Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LoganMaze

Pages: 1 2 [3] 4 5 ... 7
31
one weapon i wish they would buff is the wisdom for lune, i really like the design of the weapon both visually and its gameplay but the low fire rate feels odd and unfitting for the weapon, right now i feel like the default weapon performs better with a crit build except against antagonist.
of course it shouldnt shoot as fast as her default but i think a little buff to the fire rate you get from the aleph charge could do great things for the weapon.

32
Spacelords Universe / Re: Aneska tease?
 on: October 08, 2018, 03:59:30 PM 
to be fair, schneider was inside a robot wich exploded and he seems to be alive.

33
Spacelords Universe / Re: What is an Aurora Specter?
 on: October 08, 2018, 03:58:14 PM 
damn great writting and analysis you got there, just read your comment on the migel post and i see you try to make connections with gender and age wich is something many people avoid when analysing stuff wich makes it fresh to read.
Sadly i dont much to add since i am still new to the game lore, just wanted to tell you i enjoyed reading this.

34
yeah, i really love the fifth council faction and enjoyed the bits of dialogue but the miners can be a gigantic pain in the ass, hope that wasnt the last of the fifth council tho, since its a machine and it should be able to survive.

35
this was really, like REALLY hard to read, and you keep rotating around people being noobs and not wanting to watch cutscenes, next time try to focus on convincing people and not so much on complaining and comparing to a pve focused game.

36
Suggestions / Re: Repeatable rewards for Solo mode
 on: October 05, 2018, 05:23:37 AM 
karen is right tho, i think instead of focusing on repeatable rewards for solo mode they could focus on making a "hard mode" which you could play daily and is meant to be done by a coordinated team, the difficulty could be independent of the raiders level and, MAYBE, avoid the antagonist factor for this mode since that tends to screw up the difficulty.
what you guys think?

37
Gameplay Feedback / Re: Tolchok is still broken
 on: October 04, 2018, 05:01:32 AM 
how about this, the weapon wont push you when you are rolling/dodging, that way you can jump into cover if you are close to it and you have a mean to avoid being stunlock, what you guys think?

38
Suggestions / Re: Repeatable rewards for Solo mode
 on: October 04, 2018, 12:04:28 AM 
agree, not much i can add other than what you already said, would be nice to have some way to focus on getting gold and another reason to comeback everyday. Right now i have all the weapons blueprint from the characters i use and only come back to the mission where i get very high gold.

39
Spacelords’ Advice / Re: Low Pass Filter and Tsiklon
 on: October 03, 2018, 10:46:38 PM 
thanks for the info, much apreciated.

40
mind over matter, mostly cause of miners.
short fuse, because its the first mission of a campaign, wich means new players might take it and i wouldnt mind but they end up kinda ruining the mission since you need teamwork there.

41
Spacelords Universe / Re: Character prices
 on: October 01, 2018, 11:47:46 PM 
Respect!
You did it a second time.
New raiders cost way too much, player level is bad and matchmaking is a disaster.
On average, you get 2500-3400 gold if it works really well. Without one-time rewards, it's 1500, which is just naughty. Your free2play model is the worst of times.
The game is already dead!
Your own fault! Again !

by the way
None of my 180 PSN friends plays spacelords and the model (Grind, Loot, XP) will scare off the last 100-120 active players!
lmao what a looser, hope you are just a kid cause if not, damn your life must really suck even if you were a kid.

42
Suggestions / Re: Full cross-play between platforms
 on: October 01, 2018, 11:44:57 PM 
Hey all,

As you might have read in several media, yes, we are working towards implementing full cross-platform games. This will be invaluable for us -having a really unified in-game community will help us having more and better games.

You can read the official statement here:
https://wccftech.com/mercurysteam-sie-crossplay-spacelords/

Thanks!
thanks for the answer, really looking forward to it.

43
Gameplay Feedback / Re: Bewitch
 on: October 01, 2018, 03:42:00 AM 
i have fought some shaes and if it helps in any way, the range when they start to see you is something close to the area covered by kuzmann electric field.

44
Gameplay Feedback / Re: Seriously
 on: October 01, 2018, 03:39:58 AM 
don't worry too much about the horde of enemies, the game weakens them all in order to balance the game whenever there is an antagonist.

45
Gameplay Feedback / Re: Unfair advantage of raiders
 on: October 01, 2018, 03:38:39 AM 
dont worry man, being an antagonist can be frustating sometimes and you dont get as much reward as raiders no matter what you do, good luck in your games!

Pages: 1 2 [3] 4 5 ... 7