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Messages - MSE_Ojuel

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16
Ship's Log / Re: Useful info for WEAPON CRAFTING
 on: September 19, 2019, 03:37:17 PM 
WEAPON CRAFTING PRICE LIST

HAREC
- VINDICTA ANIMA: 1   2   2   
- AURA MORTIS: 1   2   1   2
- IGNIS FUGIT: 2   3   1   2   3   1
- FEROX IMPETUS: 1   1   2   2
- EASTER EGG: 2   2   1   3   1

ALICIA
- NOVERA CC1-1212: 1   2   1   2
- VINC "EAGER" 23-1: 1   2   2   1
- SMOKING DAISY: 2   2   3   1   3   1
- ROCK&ROLL: 2   1   2   1   2   3   1
- THE PAINKILLER: 1   1   1   1   2

KONSTANTIN
- O.SMERCH S6: 1   2   2   1
- O.HSTORM BV: 1   2   2   1
- HORNET HH3: 2   2   3   1   1   2   1
- O.TSIKLON UV9: 2   2   2   2   3   1
- O.TOLCHOK E10: 1   1   3   1

LYCUS DION
- DOLORES: 1   2   2   1
- SHIT HAPPENS: 2   2   2   1   3   1   1
- SPINNING COIN: 1   2   1   1   1
- PEPPER POT: 1   1   2   2
- KARMA: 2   1   3   1   3   1   1

17
Ship's Log / Re: Useful info for WEAPON CRAFTING
 on: September 19, 2019, 03:10:14 PM 
WEAPON PARTS CASES
Weapon Parts Cases can be earned both as daily and monthly rewards. When it comes to daily rewards, weapon parts one didn't get to win during a match get sent to the accumulated pot for the next day.

STANDARD CASES
 - High chance of containing weapon parts with Low and Low/Average rarity.
 - Very small chance of contain weapon parts with Average/High rarity.
 - STANDARD SMALL CASE :
    - 1 Receiver ()
 - STANDARD MEDIUM CASE :
    - 1 Frame ()
    - 1 Receiver ()
    - 1 Magazine ()
 - STANDARD LARGE CASE :
    - 1 Frame ()
    - 3 Receivers ()
    - 2 Magazines ()


SUPERIOR CASES
 - Equal chance of containing weapon parts with Low, Low/Average and Average rarity weapon parts.
 - Small chance of contain weapon parts with Average/High rarity.
 - SUPERIOR SMALL CASE :
    - 1 Receiver ()
 - SUPERIOR MEDIUM CASE :
    - 1 Frame ()
    - 2 Receivers ()
    - 1 Magazine ()
 - SUPERIOR LARGE CASE :
    - 1 Frame ()
    - 3 Receivers ()
    - 2 Magazine ()

DELUXE CASES
 - High chance of containing weapon parts with Average and Average/High rarity.
 - These are the only cases which can contain the prized, high-rarity Imbued Receivers.
 - DELUXE SMALL CASE :
    - 1 Receiver ()
    - 1 Magazine ()
 - DELUXE MEDIUM CASE :
    - 1 Frame ()
    - 2 Receivers ()
    - 1 Magazine ()
 - DELUXE LARGE CASE :
    - 1 Frame ()
    - 3 Receivers ()
    - 2 Magazines ()


CASES DISTRIBUTION PER TIER
Whe it comes to daily rewards, 3 cases will be distributed among the first four daily matches. Each one of the cases will feature a different size (one large, one medium and one small).
 - Non-tier players (lvl 1-4): 100% Standard cases
 - Tier 6 players: 50% Standard and 50% Superior cases
 - Tier 5 players: 100% Superior cases
 - Tier 4 players: 75% Superior and 25% Deluxe cases
 - Tier 3 players: 50% Superior and 50% Deluxe cases
 - Tier 2 players: 25% Superior and 75% Deluxe cases
 - Tier 1 players: 100% Deluxe cases

18
Ship's Log / Useful info for WEAPON CRAFTING
 on: September 19, 2019, 10:59:17 AM 
Quote from: Hernan Ojuel & Javi Vela from the Spacelords Design Department
Hi everyone! We, at the Spacelords Design Team gathered the weapon parts cost for every weapon in the game so that you guys are totally ready for the Heavy Metal update release! :)

WEAPON PARTS
Scattered all around the Broken Planet are fragments of weapons parts, inert witnesses of old scuffles in the shape of heavy metal.

FRAMES
 - SMALL FRAME : A light frame for building more manageable weapons. (Average rarity)
 - MEDIUM FRAME : Standard part used in a wide array of weapons in the Broken Planet. (Average rarity)
 - LARGE FRAME: Some Spacelords are only comfortable in battle using really heavy weaponry. (Average rarity)

MAGAZINES
 - CONVENTIONAL MAGAZINE : Magazine created from metal scraps, shrapnel and heavy machinery. (Low rarity)
 - SPECIAL MAGAZINE : Magazine chosen personally by Krausher to equip his troops, due to its efficiency and robustness. (Low/average rarity)
 - EXPLOSIVE MAGAZINE : Invented by General Marmalade given his fondness for blowing everything up. (Average rarity)

RECEIVERS
 - BASIC RECEIVER : A basic receiver so easy to find that all factions tend to use it. (Low rarity)
 - ADVANCED RECEIVER : Receiver manufactured at sophisticated military development facilities. (Low/average rarity)
 - ELECTRONIC RECEIVER : Part with the latest technology. The Council neither confirms nor denies its participation in the development. (Average rarity)
 - CUSTOM RECEIVER : Any warrior worth his salt has come to Lycus's Master Gunsmith at some point for a special order. (Average rarity)
 - IMPREGNATOR RECEIVER : It is rumored that strange parts fused with modified organic matter have been found in abandoned laboratories. (Average/high rarity)
 - IMBUED RECEIVER : Parts interconnected at the molecular level with refined, artificially purified Aleph. (High rarity)

19
Suggestions / Re: An option for the heavy metal update
 on: September 17, 2019, 10:37:55 AM 
Would it be ok if we can choose 2 faction cards or 2 character cards instead of 1 faction and 1 character?

But you can't use the same card or even the card with the same side
You have to choose 1 antag card and 1 raider card
And to balance it even more 5 stacks of aleph buffs only 1 card from the same deck, the first card you chose, and it won't buff the second one

Thoughts?

When the Heavy Metal update kicks in you'll still only be able to equip a single faction card and a single character card during a given match.

On the other hand, you'll be able to unlock all the cards in the deck if you want to, so that you can chose whichever you want and assign it to a loadout. No RNG/rerolls involved.

Unlocking talent cards will be possible by spending either:
-Talent points
-Gold
-Talent points + Gold
-For free

That sounds perfect!
I honestly can't wait :D

I'm glad you like it! If everything goes well we'll probably be giving more info on the new system really soon.

20
Suggestions / Re: An option for the heavy metal update
 on: September 17, 2019, 10:36:22 AM 
@MSE_Ojuel I have a question regarding to cards. Not so much the rolling aspect of them but more how they appear in the matches. In the early stages of Raiders of the Broken Planet had the cards next to your health and other things on the screen and it even showed what cards were active at the time. Will we ever get that back? I would enjoy having that because cards like "Unlimited surge" have a high charge time and at most times I have no clue when the buff is available.... Will this be in the heavy metal update or any future updates?

We used to have an in-match HUD back in the day that had its own fare share of implementation issues, which ultimately led to its removal from the game.
Truth is we're not currently working on bringing it back, but who knows what could happen in the future. ^_^

21
Suggestions / Re: An option for the heavy metal update
 on: September 16, 2019, 07:11:04 PM 
Would it be ok if we can choose 2 faction cards or 2 character cards instead of 1 faction and 1 character?

But you can't use the same card or even the card with the same side
You have to choose 1 antag card and 1 raider card
And to balance it even more 5 stacks of aleph buffs only 1 card from the same deck, the first card you chose, and it won't buff the second one

Thoughts?

When the Heavy Metal update kicks in you'll still only be able to equip a single faction card and a single character card during a given match.

On the other hand, you'll be able to unlock all the cards in the deck if you want to, so that you can chose whichever you want and assign it to a loadout. No RNG/rerolls involved.

Unlocking talent cards will be possible by spending either:
-Talent points
-Gold
-Talent points + Gold
-For free

22
Gameplay Feedback / Re: Reward cycles.
 on: September 13, 2019, 04:12:04 PM 
Those texts are wrong, they'll be replaced with the correct ones in the Heavy Metal update. :)

23
Gameplay Feedback / Re: surprised?
 on: September 02, 2019, 10:54:05 AM 
All monthly rewards are assigned to players randomly. the seasonal event cosmetic items are no different to other kind of rewards.

24
Gameplay Feedback / Re: About the event skin rewards
 on: September 02, 2019, 10:52:57 AM 
That's indeed a bug concerning the seasonal skinds/melee weapons when obtained through the monthly rewards system. We hope to get it fixed ASAP.

25
Spacelords Universe / Re: Rares on wrong characters
 on: August 26, 2019, 03:57:21 PM 
hello ojuel,

do you have an approximative release date already ?

The Heavy Metal will most likely be out either during September or October, we're currently working as hard as possible in order to have it ready ASAP.

26
Spacelords Universe / Re: Rares on wrong characters
 on: August 26, 2019, 10:27:01 AM 
So I love this game, it's fun and enjoyable but that fun dies quickly when you cant get a rare on a character you like, i got my rare today and wanted to get it for aneska but couldn't cause somone took her, and who knows when I will get another, so can we please add a feature where when this happens we can choose to cancel the rare. like when it does its spin give a option to deny it and then have your rare move to your pot so you can have another go to get it on the character you want it for. Please devs this would save so much pointless waiting

The upcoming Heavy Metal update will feature a new system that should prevent that from happening: Instead of winning blueprints by playing matches, you'll recieve a different reward you'll use for weapon manufacturing that won't be character-dependent.

We'll go into detail when we get closer to the new update's release. :)

27
Gameplay Feedback / Re: Game seriosly needs voice/text chat
 on: August 22, 2019, 06:25:37 PM 
Yes, this topic again
Game seriosly needs voice/text chat, not this orders thingy
Whatching some -/6 not knowing, that he has to press F to extact, running around like headless fly and dying over and over again for more than a minute is horrendous experience

When it comes to extraction phases, we're remaking the extraction zone visual FX, so it's more easily understood by new players. This will be part of an undetermined future patch, we'll let you know in the patch notes when it gets added to the game.  :)

BTW, no more "undetermination", this change will be live when the Heavy Metal update kicks in!

28
Gameplay Feedback / Re: Game seriosly needs voice/text chat
 on: August 22, 2019, 06:23:23 PM 
With all due respect, Ojuel, you're missing the point. The comment about a noob being unable to figure out how to extract was simply an arbitrary example of why it seems so counter-intuitive to not have a simple voice/text chat system. I could list dozens of similar examples that have nothing to do with extraction, where just having the ability to type or say a single sentence would have turned a complete loss into a victory. Again, the devs have even said themselves that they know the players want a better communication system, and the recent change was not that. What's worse is that I still have never seen an MSE post even attempting to explain why there wasn't a chat system on this game from day 1. If you want this game to survive, you guys need to start taking steps in the right direction, the direction the actual players want, and adding voice and/or text chat would be a huge one.

I think at some point we explained the approach we took in order to decide an ingame comunication system that'd suit the game. If we did not, I can totally explain it now! :)

The current ingame communication system is meant to work as a mission context-dependant way of sending messages that: works in all kind of matches (both in uni-platform and cross-platform matches), has no language barriers + doesn't allow for an inappropriate use (eg harassment, saying mean words...etc.).

If you feel like there may be some sentences missing in the comm system please let us know which are the ones.

29
Gameplay Feedback / Re: Ongoing Natural aleph deposit feedback
 on: August 13, 2019, 07:13:13 PM 
Hello! My intentions with this thread are for players to provide their feedback and findings regarding the new aleph drop system on a map by map basis so we can help the devs find what areas of the game may need tweaks or fine tuning to provide a better play experience.

I’d like to start with Fistful of Sand:
I think you should look into tweaking the aleph drops on the first phase of Fistful Of Sand.
That part of the mission used to take a long time, yes. But I think spawning snipers with 5 Aleph a piece makes it too easy and too fast.

As an antagonist, that area of the map has always been your best bet for killing the raiders. The second phase is generally a sure win for raiders, especially now with reactive shields in place.

I’d suggest moving to the Natural aleph deposits drops with a high spawn rate. Or possibly even 5 on the map at one time. That way you’re still speeding up this portion of the map that used to be a crawl, but it’s not lightning fast as it is now.

Weapon From the Past:
As an unexpected consequence to the aleph deposits being in place on this mission, players are not actively hunting the elite soldiers as they used to. Resulting in a large number of elites on the field at one time and near constant kill orders making the mission a little difficult for some players.

Perhaps a change in player strategy is all that’s required here, but maybe look into adjusting spawn rates for elites or lowering the maximum allowed at once.

White Noise:
This mission used to be my favorite mission to play because you could play any character you wanted and do fine. But with the current aleph drops, agile and speedy characters are a must.

I understand all the aleph is meant to be naccessible to for the elites, but it can be very hard to preform the platforming and climbing necessary at higher difficulty or when an antagonist is present.

The aleph frequency also feels too scarce, mainly in the second phase.

Anyways, thanks for reading and I hope this feedback helps.
I encourage other forum users to post their findings on aleph deposits as well.

Thank you for such a detailed yet straight to the point feedback. :)

As this moment being, we can safely say that when the Heavy Metal update kicks in:
- Aleph spawns in "Weapon from the past" will appear in closer & more visible places.
- Aleph spawn rate in "White Noise" will be drastically increased during the second phase.

The "Fistful of sand" issue is a bit more tricky, since we tried to keep the original phase's spirit, which was hunting down snipers. We'll keep gathering data on that mission in order to evaluate the magnitude of the issue, if there's any.

30
Bug report & Technical Support / Re: mission failed bug.
 on: August 13, 2019, 07:06:41 PM 
This nighmarish bug should be fixed with the release of the upcoming Heavy Metal update.

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