Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Oxnardo

Pages: 1 2 [3]
31
Gameplay Feedback / Re: Melee gotten worse since patch ?
 on: May 01, 2018, 04:55:46 PM 
I don't know the game former to the last patch, but I agree... fighting near the edge of any surface is ridiculous, which is an important issue considering the gameplay and lvl design, it's not like you can just avoid fighting close to edges xD

32
Gameplay Feedback / Re: New players' feedback
 on: April 30, 2018, 08:32:52 AM 
Yes, after playing a lot more, beyond the boundaries of a new player (now I can say I'm a regular player ;D), it became more evident that the game needs better tutorial/explanations in general (this includes missions and even characters features... like what the hell is doldren's "silence" thing? Idk) As things are now it's not very welcoming for the newcomers.

Updating my feedback: In the beggining I wasn't pretty sure about liking the game or not, it's been a very different experience compared to other games, but after getting used to its gameplay I started enjoying a lot to a point ROTBP earned a special place in my gamer heart, now I long for buying the campaigns which I will as soon as I get some extra money, fortunately I won't take long cuz they are quite affordable 😁.

I still think some mechanics can be improved, i'd really like to be able to chain actions more fluidly. Also I think a sign of how much health is left in wounded characters is necessary .

Regarding the antagonist system, maybe they should lock it for new players and have them unlock it at higher lvls, so they can prevent the early players to face impossible matches against high lvl players (which is something that certainly drives away new players in any game, plus they are just learning how to play and there's no tutorial to help them xD).

Then antags should get more options to counterplay, i'm just lvl 25, and I can really tell how differently the raiders start to play after they learn, to beat the antags easily.

33
Spacelords Universe / Re: where is schneider
 on: April 30, 2018, 05:32:25 AM 
can we also get a sign of how much health is left on wounded characters? i find it very inconsistent and confusing  :-\

34
Suggestions / Re: Challenges, Events and Happy Hour
 on: April 28, 2018, 10:13:15 PM 
The next campaign will be the last in the series, so I suppose the devs already have something in mind to do after that, periodic events, new characters to unlock, new game modes; maybe a symmetrical PvP game mode or co-op competions... that'd be healthy for the game, since currently everyone complains about PvP being unfair. And survival challenges seems like an idea that suits the game very well.

In the short term they could do the events.

35
Gameplay Feedback / Re: The Antagonist system need reworked.
 on: April 28, 2018, 10:04:45 PM 
Since the beginning I never thought the antagonist system was meant to be balanced... like come on, why would you ever think that?

But I do agree it should be changed so it can be less stressful for both sides, many players complain about this system on both sides.

Also... i personally don't like playing as the antag, and i find it bothersome  that you are forced to play that role or else you get exp penalty (via equilibrium).

36
Spacelords Universe / Re: where is schneider
 on: April 28, 2018, 09:57:21 PM 
Wheres the in-game communication?!

37
Gameplay Feedback / New players' feedback
 on: April 27, 2018, 11:08:03 PM 
Hello raiders! I just started playing the game recently and i like it quite a bit, specially the art of the game, in general it is masterly done, the design of the characters, environment and props, the illustrations, the script, the music, everything!

Nevertheless the gameplay has a few issues and i wanna post my opinion here as feedback cuz' i'd love to see the game improving and getting a bigger player base, i encourage the reader raiders (yeah!) to add their own opinion and feedback in the discussion.

First of all i would like a more fluid sensation when controlling the characters, guns' controls feel good as they are, but running through the map and getting into melee combat are things that won't get you an amazing experience. Chaining actions for melee fight could be more efficient, and the speed of the characters could be improved; also landing from any height lacks the sensation of characters' weight, getting no real impact, not even sound when you land on the floor.

Also there are times when you are just waiting for enemies to spawn, and there's nothing to do, giving us a reason to explore the maps on the missions could be a good idea.

Regarding the game mode, i would like to get something different than just adventure missions with asymmetric matches (and cutscenes we don't wanna watch repeatedly). The next campaign is the final one, so i guess they must have something in mind to do after that, maybe some game modes with symmetric teams w/ minions or not, i think having both options is cool. I'm playing for free and so far I've only played two missions, with very similar objectives, i hope there are more varied goals within the rest of the missions, and if not... well that's something to think for new game modes XD.

Also i find the tutorial of the game really scrappy, it's very short and it doesn't really get you through everything you should know to start playing the following missions, this extents to the UI which lacks in-depth explanation of all the details you need to know (i myself am still trying to figure out some things XD) and also the missions' objective and target descriptions and signals could be improved to be more helpful and intuitive. But those are minor issues that should be solved in the long term. After all it doesn't really take that much time to understand everything, it just takes an unnecessary amount of effort.

And that's it... i have read some analysis in gaming news and they say the game's been making many positive changes since it came out, so keep it up mercury steam!

Pages: 1 2 [3]