on: November 26, 2018, 11:38:37 PM 
Yea Whip is a pain in the ass to get by. Its not a very fun to go up against. You cant even shoot through the thing and obstructs the view. Valeria can just stand behind it and be fine.

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