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Topics - Tekato

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31
Gameplay Feedback / Seriously
 on: September 29, 2018, 01:25:50 AM 
Do antagonists really need infinite 10 second revives? On top of endless hordes of enemies.. it's a bit ridiculous considering how many characters can 1 shot eventually  they will win since raiders have limited lives.

32
Bug report & Technical Support / Blueprint glitch
 on: September 23, 2018, 07:14:32 PM 
This isn't really a bad glitch but for some reason my common blueprint one time reward hasn't dissapeared after clearing it multiple times and receiving weapons each time. I've been able to farm a lot of weapons thanks to this glitch.

33
Gameplay Feedback / Strange experience?
 on: September 22, 2018, 09:35:46 PM 
Had a match where everyone decided to start killing themselves by jumping off the map. I can understand if there was an antagonist but there wasn't one and I am extremely confused. Why would anyone do this? If it was because of a blueprint and they didnt get to pick their character that would make sense but all 3 players were doing it so I doubt all of them picked the wrong character.

34
Gameplay Feedback / The Painkiller
 on: September 21, 2018, 07:03:25 PM 
Honestly the damage and fire rate are fine for what it's meant to be but the healing is terrible. Only seen it heal for 4 which isn't going to save anyone lol. I feel like it should be increased to at least 15 hp and even that might be too low.

35
Gameplay Feedback / Lycus's Shield
 on: September 20, 2018, 06:32:52 PM 
This ability needs a buff a lot of the council enemies guns just go through the shield and it also doesn't protect from knockbacks and staggers. Feels kinda useless when doing council stages.

36
Gameplay Feedback / Today's experience in spacelords
 on: September 19, 2018, 11:51:22 PM 
Decided to get on a few matches today but 5 mentor matches with antagonist back to back and I'm already drained. I guess I'm done for the day, might get on tomorrow looking forward to the update.

37
Gameplay Feedback / Everyone Relax
 on: September 18, 2018, 07:27:04 PM 
I deleted my previous Thread because it was becoming too toxic and it was a mistake. We all have our reasons to hate/love the antagonist system so lets just try to respect each other's opinions.

38
Gameplay Feedback / PvP time to kill is too quick
 on: September 18, 2018, 06:51:13 AM 
Since you guys probably want to keep this whole antagonist bs I'd like to see some adjustments to the damage players deal to each other. It's pretty bad to be honest many characters are just broken and can down you with 1 shot from full HP and this is without any cards in mind. Just from the top of my head ginebra if she pushes you with her shot into an object its gg, schinider with his laser turret explosion, valeria with her quantum explosions, ayana with her mines/tension cord and many others. I personally wouldn't want to see any of these weapons/characters nerfed in pve but something needs to be done if you want to get rid of some of the pvp cheese going on. Honestly things get pretty ridiculous once you add cards into the mix.

39
Gameplay Feedback / Screw this antagonist bs
 on: September 11, 2018, 12:27:25 AM 
Done with this game, antagonist is just to annoying to deal with. All they do is troll and wait until you're overwhelmed and can't do anything to them. I tried to stick with the game but the very few matches i get with antagonist is just too stressful even when you manage to kill them like 20 times they just keep coming back every few seconds.

40
Suggestions / New tutorial for beginners
 on: September 10, 2018, 06:17:54 PM 
Please add a solo tutorial  mission that properly explains/guides new players on objectives, or how to obtain aleph and ammo. The short tutorial vdeos aren't enough, I often run into mentor matches where they have no idea what's going on, like running around with 5 aleph charges and not using them on the generators/objectives etc. This needs to be addressed as soon as possible.

41
Suggestions / Card system/mission rewards suggestion.
 on: September 08, 2018, 02:26:07 PM 
As much as i enjoy playing missions and having fun with friends I have to say this game's mission rewards are terrible. With only being able to farm for gold and faction points the game becomes boring and stale quick. I would like to suggest a rework that would allow players to receive rewards that are worth the effort.

Let's start with changing how the card system works. We can make faction cards drop from missions from those said factions and no longer requiring to shuffle with points. For example Hades faction cards can only drop from A low blow, in media res or double agent, etc missions. Also since this new system would essentially make faction points worthless you could add in a card upgrade system, where you would be able to spend faction points to upgrade cards and make them stronger. This could open up a lot of features for the future. Though the cards would need to be adjusted so that they don't break the game with insane stats. Also character specific  cards would work the same way except they will drop depending on what character they take on the mission.

Well this is all I can suggest at the moment, I hope the dev team can make use of this post as i feel it can improve this amazing game.

42
Suggestions / Antagonist system
 on: September 08, 2018, 01:53:15 PM 
Please remove it I believe it is killing what's left of the player base and the fact that new players have to deal with this can be frustrating. This is not a fun mechanic I suggest adding a seperate pvp mode for those that really want it.

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