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Messages - Whitebleidd

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31
Suggestions / Re: Bare with me, Battle-Pass???
 on: June 05, 2019, 03:00:24 AM 
people hate this shit and kinda come to this game to get away from this kind of thing. Keep this type of shit in Apex or Paladins tbh.

Agree with this 100%, those are games I would really hope they don’t take as inspiration for anything, monetization or otherwise… although sadly it seems they have, I am very happy overall with the new cosmetic store, with one exception, and that is the new emotes, MS has always done a great job of keeping stuff sold for each raider lore friendly and appropriate to their background and personality, I would have hoped that would have extended to the new emotes, they should have been unique and character locked, taking into account the raiders themselves. Every time I see an Aneska twerk I die a little inside, it’s an action so completely alien to anything she would actually do…

32
Suggestions / Re: Need more ammo
 on: June 01, 2019, 09:32:03 PM 
Damn yea this ammo nerf hit hard, I’ve never had this level of ammo shortage before.

Sigh… why does it have to be headache after headache with updates on this game, they fuck up the flow of combat with aleph collection but at least ammo was fine, now we have to be running around like headless chicken after both aleph and ammo… it’s not like we needed even more incentives to cqc, in fact if I had any advice to give before this update, it would have been to cqc less, since I always see ppl overusing it and ignoring their weapon, now I guess there’s no choice.

33
I have simmilar problem(I think??), I stuck on "Awaiting response from MercurySteam servers" after I change skins or emotes. At least I can change builds.

Same issue, I can’t change anything on anyone’s loadout or I get stuck on “Awaiting response from MecurySteam servers?” and have to force quit to get out of it.

34
Lol sad but I can attest to Level9Drow’s claims, it’s all true :/

Antags in the discord remind me of cartoonish versions of medieval religious villagers, Kind of like the villagers in the 42nd episode of “Doraleous & Associates” xD
https://youtu.be/kAfNo79GSOM?t=103

So, so long as one avoid the topic of Antagonist over there it should be ok?

If you avoid ALL, and I mean any topic related to antags, you may be good, they say “Any further discussion related to changes of antagonist mode (specifically removing it from game or making it optional)” but it’s not really just that, any criticism on the mode, even if it’s not about “removing” it will face backlash, you either praise antag mode or gtfo. Ofc there's some exceptions as Drow mentioned, I’m pretty sure certain ppl wont be banned even if they get into a heated discussion about it, though that’s probably mostly because they will be arguing in favor of it.

So the real rule is a bit more like this:

Any further discussion related to changes of antagonist mode (specifically removing it from game or making it optional) are a bannable offense, UNLESS your arguing in favor of it”

35
Gameplay Feedback / Re: Sudden Death Mode
 on: May 30, 2019, 10:59:01 PM 
Well, 16+12+8=36. This is not that bad. This sudden death stage only reduce a chance to have a game longer than, say, 25 minutes.

36 lives is not that much, especially when you consider purple tier1’s farming noobs and they know it, antags know it, they are already rejoicing about it in the discord, they know the havoc they are going to bring shortly, how easy it will be.

Also having shorter but lost matches won’t make for better farming, especially when you consider this games queue times, let’s say you fail a match at around the 15-minute mark because of an antag, then wait 5-15 minutes in queue, then lose another match again (since they will be so easy to lose if you get a purple-tier1 antags while having 2-3 tier5’s or lower, which is a VERY common scenario in this game for some reason…), you will probly end up with the same or less rewards than if you simply had continued and wont the 1st match at the 30-40 minute mark.

Point is losing a match is only profitable when you do it at the very beginning, say you get an antag and surrender as soon as the surrender option is available so you can try your luck again, that’s a scenario where you have higher chances of losing less, and even then queue times alone may fuck you over, so losing a bunch of missions at the 15-25 mark will not help, and those loses will be even more infuriating than normal, just like they were in “short fused” since watching or being the last player trying to survive the timer is much better, it gives the player hope, rather than being the last player with no survives left and simply jumping off a cliff.

At least raiders will also have some small measure of power with this system, if you’re a lone purple1 with a bunch of lowbies getting invaded by a purple antag, or if you are one of those lowbies, and don’t want to lose too much time, just take a good look at cliff and I’ll let you imagine the rest  ;)

36
Gameplay Feedback / Re: Sudden Death Mode
 on: May 29, 2019, 10:02:41 PM 
Hey guys! :)

The new "suddenly deathly" way of losing a match is mainly meant to control a bit more match durations, in order to keep them within a logical threshold.

After analyzing data from thousands of matches we realized excesively long matches feature many issues for players and very few positive things.

When it comes to the issue of playing with new players who still don't understand the basic systems of the game, we're currently working in a better onboarding for the game. We are focusing of new players' first matches being more easily understandable for them. As always, when these new changes are close to release we'll let you know. :)

I had already seen this excuse being passed around the discord, and I must say it wasn’t convincing, why do all of this just to remedy the (by your own admission) very few matches that would even benefit from it, especially knowing you guys have tried finite caps on raiders before and it was terrible…

Well it seems I was simply missing a piece of the puzzle, I had yet to read the newest patch notes, for anyone that hasn’t, this is the important bit contained within the sudden death or as they call it “Last Chance Phase” section of the patch notes and is the true motive:

Quote from: MSE
“- Decreased Raiders' lives from 16/16/16/... to 16/12/8 when playing against an Antagonist.”


Again it’s just about the antags, giving them easier wins, nothing more, if it was truly about not allowing a few, very rare matches to last too long, finite survivals would have sufficed, but above we can see the handout, NOT only are we talking about limited survival phases, we are talking about LESS LIVES per survival phase… SMH…

37
Gameplay Feedback / Re: Sudden Death Mode
 on: May 29, 2019, 02:47:28 AM 
You know what's an undeserved win? A raider playing ginembra and running around in a circle as a cat to let the timer expire while I'm playing a 5th council like kuzman and have 0% chance of winning since in that instance my only win objective is to kill raiders.

If all missions had a secondary objective for the antag win this would be unnecessary.

You are working under the pretence that antags don’t have the advantage when it comes to preparation and character countering, the scenario you describe would be the antags fault, you as antag can ofc see all raider picks. Now kuzie can be fine against a Ginebra on certain maps that have small areas with narrow corridors such as “A Low Blow” but if you decide to choose kuzie against a Ginebra on open maps such as “Short Fused”, “A Weapon from the Past”, etc, that is entirely your fault, since again YOU have the advantage when it comes to countering raider picks, if you’re going against her you need either a fast moving raider, a raider with a ranged/hitscan weapon or preferably both.

But this is exactly the only thing MSE will “fix” with this update, it will give free wins to antags that think even after making a wrong counter choice they should be able to brute force a win and steal everyone’s time, rewards and enjoyment, getting raiders to a 2nd survival, even without an antag is already brain dead easy if you have even 1 newbie going through lives.

Finite lives have already been proven to be a bad idea in old “Short Fused”, they literally have the evidence of it, WHY Is this coming back? I can’t really wrap my head around it, same as with the new aleph system, they are changing what aint broken…

This cap on raider lives is going to be so exploitable that it aint funny, by both parties, antags think it’s only here to give them power and easier wins, WRONG, raider suiciding will become an even stronger weapon than ever before…


38
Gameplay Feedback / Re: Sudden Death Mode
 on: May 28, 2019, 07:56:23 PM 
Lol things have gone full retard haven’t they, this is sudden death, true, but for the game. There really is no coming back from something like this, it will annihilate the remaining raider playerbase, situation is bad as is but once ppl keep on racking those unfair/underserved loses to antagonists they are going to leave and not look back, no matter how good a player is he won’t be able to do anything as your typical antag coward farms lower tiers. Even calling it sudden death is a joke, maybe I missed something but I hear no mention on how many lives antags will get, soooo they are still unlimited? Its only raiders that have a cap? anyone? “sudden death” yea sure…

They keep pandering to children, so that’s all that’s going to be left playing the game, you can see comments by antags on the video in question to understand what their sad player demographic is, everyone else is probably better of gtfo.

Please don't do that, this will totally ruin the solo queue,
They won’t change their mind, they ask for feedback but it’s just a formalityk, as is evident with the aleph changes you mentioned.

39
1st, if u had been ddos I don’t think you would have been able to stick around and see the mission continue at 999 ping, sounds more like host lag, intentional or not, who knows…

2nd, I’m trying real hard here, but I still can’t manage to shed a single tear for an antag that failed to ruin someone else’s mission…

40
Gameplay Feedback / Re: Complaints
 on: May 15, 2019, 02:58:59 AM 
Thank you for the post, Xeno.

All the people having fun are on discord, I believe :-)

but it's true, this forum seems to have a very vocal group (minority in my opinion). However some complain about exactly the same thing on discord, that they have a vocal minority of antag-lovers.

The Devs seem to have a balanced attitude though and take everything posted with a grain of salt.

The aleph and ammo dropping is starting to grow on me by the way, I just wished it dropped a bit faster.

And for all those complaining, that they don't adopt every suggestion. Thank god game developping isn't a democracy or we would all play in a boring world with infinite gold, where everyone always wins without effort.
Reaaally?... even with the army of butt sniffers in the discord sometimes trying to shut down meaningful discussion, I’ve seen plenty of complaints towards the new aleph system.

I have also gotten use to the drop system very quickly, I always tend to adapt to new mechanics quickly. Also Englesgarrd, sorry for all the deaths as shae on double agent, i didnt equip the right cards for my asi. Also I rarely play as the locals so I am not used to getting downed by lasers.
Again it’s not about that, adapting to the new system imo isn’t an issue, but that doesn’t make it a good system, on any game there’s countless times when a player has to adapt to inferior UI, bad control mappings, bad designs, but ppl are obviously going to ask for them to be fixed. Though this case in particular is especially bad, because we are talking about a system that was not only perfectly fine but arguably better than its current iteration, I honestly can’t fathom why they changed it, or even where did the feedback come from…

Basically I find the fact ppl can adjust/adapt to something, enough of a basis to call it successful/good, to be short sighted, the two do not necessarily correlate.

41
Gameplay Feedback / Re: Complaints
 on: May 14, 2019, 10:36:51 AM 
Aleph and ammo being drop hasnt been an issue for me tbh. If anything its helped spread aleph out evenly to all teammates so everyone is getting there aleph boosts going therefore increasing team performance.
They both drop like 0.5 seconds after a kill so its not like it takes forever like others have claimed. It doesnt slow the game down at all (at least for me).

There seems to be different reasons for disliking the new aleph/ammo drops, and so far I think they’ve all been valid, however for me personally it’s not about it being an “issue” when it comes to difficulty or getting adjusted to it, the new system is not going to make me lose matches, it doesn’t bump the challenge one bit, my problem with it is that it is unsightly, as a said it makes the combat look and feel clumsy, those 0.5-1 seconds make all the difference, a large part of the fluidity of the games combat is currently lost, and that is a damn shame, the one thing holding this game together despite its issues has been the spectacular combat, and a huge part of that just vanished with the update imo.

Has it increased Antag activity? Sure. Is that a bad thing? No.
Depends on who you ask, not only do I think it’s a bad thing, I find it game breaking.


42
Gameplay Feedback / Re: Complaints
 on: May 14, 2019, 09:51:35 AM 
Not having fun anymore sadly, am I going as far as uninstalling? No, not yet at least, but I can’t say I find myself wanting to log in. Before the game could be enjoyed despite the antag presence, some days were quite good even, being able to play for 4-5h and only encountering 1-2, now it’s almost every game, making it literally unplayable imo. Putting aside pvp should be optional, what does MSE think is going to happen when all this tier 0-5 keep getting smacked around by coward lvl200+ antags? (on pretty much every match since the update) Do they seriously think they are going to stick around? If there are tier5 or lower raiders in the party a lvl200+ antag should not be able to invade, there being 1 or 2 max tier raiders does not justify it if the other spots are filled with low tiers, lvl200+ raiders are not babysitters.

Then there’s the new aleph/ammo drop mechanic, and thankfully it looks like I’m not alone in my disdain for it, hopefully the devs listen and revert the changes or at least reach a compromise making drops happen only when raiders are full on aleph/ammo. Combat feels so bad now, waiting around like a dumbass after a kill for aleph/ammo is so damn clumsy and ugly.

Basically I think there’s good reason for many of the complaints, there were good things introduced in the update, but they are overshadowed by the negatives.

43
This game is mere months away from dying for a fourth and truly final time. My advice to anybody still here on these forums, which really isn't many people at all, is to just walk away. There are barely any players left and the few who are still vocal/active post 95% complaints with suggestions that have gone ignored by the devs for nearly 2 years now. The devs have gotten to the point where they literally lie about their past statements/promises and delete the comments of people who try to call them out for it. Don't spend the next few months hating 90% of the time you spend playing this failed game until it dies and make yourself angry enough to waste time on these pointless forums. Just walk away. Go outside. Make new friends. Be happy. This game is done, it's time to just move on to greener pastures. I gained so much peace of mind from finally accepting that no matter how much potential this game has to be absolutely incredible doesn't change the fact that the devs will never let it be. I just hope other people can let go of all that stress Spacelords has caused them and find the same peace of mind.

Thanks for your worthless post. The game is fine.
The store, the cosmetics that came with it and the possibility it adds for visual customization for the future was a great addition, however other than that the game continues to go downhill, I would say the game is far from “fine”, now we have a TERRIBLE aleph collection system and Antags in 90% of matches, I don’t think its months away from dying, but it also won’t grow when you have a constant wave of children invading your matches.

44
Gameplay Feedback / Re: 2 Player Start in a 4 Player Game
 on: May 13, 2019, 03:50:22 AM 
I actually love this, one of the few good gameplay related changes in the patch, my only complaint would be that I can’t start a match manually in this way when I don’t have a full group.

It’s weird that you’re getting it so often though, it’s still very rare for the game to start a match with less than 4 on my end.

45
Gameplay Feedback / Re: High Concentration of Antags
 on: May 10, 2019, 08:45:08 PM 
Yea the amount of antags has reached stupid levels, I can’t see how ppl are going to put up with this much longer. I called it before it was added, this adventure mode was going to promote nothing but issues, on top of it being and unfair system for PVE players, the way it should have worked in order for it to be fair is that between the raider and antagonist score from a map, only the highest should be taken into account, allowing for ppl to CHOOSE their playstyle or do both. But we all know that “CHOOSE” is a naughty word, can’t have any of that in the game…

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