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Gameplay Feedback / Re: If "Grapple" dont mean: instant death!
on: December 06, 2018, 07:31:23 PM
They got you covered, dude. You're gonna love the Raid-ar.
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Let me quote myself:Quote"The plot is deliberatedly not explicit in many ways...
Someone in the studio once told me Spacelords' lore should feel like entering your dad's basement and finding some old, discontinued comic books. Since some of the books are missing, you're invited to imagine what happened in between them.
The new lore injected in the game should feel more like discovering a new comic book in the series, pushing the story forward, instead of someone validating/rejecting the theories you already created while reading the previous ones."
I guess we could say Hans's business is one of those missing books in the collection.
Super constructive feedback. Guess I'm stuck just telling my teammates " over there by the thingy " when trying to formulate a strategy.
Well It's pretty obvious that the way it is right now the current system isn't beneficial for the new player experience. I understand that you enjoy the way it currently is, but it's not about what you like. It's about what we think would be a positive change that could possibly increase player retention (which the game sorely needs, at least on PC it does). And besides the devs can change their minds whenever they want. In a F2P game like this nothing can be completely set in stone. F2P games need to have the capacity to evolve if they want to survive. As for the whole baby your mentees through out the mission to "increase enjoyment", well I'm not their mother and they don't really learn anything from getting carried and doing nothing.
Can we have a mission about that?
Harec helping Hans in whatever he needs to do.
Better that they play for 4 hours than leave after their first antag stomping. You can harp all you want on "Oh but it's the spirit of the game, blah blah blah..." all you want, but until the incorporate good communication systems (so you can actually sherpa people through missions effectively) in the game, mentor matches with antag are more of a pain than fun.
Exactly I don't agree with Poh at all. Mentor matches aren't even mentor matches because there isn't any chat to communicate and .... actually mentor on. There is literally no way for me to "take care" of them.
They shouldn't be facing people hundreds of levels above them no matter what. Plain and simple. It's not fair to them.
That's certainly something good. But I'd much rather have a practice range. Just thelling me about the mechanics isn't really the best way to get a feel for things. Especially when most weapons and abilities have unique nuances.
With as expensive as in game purchases are, it'd be nice to get a handle on them before being tossed into the fire.
Exactly!! Also if they're not able to be an antag yet, they shouldn't be forced to fight against one. It's totally unfair for them and especially if the antag is in the 100+ range.
@Pothehd, Gold is something hardly any veterans of the game would consider buying. I'm sitting at around 400k gold and recently built the last three or four blueprints I had left to collect that we're worth probably an additional 250-300k putting my recent total in the last few weeks to around 700k. The truth is that people in the 2 or 300's and up have built pretty much everything they need and the gold just accumulates over time.
With that being said, gloating over gold is pretty stupid.
I fought raiders through 4 of Aneska's super moves, and didn't get any kills during them, because they were so weak.
Hurk!
Hubbida hubbida hoo~!