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Topics - SniffaXxX

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16
Pictures below are examples of mission difficulty over compensating for mmr difference. It’s my personal belief the difficulty should stay closer to the raider’s average but going slightly above or below depending on antagonist mmr. This isn’t a new issue. But we now have the numbers to show what’s happening. Thanks you for implementing this feature and looking into this issue :)






17
Suggestions / List of unique cards to change color coding on
 on: May 01, 2019, 01:13:19 AM 
Hey there raiders and antagonists!

A subject I’ve seen multiple times is the cards with unique effects getting lost among the cards due to only a common version. Many people have suggested changing the rarity color of these cards so they stick out to players who are unfamiliar. I’m going to try to compile a list of these cards that I know of. If I miss anything, please add it!

Locals: Vendetta

Hans: emergency reserve

Rak: Expansive Autothysis(this one is rare, but there is no common version so I believe it belongs) Protective Instinct.

Kon: Magnetic Rotor, Emergence.

Aneska: Bodyguard, Power Inducter(this one I feel could use a rare version)

Schneider: Energy Recycling

Hades: Unrestrained, unstoppable, Hollow point. After looking at these cards for this list, i personally wouldn’t use any of them :O)

Lycus: Selective Accumulator(this card is common only. I feel it’s numbers are high enough that it could be rare and have a common version added)

Loaht: Heavyweight, Elastomer Jacket.

Valeria: Dirac Sea, Wave Particle Duality, Subatomic Density.

5th Council: Recovery Mode, Resource Optimization.

Harec: Tangible

This is all I can really bother to find right now. There’s a lot of these Unique Cards that fly under the radar because there’s no rare version.
If I made a mistake or if you have some you’d like to add feel free to do so!


18
Suggestions / Spacelords identity update wishlist
 on: October 25, 2018, 12:41:36 AM 
Hey all! Let’s talk about some fun ideas for accessories and cosmetic items we’d like to see in the identity update.

Some silly ideas, a Lawn mower to go on the side of alicia’s Head where her bald spot is.
 
Replace the things in Valeria’s hair with glow sticks that glow brighter when you have superboost.

Frying pan melee weapon for hans. Show off those chef skills!

A toilet seat that Loaht wears around his neck. It’s actually canonical, maybe it got stuck when he was unclogging the latrine!

A tuxedo for Schnieder, and a put a tray on top of his drone to hold cocktails 🍸

Customizable beard styles for Rak!

Share your ideas!

19
All too often we hear about the weapons that are killing us, the weapons that are OP. The ones that need a nerf.
But let’s take a moment to talk the underdogs. The weapons that are outclassed by every other gun in that characters arsenal. The ones that make you say “I really wish I didn’t spend 36k on that blueprint”

Let’s start off with Konstantin’s o-Shtorm. Has the nickname “Shit shtorm” for reason. It does hit pretty hard with regular shots, but it has a big damage drop off at range and the spin up is long and it overheats quick. It’s crazy to me that this is supposed to be his high damage gun but is pretty evenly matched with tolchok in terms of damage, but tolchok has a gimmick with it that makes it far surperior. What I believe should be done, let the shtorm spin up faster, as well as shoot for a little bit longer without overheating. Kon’s Overheard card helps with this issue, but I believe most players will pick a gun they DONT have to dedicate one of their cards to use.

Next let’s talk about Hans’ Warm. It’s a cool gun! I like the AOE effect. But it can be nearly useless on npcs that move a lot and players who are smart enough to move out of the bubble. The solution? Add initial impact damage for when the shot first hits. Damage should be a little higher than the AOE but a little weaker than his other guns. I think this will make Warm far more viable in most situations, instead of just being a ‘Boss killer’

Last one I’m gonna talk about is Valeria’s Earthing. The damage feels right, but Earthing is completely outclassed by her other two guns for one reason. Ease of use. It can be too hard to hit the gate projectile sometimes and you end up missing your target. A couple ideas I have for this one, Slow down the projectile from the gate. As long as it’s moving fast enough that you can’t hit the same target twice, it shouldn’t be OP. But if you don’t want to do that, because it is her ‘quick gun’ after all. Increase the fire rate for her gun. Or the projectile speed from her gun. Any of these options should make earthing a little bit more usable.

That’s all I’ve thought up for now.
What do you guys think needs a little buff? Let’s talk about it! But let’s try to stay on topic and not talk about what needs a nerf in this thread. There’s plenty of threads for that  ???

20
I’d absolutely love, love, LOVE! To see some holiday events in Spacelords. With some limited availibility content like skins, weapon blueprints, or possibly even missions to give said blueprints?

For skins, a Grim reaper Doldren skin would be super dope for Halloween.
If we got “Santa Rak” where he kept his bugs in a sack, I’d buy it a heartbeat.
I think if reasonably priced, holiday skins would drive your sales.

Holiday Weapon blueprints would be super cool too. Give them their own rarity color and have them pop up once per reward refresh during the event time. Although, I think it’d be best if they were cosmetic reskins of weapons that already exist, but allow us to build them separately. You could make Alicia’s Novera shoot like firecrackers for New Years. 
Ayana could have a Christmas magnet so she drops exploding gifts in place of mines.
Or for Valeria, (this might be too elaborate but sounds dope) have a re-skin or little girl for Halloween that could turn her gate red and demonic looking, and fire out a giant flaming skull. Maybe even some sort of dark summoner skin to go with it?

It’d be fun to have some sort of goofy one off missions for holidays too. Like a Christmas mission where the wardogs stole the toys for the children of the broken planet. Tie this in with the blueprint idea, and offer the holiday blueprint chance once every reward refresh.

Overall, I think holiday events would be a fantastic addition to the game. It would draw sales for skins, and get the community playing at the same time and improve our queue times for a week.

I’d love to hear what other ideas for holiday content the community has. Share them!

21
Gameplay Feedback / Two problems. One solution.
 on: June 18, 2018, 06:25:42 PM 
Let's start with the problems.
High MMR enemies being too tough.
And high level players vs low level players.

Playing at high mmr can be excruciating difficult. Causing a lot of players to purposely drop their mmr and receive lower rewards.

High level players have an unfair advantage against low level players in the form of the passive skills. Making newer player's bullets and strikes feel like mosquitos. And on top of that they get extra damage against the newer players in the form of extra strike damage and upgrades guns.

The solution? Buff passive skills and only apply them to NPCs.
This will make playing at high mmr more manageable and offer a more rewarding experience for high level players.
And also take away some of the unfair advantages in PVP situations. Better game knowledge and higher level guns/cards should be the only advantage another player has over another. Leave melee alone to be the equalizer between high and low level players.

22
Suggestions / Enemy Mikah Decoys should be red
 on: May 31, 2018, 06:16:26 PM 
This hit me with the release of Schneider recently. A friendly Schneider drone has a green outline while an enemy's has a red outline. The same should be done for mikah. And can be especially confusing sometimes for raiders when you have a mikah on your team and a mikah antagonist.

23
Hey Raiders! (And antagonists) I wanted to break up the negativity a bit and have some fun. If there was ever going to be any cross franchise content put into Raiders, what would you like to see? I'm talking Guns, Skins, Characters, whatever!

I'll start with Samus from metroid. It was mercury steam's previous work with the metroid series that sparked this idea in my brain. It'd be super awesome to see her has a playable character. Have her classic arm cannon weapon. Hold the trigger to build a charge and release to fire. But charge with caution because it'll raise your stress meter! And for her ability she'd use her grapple beam.
She could use it to grab somebody from grapple distance and pull them close and automatically follow up with a strike. That would need a pretty long cooldown I think haha.

Alternatively, I think samus could also be worked into a ginebra skin, maybe with a weapon to match. Her tension bar could act as the weapon charging. And change her cougar form into the morphball. (RIP hitbox)

Obviously this is pretty unrealistic, but that's not the point. What're your ideas?!

24
Suggestions / Antagonist Cards
 on: April 20, 2018, 06:09:08 PM 
4 good raiders can lay a smack down on 1 good antagonist any day. That's just simple math. So here's an idea for just a little something to help out the antagonist a little.

A card slot that's only active for antagonist. Other than that it would function the same as the other two card slots using faction points to acquire.

The effects could alter the game in many different ways. Things like increasing raider spawn time or decreasing antagonist spawn time. Movement speed boosts. Increasing NPC health or damage. Things of that nature. Only one card active at a time of course.

25
Suggestions / Re-imagine Missions for 4v4
 on: April 18, 2018, 08:52:56 PM 
Hey guys! First post here so I'm not really sure if this is the best spot for this post, Sorry if it's not! Anyways...

My favorite part of playing raiders is the PvP. either as a raider or an antagonist, trying to outplay another player is always the funest part of the game for me. Which got me thinking, I'd love to see some 4 on 4 game modes in raider!

When I first played the mission Double agent my immediate thoughts were "this looked like a multiplayer map" how cool would it be if it was? 

Picture this if you will. Double agent mission with two teams of 4 players. No NPCs. Schneider is a neutral objective for both teams and actively defends himself against all players. You'd have to down him and overload him with Aleph. (Get aleph from killing enemy players) then escort him to consoles just like in the original mission. And first team to 4 consoles wins.

While we may never get any 4 on 4 game modes, and it'd probably be after council apocalypse if we did.
 What missions would you reimagine for 4v4 and how? What other ways would you like to see 4v4 implemented?

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