Well, 16+12+8=36. This is not that bad. This sudden death stage only reduce a chance to have a game longer than, say, 25 minutes.
36 lives is not that much, especially when you consider purple tier1’s farming noobs and they know it, antags know it, they are already rejoicing about it in the discord, they know the havoc they are going to bring shortly, how easy it will be.
Also having shorter but lost matches won’t make for better farming, especially when you consider this games queue times, let’s say you fail a match at around the 15-minute mark because of an antag, then wait 5-15 minutes in queue, then lose another match again (since they will be so easy to lose if you get a purple-tier1 antags while having 2-3 tier5’s or lower, which is a VERY common scenario in this game for some reason…), you will probly end up with the same or less rewards than if you simply had continued and wont the 1st match at the 30-40 minute mark.
Point is losing a match is only profitable when you do it at the very beginning, say you get an antag and surrender as soon as the surrender option is available so you can try your luck again, that’s a scenario where you have higher chances of losing less, and even then queue times alone may fuck you over, so losing a bunch of missions at the 15-25 mark will not help, and those loses will be even more infuriating than normal, just like they were in “short fused” since watching or being the last player trying to survive the timer is much better, it gives the player hope, rather than being the last player with no survives left and simply jumping off a cliff.
At least raiders will also have some small measure of power with this system, if you’re a lone purple1 with a bunch of lowbies getting invaded by a purple antag, or if you are one of those lowbies, and don’t want to lose too much time, just take a good look at cliff and I’ll let you imagine the rest