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Messages - Angeles2099

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361
But keep up the good ideas. This one didnt pan out but perhaps the next one will.

362
hmm that happened to me before when i was antagging. I thought it was a glitch. i could only spawn on the first location shown and when i did my character at the time (Loath) just stood there outside of my control and i was continuously kill again and again.

363
Suggestions / Re: Passive bonus' for character specific Skins
 on: September 06, 2018, 09:06:34 AM 
I suppose your right, had to get it out of my head.

364
Gameplay Feedback / Re: Tired of babysitting
 on: September 05, 2018, 07:18:52 PM 
Man i didnt realize how often this gets brought up. But try to see it from another point of view for a change. This games great and if you found this game and was eager to try it out you too will be running around like a chicken without its head for a little while. I mean yes there going to quit (which is unfortunate) and you'll likely fail or struggle harder but they WILL appreciate your help.
And if an Antag shows up like a wolf trying to kill the weakest in the bunch , slap them around to the point of making them force quit.

365
Suggestions / Re: Enhanced Antagonist Visuals
 on: September 05, 2018, 09:37:07 AM 
Woohoo, oh man that got me all giddy Thanks Karen.


366
Suggestions / Passive bonus' for character specific Skins
 on: September 05, 2018, 09:25:19 AM 
This dawned on me as I was reading the description to all the Skins in the game. Harec's Red Death suit was Augmented for defensive combat with its stone like physical form. Ginebra's "Sabertooth" Heavy Armor similarly was made for higher risk missions. For those who could be thinking Skins are hard enough to get, adding skin specific bonus' to them is unfair." The bonus' I'm going to recommend to Mercury are subtle enough where they likely wont matter too much anyway you look at it but all the same are beneficial.

LOCALS
Harec:
Default Skin - The time it takes to run into a sprint is reduced.
Red Dead - Increase Armor by 15%
Head Hunter - When Stalking your first round is instantly loaded with Aleph.
Elite Corp. Hunter - Ability cooldown reduced by 20%

Shae:
Default skin - Slide Distance increased
Nun Custodia - The sound of your strikes and footsteps are muffled, enemy grunts further than 10 meters take longer to spot you.
Emnu Dagan - Bewitched targets stress levels gradually rises for the duration of the ability.

Doldren:
Default Skin - Gain reduced stress build-up from taking shot damage.
Prisoner of the Pit of Repudiation - Doldren can materialize 5 meters further away from his enemies.

Iune:
Default Skin - Allies that are 10 meters away from Iune have there Stress cool down rate drop quicker.
Vaasi Suit - Ability cools down 8% quicker for every wounded ally within 10 meters.

Umbra Wardogs

Alicia:
Default skin - When entering a sprint while under maximum health, move 20% faster.
Elite Corp. Aviator - Double Jumping launches Alicia 20% higher.
Reborn - Greatly reduce running speeds at the cost of 25% increase Armor.
Umbra Wardog - When targeted by 3 or more grunts, increase fire rate by 20% for 3 seconds.

H.I.V.E.
Default Skin - Regain some ammo if taking shot damaging while draining an enemies essence.
Destiny's Bride - While wounded, H.I.V.E is able to trigger her ability at 60% reduced healing of the amount of Life Essence currently stored.

Loath:
Default Skin - When out of Ammunition gain increased strike damage towards Grunts.
Grendel - Increase Resistance by 20%. After spending 9 seconds in Beast Form any remaining Elite or enemy Player within 15 meters increases your Rage by 25% each.

Rak Mayura:
Default Skin: Kills from a running strike retrieve additional ammunition.

Hades Division

Lycus Dion:
Default Skin - Your strikes regenerate your shields.
Prussion Mercenary - When taking fatal damage and at 60% of your shield capacity you instead heal for 25% your maximum health.


I was going to continue to do one for each character but I got tired of it so yeah I think you know what your thinking....am I right?







367
Fan Corner / Re: Our community's favorite topic: Antagonist!
 on: September 04, 2018, 07:07:33 AM 
Gotta love fighting for you life for 30 minutes to get maybe 3k ;) 

Isnt that the sad truth.
Anyway i never use Alicia and rarely use Konstantin. Mostly a Mikah and Doldren Antag over here.

368
Suggestions / Re: Enhanced Antagonist Visuals
 on: September 04, 2018, 04:55:03 AM 
You know I was just thinking of that but I was debating to make a separate post for that.  Each character having there own Antagonist skin which cant be used as a Raider.

369
Suggestions / Re: Enhanced Antagonist Visuals
 on: September 03, 2018, 09:11:13 PM 
yeah exactly

370
Suggestions / Re: MVP Mission Results
 on: September 03, 2018, 09:06:59 PM 
yeah I agree with you there, although I could only see new players messing up bad and  Imean levels 1 - 30, maybe 40. Any hate mail or harassment for mistakes made by levels 40 and up is just one player being an Asshole. who cares if you messed and the mission failed. Nobody got good by never failing.

371
Fan Corner / Re: What's Your Favorite Faction and Why?
 on: September 03, 2018, 09:55:27 AM 
I never like anyone on the Hades Division till i found out how interesting Mikah and Schneider are, hell even Lycus Dion's Lobo (DC Universe) vibe is really cool too, but its still not good enough for me to look at the Hades Division as a whole and actually like it.

Umbra Wardogs have some pretty freaken badass characters but I cant get past there constant Stress so thats sadly out the window.

The fifth counsel was my go-to group, I mean come on, High Armor, Heavy fire power oh and there Freaking CYBORGS! (......fuck yes). Unfortunately even though there almost Perfect there super sluggish speeds (with the exception of Ginebra) really make me grind my teeth a little so they like the Umbra Wardogs are also not my favorites.

So yeah, the more time i spend in this game and the more experienced I feel the more The Locals are growing on me, seriously. Its challenging working around there low health pool but theirs something about them just scream pro level characters. They could sprint, they're almost never stress out, there powers are effective as hell, they look and feel badass.  Anytime i make a solid kill with a local I just think this...

372
Suggestions / Enhanced Antagonist Visuals
 on: September 03, 2018, 09:07:20 AM 
I say this whole Heartedly; please make Antagonist as menacing as they do in your promotional art.




Right now all we get is a very very subtle green glow coming from our characters but in game, you really don't see all that unless you squint your eyes to see it. Whether i'm getting my ass handed to me or giving a face full of Doldrens foot i want to show that who i'm using is other worldy and more visually connected to Uras-Beherit. Now whether that means having green embers subtly burning off of us or having black slime reaching out like Vines, I'll be happy so long as it stands out more than a tiny green glow.
And yes i know putting this into the game will obviously take time and money but if Mercury will say that they'll at least consider it, ill throw you my money if have to lol.

373
Suggestions / MVP Mission Results
 on: September 03, 2018, 08:11:25 AM 
More and more I keep asking myself at the end of the mission "man i wonder how good I did compared to my fellow Raiders." I mean not in those exact words but you know what I mean.
I believe what Mercury should do in Spacelords is at the end of the Match you get a Panel showing a scoreboard show player stats in that mission.
Example:
* Deaths
* Elites killed
* Grunts Killed
* Antagonist Killed
* Time spent with 5 Aleph
* Headshots
* Melee Kills
* Grapple kills
* Revenge Kills
* Accuracy (How many shots you missed)
* Damage Dealt
* Damage Taken
* Total Kills
* Ammo Received
* Time Spent under Cover
* Time Dodged
* Times killed by an Antagonist
I mean the possibilities in regards to this are Endless.
As it stands the only evaluation we get is only  the Amount of Deaths, Time Taken, Difficulty level and something else. And same goes for an Antagonist just in reverse.

This could simply be for the pleasure of knowing how well you did and nothing else, Or it could determine not only how well the group did but how great of a reward the Individual receives. This encourages the player to put real effort into cementing there skills on the field and hopefully see where they were weakest and focusing on that next time.
Its all too often when I see the match result for any given mission I think, how Accurate is this?

What do you Think?

374
Suggestions / Re: Campaign Solo
 on: September 03, 2018, 07:20:54 AM 
It may not look it but the tap in adventure mode called Training Solo is as close as your going to get that. If you choose say, Hanging by a Thread and do it in Insane mode (which feels like Easy mode to me) you can 5 to 6000 gold once for each mission that's set on Insane per Reward Cycle.

375
Suggestions / Re: Endless game modes
 on: September 03, 2018, 07:15:46 AM 
I like that idea, Warframe has things like that where enemies come in waves of increasing difficulty and they give you the choice if you want to leave your team and take what you've earned. 
It would be cool if they had that and every time a player leaves you gain extra loot on top of the bonus you get for higher difficulty waves.

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