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Messages - LoganMaze

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46
Spacelords Universe / Re: SpaceLords - Road Map (Your thoughts)
 on: October 01, 2018, 03:35:14 AM 
hope they do good on the monetization side, right now in the game there is very little stuff to buy with real money and i just want this game to make money so they can keep making great content.

47
thanks angeles, i am level 100 and didnt know the 11 necessary aleph thing (i tought it was random) and thanks for making guides, this game hits hard on new players so they need all the help they can get.

48
Gameplay Feedback / Re: Valeria's jumping distance
 on: September 28, 2018, 05:53:41 PM 
You just need to run in a straight line until your character starts to run

As stated above, Fifth Council can't move into a Run they are limited to a light jog. But on another note aside from the jump to get that one switch in A Low Blow every other jump can be made by holding down the jump button so they can grab hold of the ledge and pull themselves up, if you dont hold it you just fall and die.
thanks, i didnt know you had to mantain the jump button in order to grab the ledge.

49
Spacelords Universe / Re: Vortex or Wisdom for Lune
 on: September 28, 2018, 05:51:15 PM 
yeah i actually prefer last wish better than wisdom, just build it for crits and it does crazy amount of burst damage.

50
Spacelords Universe / Re: Vortex or Wisdom for Lune
 on: September 28, 2018, 04:44:51 AM 
also would like to add that for wisdom you will have to do headshots in order to do decent damage, and the fire rate is very slow but when there is an antagonist is great since you only need 1 well placed shot to the head of a mob nearby him to take him down.

51
Gameplay Feedback / Re: Unfair advantage of raiders
 on: September 28, 2018, 04:42:17 AM 
Raiders have too much of an advantage winning over the antagonist. I think that you guys should increase the timer from 50 seconds to 2 mins if there is an antagonist in the lobby to kill all the raiders when their lives are at 0.... it is literally impossible to win if there are 4 raiders that are just camping together... also the rewards for antagonists should be better since at the moment it does not even feel worth it to play as an antagonist.
you arent supossed to take them down the first time they run out of aleph for the ship, the second time they run out of it its 60 or 80 seconds i think, wich is enough if you are lucky and got a lot of mobs on your side.

52
Bug report & Technical Support / Re: H.I.V.E blueprint bug?
 on: September 26, 2018, 01:28:29 PM 
really bad luck, raceme was the first weapon i got for hive.

53
got the same problem, when i am antagonist this happens all the time, keep in mind that i am from south America and most of the time i suffer from 400 ping but the thing is, this doesn't happen to me when i am raider with the exact same ping.

54
Spacelords Universe / Re: Stopping Power ( Card )- Konstantin
 on: September 26, 2018, 01:21:35 PM 
i had the same question.

55
Suggestions / Re: UI Suggestions
 on: September 25, 2018, 01:27:59 PM 
would love to be able to see whenever an ally is in danger since i love to play lune and healer kuzmann (this last one not so much since i got lune) , although it could feel like cheating since the only thing you had to do for lune ability is to check teammates.

56
Gameplay Feedback / Re: Nerf Kuzmann on upside down please
 on: September 24, 2018, 11:26:16 AM 
the game and its developers are aware of how much time that mission may take, i remember one time it took us like 30 minutes and we got a 8.0 cause that was considered normal according to the scoreboard at the end of the game, that is nice and shows they are aware of this mission taking longer. What i am trying to say is that they should give you more gold and exp in those missions which are expected to take longer to finish.

57
Gameplay Feedback / Re: Strange experience?
 on: September 23, 2018, 08:02:24 AM 
maybe high ping? this or they just wanted to lower mmr and didnt care about anyone else.

58
Gameplay Feedback / Re: Stubborn on the PvP Issue...
 on: September 22, 2018, 09:46:08 AM 
As long as forced PvP exist then so will instant surrenders, suisiding, feedin and disconnecting. Simple fact, there isn't any way around this. The quicker PvEers get get out of a antag game the quicker they can go back to making rewards again in this already trickling reward system. Antagonists are SO aggrivating and a total waste of time, there is no incentive to engage.

I'm so sorry to tell you wonderfully creative devs, this is not going to change. It just won't.

EDIT: Well no point in sulking about it. There has to be some preventative plan on my part. So I pose a question for those who are antagonists, not a mean one. What missions do you queue for the most? Or better yet, what missions favor antagonists the most? Some of us want to know what to NEVER queue for if we can help it. It would be useful information for many of us.

Edit: So here is what I got so far (DO NOT QUEUE FOR THESE MISSIONS AS A RAIDER IF YOOU WANT TO PROGRESS IN THE GAME!!):

1. Fistful of San: because of the MASSIVE failure of MSE, the antagonists DOESN'T EVEN HAVE TO ENGAGE THE RAIDER!!!! It's a free handout for antags, they just have to kill the fragile fucking old man. They need to give him about 5 times more health. We were kicking the shit out of this Shae and she ignired us and just killed the old man WITH EASE!!! (and I like this missions. Shame the antagonists dictate what missions I can choose. GREAT SYSTEM!!!)

Will update this list as feedback comes in.
i agree that they should buff the old man in fistfull of sand, i actually killed him by mistake with kuzmann, his weapon and ability are made to made to damage multiple enemies, anything i did would harm him. He ended up dying because of aleph explosion upon my death and one of the raiders.

59
Spacelords Universe / Re: What's up with this game?
 on: September 22, 2018, 09:42:57 AM 
one player leaves another player who was matchmakig for the same missio joiis the squad, what is so hard abut that?
why  do they have to do somethig so frustratingly different about that?
warframe, the division every other game I have played has that structure about matchmaking.
you really want us to explain why you are not supposed to leave the game?

60
Gameplay Feedback / Re: New bp system
 on: September 20, 2018, 03:45:28 PM 
You could say that if MSE was communicating far more frequently but it's been a month since Spacelords was rebranded/released and we only get a  post when something has already been decided and seems ready to launch.

Again, to compare to Warframe and Digital Extremes: we get dev streams every 2 weeks, community streams every week, a lot of posts / answers on their forums ...

MSE needs to communicate more and not just to announce stuff, but just to show what they are working on and that they are listening.
i love warframe but you cant expect the same comunication level and update rates, i think warframe is like 2nd or 3rd place for most played free to play on steam, meanwhile spacelord got like 2000 (i actually dont know) players if you combine all platforms, stop comparing every game to warframe.

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