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Messages - Ac3_f4ce

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121
Suggestions / New "take down" animations.
 on: October 12, 2018, 08:07:18 AM 
I was thinking you could add custom take down moves unique to each character.  Example: ALICIA has a knee drop for elites what if she select a different move where instead of a knee drop she did a Frankensteiner. Another example: Lycus does that punch take down what if he did a liver blow or an uppercut instead. I think it would be great if we could change up the "take down" moves. 

122
Gameplay Feedback / Re: Age of Antags
 on: October 12, 2018, 12:48:19 AM 
Dude I just had the complete opposite experience on "Enemy within"

I was an Antag and dude the Raiders had nothing to fight. A green meanie didn't show up until  3/4 into the boss battle. But when I'm on there they show up first round.

123
Gameplay Feedback / Re: AI lvl balancing for Antagonist.
 on: October 12, 2018, 12:38:36 AM 
So quick update on this.
Just finished Enemy within mission as an antagonist.

For more than half the boss battle not one of Uras minions was on the map. The raiders had nothing to fight but me.

124
Gameplay Feedback / Re: AI lvl balancing for Antagonist.
 on: October 11, 2018, 11:30:05 PM 
That's what I'm noticing. They really need to fix that. It's absurd.  I hope they can find a better way to make it fair.

125
Gameplay Feedback / AI lvl balancing for Antagonist.
 on: October 11, 2018, 10:05:45 PM 
There is a serious balancing issue for Antogonist players when it comes to npc AI. I play as an antagonist and I get no significant help From npc allies on my side. Not only that but Raiders are metling bosses. But when I play as a raider I plugging clip after clip after clip.

Then there are times where an Antagonist is on my board and the AI is level is a fucking 10/10. And tearing into us and the Antagonist doesn't need to do anything. Except reap the rewards

Please address the AI balance.

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