Thanks all for sharing your thoughts. As you already know, Spacelords is a living, ongoing game, and we make adjustments based in the data we receive from hundreds of games -they are not done arbitrarily.
Of course, the data is not infalible. Please, keep adding feedback to this thread. The more data we have that goes beyond the merely numerical, the more informed our future adjustements will be.
Just a quick reminder: the Antagonist will be the start of the 4th milestone of the Spacelords Roadmap: The Aurora Spectres. Its role will be heavily revised once we get there.
Once again, thanks all for your support.
A lot of these comments have been made for a long time outside of this thread. Draco said it is the worst he has ever seen it since a year but I haven't played for a year and I can tell things have not gotten much better even with the daily adjustments that are made to the system.
I played at 50% MMR as Raider and got matched with a bunch of guys at my similar player level. We got an Antagonist which was far far lower level than even our lowest level Raider. This Antagonist was rated as 34% difficulty and the AI became gods. There were so many of them it was absolutely ridiculous.
This was on White Noise; we had swarms of miners, a Nimrod that was de-graving every 20 seconds with a 5 second warning(the Antagonist could not even keep up) and Elites that shrug off a Yama Boom Boom shot to the face. The difference in MMR made the match a joke. The Antagonist got so many kills because..we just had no option but to retreat from the swarms of AI. We did win though. The Nimrod was goin' bonkers near the end and the Antagonist and the AI was getting de-graved like every second, we all just took to running from the de-gravs because they came so fast and without warning. It was unlike any White Noise match I have ever played. It was nonsense.
On the other hand, when I am given an Antagonist that is similarly rated to my own MMR then I see the AI is absolute garbage. Makes it so easy that Antagonists just quit more often than not. They basically never win, I haven't lost to one in awhile because..I can just bum rush them like usual.
Nothing has changed, except for the range of MMRs makes it far more likely for me to run into low MMR Antagonist so I get to see super AI more often cause of all the little baby Antagonists and shit AI more often when I meet an Antagonist at my MMR or higher. And as Draco and Placelord said. There are so many nerfs to Antagonist one begins to wonder if MSE is folding to the constant pressure from the PvE crowd to remove the feature. It certainly looks like that is where things are going.
There is a difference between making it harder for more skilled players and making it negligible if you spawn or not. Currently, and as before, there is really no point in having a high MMR. Now with a 8.0 you get substantial rewards and you can be 30% MMR for that, so Drow is right also. Lowering your MMR is still a very viable strategy towards manipulating the difficulty and there is still little reason not to do so.