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Messages - NinMug

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16
Spacelords’ Advice / HIVE builds
 on: October 13, 2020, 10:11:34 AM 
Wanted to share what in my opinion most effective builds for HIVE.
-"Jack of all trades"
Weapon: SHY
Talent: MAELSTROM and EMPATHY.
This one is self explanatory , its boost both her offensive and defensive capabilities. Shy is best all rounder weapon HIVE have at current moment and fit this build very well

-"Versatility with sprinkle of sustainability"
Weapon: SHY
Talent:  DYNAMIC EPIMORPHOSIS and EMPATHY
This one is simillar to previous build but focused more about survivability.
You may think dynamic is not fit well with Shy but its very deceiving , each shot restore around 20-30 hp and really noticable

-"Slide for the win"
Weapon: SHY
Talent: MAELSTROM and DRONES
Build focused around damage.Kill enemy, get buff from maelstrom,infect enemy,slide near them and watch them melt

-"Duelist"
Weapon:SHY
Talent: DYNAMIC EPIMORPHOSIS/IRATE and DEBILITATING PHEROMONES
Build focused around 1vs1 situations
It was hard to choose one card from Wardog talents , so there two options depending what you want more: better offense or defense
Very niche build but can be very effective in duel situations

-"Horde Slayer"
Weapon: WASP
Talent: DYNAMIC EPIMORPHOSIS and ENZYMES
THE BEST build to clear hordes of enemies. You both have high DPS thanks to Wasp and good survivability by bonuses what talents give

-"Spam that Stroma"
Weapon: WASP
Talent: DYNAMIC EPIMORPHOSIS and STROMA
Best support build for HIVE but also allow you to have good damage output. However there is big con: due to nerf of Wasp essence gain , you would never get full essence bar without cards. Meaning in this build you have very low survivability

-"Clouds and Punches"
Weapon: RACEME
Talent: EXACERBATED and ADAPTIVE EVOLUTION
With this you can get essence very easy and go full ham in CQC , thanks to talents you will very serious threat in CQC , 520 hp and 113 punch dmg.
Still dont be reckless and think you are immortal , being cautious is best way to keeping yourself alive.

-"The Plague"
Weapon: PLAGUE
Talent: MAELSTROM and EXPLORERS
With this you can literally infect and leech everything in your way , no matter if enemy in cover or not , just get close to them and suck them dry through walls , cells , anything
A very niche and map depended build
 
What about MM-6C?
You can use same builds as Shy and Plague have
Still i would not advice using MM , its just overall weakest weapon in her arsenal


17
Thank you for your response!
I want to apolozige for lack of many details , there been so many changes
through our game life cycle , it feels like completely different game now.

About ping: issue is how some characters become almost unplayable because of ping: one of example is Ginebra and her very slow projectiles. Basically you need to pick hitscan  characters if you are not host or with not in your region players.

About Antagonist: i dont say he need to be removed , its just very flawed experience and feels forgoten. Hope Aurora will change it.
The lack of touch not only my opinion , i talked with many players and everyone agree with this. It feels like dev team prefer data than reasonable player feedback. BUT i want to mention situation now is better and i hope it will stay this way.

I understand dev team have their vision and players can have their one but there was so many changes what completely alienated many players.



18
Gameplay Feedback / My thoughts about Spacelords past and present
 on: October 07, 2020, 11:03:28 AM 
I wanted to share my short story with our game and give some thoughts why its was not huge success with its enourmous potential.
And first i want to say i have HUGE respect to MercurySteam for keeping supporting this project , in my opinion most other studios just would abandon ship and start working on other projects. Our games history is endless struggle, with rise and falls. I want to say thank you MSE for keeping faith and continue improve this game.
This game means a lot for me, i have really strong love/hate relationship with it and i really want it to be in the best state as possible.
I met so many amazing people and some of them become my friends.
For first time in my life i falled in love with fictional character(HIVE is love).
It become very important part of my life , even if its sounds so silly and this is why my heart bleed to see it struggle so much.

I started playing in Raiders of Broken Planet times , around 2018 when Wardog campaign.
There was zero advertisement so it was pure luck i stumbled on it in Steam.
Instantly fall in love with characters,art style,lore,music. Gameplay feel unique and there still nothing on market what would be very similar to it.
Its unpolished gem , its have enormous potential.
But from start there was aspects was dragged everything down.
There was so many things what was it seems designed to frustrate player.
I always had feeling what game purposefully try to make me hate her.
Poor progression and economics, new player experience, balance, repetitiveness , technical problems and bugs ,etc.                                           
Game always had roadblocks what artificially increase time for player to get things. I perfectly understand it,our game have lack of content so there must be something to increase play time. But honestly its only frustrate everyone ans drag down overall experience.Some things are understandable since this is first multiplayer game from MSE.
Best example how ping depended our game is , half of characters and CQC are designed in a way what they completely rely on ping to be effective. Its a death sentence to any competitive game or game mode.
Partial solution is just make most of the weapons to be hit-scan or very fast projectiles like Locals have.
 
Im going to say very controversial thing but i think if our game was pure/only co-op , it would be overall better for its state.
Simply because 4vs1 formula is EXTREMELY hard to make good and successful.
Most of games of this style have failed , Evolve is good example(DbD is different story).
It was very risky idea to implement something like this and i give props to MSE for that.
Antagonist divided player base: one hate it and second love it.
But it always was flawed and never was in "middle" state.
It always was: grunts are broken and wreck raiders or grunts are useless and raiders wreck antag.
There was never middle ground.
I just feel MSE was not having enough experience to implement something like this but took a gamble but in the end its just very flawed experience what not enjoyable for both sides.

Is game is better now? It depends from what view we judge.
From PVE player perspective game is overall just better and more enjoyable to play.
In terms of PVP it got worse for antagonist and better for raiders.

Another big problem was is lack of MSE touch with community. All people i know agree with me on this.
A lot of good and reasonable players given a ton of great suggestions and feedback but it seems it was ignored.
Many changes was not asked for , such as infinite ammo , aleph nades , wounded roll , grapple changes.
This changes are not purely bad but they aimed to make game more casual which is again not bad.
From my point of view MSE chooses to steer this ship in more casual waters and sacrifice its hardcore elements.
It depends is it good or bad , some seek more casual style game and other want more hardcore experience.

Spacelords always was in struggle , both in maintaining and finding new audience because how radical changes are from ROTBP to SL was.
I still want this game to succeed but after so many years of struggle and trying to find its path , its very hard to be optimistic.
Most of people i know already abandon this game but i will stay with it to the end. Or until HIVE get nerfed , then im done for real.








19
Gameplay Feedback / Re: Great Clash: HIVE weapon changes feedback
 on: September 23, 2020, 08:41:28 AM 
Hello there, Nin'Mug!
First of all thank you! You really put some effort in this one!
I personally liked how you divided the text in colors, making it more approachable to read. Also, you touch really interesting points. I do agree that Plague might be the most suit for CQC. Headshot capability on Shy would be quite dangerous tho.

On the other hand by the detail of every description, it would likely help new players as a contained HIVE tutorial guide.
Good job there!
Thank you! Glad to provide useful feedback!
NinMug, I'm so happy you can play Hive now!!!
Im really happy too , she still have same issues but now she is on old level of viability. I will write more detailed feedback about it and what can be done to make her solid on all skill levels and MMR but not overtune her.

20
Gameplay Feedback / Great Clash: HIVE weapon changes feedback
 on: September 20, 2020, 11:31:30 AM 
After testing new changes i think i can share some feedback about new HIVE weapon changes.

Overall curent changes:
All of them are positive and bring HIVE on old level of viability and not overtune her. She still suffer from same problems but this is good step to make her very solid and viable on all skill levels.

Her leech is her main offensive tool , without it she cant pose serious threat and pressure her opponents. It also extremely important for her defensive potential , since with better leech range she can better get essence.

Plague:
She is now in perfect state and take a role of pure CQC weapon.
Her main strength now is her leech , completely sacrificing range damage output.
With it HIVE can put very good pressure at close range and be seriuos threat.

Its very one dimensional weapon , its not versatile and map depended , since she focuses on leech and dont have any range damage. Also her damage output is not high.
Conclusion: Plague is now niche weapon for players what want to focus completely on CQC and leeching. Its a solid weapon and new changes fit her theme.

Wasp:
Basically new changes are allow faster charge rate(4 shots now , 6-7 before) , increasing her damage potential. Fire rate and reload nerf are unnoticable at max forge stats.
Leech damage always was weakest and not point of her so nerf to damage not really hurt her.
Main con now is nerf to essence gain: its now 1 essence per tick , meaning Wasp is her worst option in terms of essence gain and usage of ability.
It can be fixed with cards like endorphins and enzymes.
She still can be charged only at close range , making HIVE very vulnerable if she cant get close to charge her.
Conclusion: Wasp is best DPS option for HIVE and amazing for clearing hordes of enemies. New changes make Wasp more enjoyable , thanks to
faster charge rate. Its sacrifice everything for damage output , making her best offensive option for aggressive playstyle.

Wasp is tough cookie to balance but now its in good spot , she is not overtuned and not weak.

Shy and MM-6C damage buffs are very unnoticable but its still very welcome. MM-6C is still her worst weapon and Shy is mediocre.

MM-6C:
Still weakest weapon in Hive arsenal and it dont have any remarkable traits. Its a pure CQC weapon but dont have good damage to compensate lack of any utility or special perks.
Conclusion: Still her worst choice and very bland but slighlty better for players what only got HIVE. Outpreformed by other weapons in utility and dont have good damage. BUT i want to mention its have best crit damage but because how low her critical chance is , its just outpreform in damage by Shy and in utility by Plague.
What can be done to make her better:
Remove projectile fall off and allow to shoot straight.
Increase damage OR critical chance.

I think best option will be if MM will be best damage dealer in terms of leech damage but have zero range damage and no utility.
So in the end MM will be CQC oriented weapon what focus purely on damage , while Plague have better utility.


Shy:
Its HIVE most "jack of all trades" weapon. Slight buff to dmg and leech range is welcome but dont change anything drastically.
Conclusion: Overall almost perfect weapon but still dont have enough flavor as Plague and Wasp , her projectile range and bubble give HIVE versatility in any situations.
Bubble still very unreliable by not always protecting or flying in different direction
What can be done to make her better:
Shy its HIVE only "sniper" rifle , so buff to accuracy and increase in projectile(bullet) only damage OR allow Shy to headshot would be best option.
This will benefit skilled players , not overtune her and fit her theme.
In the end Shy will be true precision rifle but lose in terms of damage to Wasp and in leech to Plague and MM(if it will be buffed).


IMPORTANT NOTE: There will be some complaints about how Plague or Wasp got OP but its so far from truth. This type of complaints will come from inexperienced or new players. Wasp and Plague is in solid state , they have pros and cons and not overtuned.

21
Suggestions / Re: New HIVE weapon idea: Infected Zulaica AR-12
 on: August 08, 2020, 06:51:57 PM 
Infected Zulaica AR-12 by @PeachyNicoteen
https://twitter.com/UddasNassar/status/1292139082127220737?s=20

22
Gameplay Feedback / Re: HIVE MAJOR CONCERNS
 on: July 07, 2020, 12:37:50 PM 
I agree Hive needs a buff in a lot of aspects, she supposed to be a tank to get rid of grunts in cqc but her resistance is so bad. If you are fighting several enemies at the same time and you get 300 or 400 health depending the cards you use and 2 or 3 grunts in 2 seconds shooting at you get you injured, how it is possible that in 2 or 3 seconds you are injured having 400 health down to nothing with a few bullets.

Hive is so weak right now in many things, that I barely see people using her. I use her cause I love Hive but she is definitely very weak for been a tank-ish character.
Im glad you too think she need a buff! Thank you for your support!

23
Gameplay Feedback / HIVE MAJOR CONCERNS
 on: July 03, 2020, 12:58:38 PM 
HIVE feedback made with help of diiodide/deadlyweiss/MacDB/beast maggot/Beyx1/ycd/kkj/Nin’Mug and other members of the community.

MAJOR CONCERNS/IDEAS:

    • Hive’s biggest problem is her lack of options. She is powerful in CQC but sacrifices everything else. Weak range damage, almost all other characters and grunts can gun her down with ease. She is extremely weak on bosses. Her excess health is not enough to tank or survive in PvP and high MMR missions. Being visible through walls gives enemies a huge advantage, regeneration is weak. She has fundamental flaws that can’t be fixed by neither skill nor cards.

    • Even if she is considered a monster in CQC, leech and excess health can be countered with cards builds rely on a passive gain of bonuses, such as Patient, Mystical Concentration, etc. While other characters have good options, like Locals and their cards, Hive doesn’t have the same luxury.

    • She needs to have more options available, weapons like Raceme or Wasp for example give her different approach but aren’t powerful enough or just too high risk-low reward on high difficulty. 500 excess health as default could make her better tank with survivability and better on higher difficulty. Cards that increase her range damage and decrease her swarm damage could be a good option.

    • Plague was the main reason why players did not like HIVE. It allowed her to do what her kit needed without any real effort. The update to Plague adjusted how Plague was meant to be played, it was meant to shoot through walls and apply the infection to open up opportunities for HIVE to get close to players through corridors and behind a wall. The alternative of emptying the clip made it easier to play HIVE because it would deal damage instantly while also dealing swarm damage.

    • If there is a next update to modify HIVE, a good route of action would be to keep Plague as it is now, but return the original swarm range to her other guns. Since Plague can shoot through walls and empty the clip which can also infect enemies, it would make sense for the range to be as small as it is. But for guns like Shy, Infected, and Wasp stopped being effective, which is why most HIVE players ran to Plague, making it so popular.

•  Hive’s life essence is not taken over when map stage changes , making her a sitting duck in many situations. Allowing her to take it over would be good "quality of life" change for making her better.
 
Ping affects all her projectile based weapons and CQC effectiveness. Since she is pure CQC oriented character , bad ping hurt her more than other characters because her weapons are not effective at range.
Increasing speed of projectiles also can be good "quality of life" change.

24
Suggestions / Re: New HIVE weapon idea: Infected Zulaica AR-12
 on: March 02, 2020, 03:50:11 AM 
Nin, get yourself together. I am Hive main, too, and I feel your dissapointment. You are desperate about Hive's current status so bad as you start daydreaming that MSE cares about Hive. They don't. They even nurf her.
Just go and play some raiders games. Other games are good too. Just come back to SL when you are bored with those games. I do not recommend Warframe, but Path of Exile is good.
I understand its crying into the void but i just cant accept her current state , so i will try until they finally make her good. I dont play  in our game because of how frustrated i am , i will return when they finally buff her.

25
Suggestions / New HIVE weapon idea: Infected Zulaica AR-12
 on: March 01, 2020, 08:29:34 PM 
Infected Zulaica AR-12(common).
Zulaica AR-12 heavy assault rifle. Favored by experienced soldiers , this rifle superior accuracy , reliability and high caliber makes a great choice for skilled marksman. Thanks to its heavy weight and powerful recoil it got nickname "mule".
HIVE infected this weapon using new strain of her daughters named P'hazi. They are very docile and timid but the more they eat , more aggressive and dangerous they become. After enough feeding they become extremely powerful but lose all their strength when Hive decided to replenish her health , requiring to repeat process of feeding , making their thirst for blood eternal.
How its working:
Rifle with good accuracy and burst fire mode.
More excess health Hive have , more damage it will deal(both bullet and leech)
When Hive use her ability , it will reset its damage modifier.
Clip: 20
Leech range:6m
Fire rate: 700-950 RPM
High accuracy , tight spread

DMG:
Empty excess health:
Bullet 10x3=30 Crit 25x3=75
Leech 20 Crit 50

50% excess health:
Bullet 25x3=75 Crit 30x3=90
Leech 25 Crit 60

Full excess health:
Bullet 30x3=90 Crit 75x3 225
Leech 50 Crit 125

Reload time 3-4 seconds seconds
 
Damage stats are with max forge.
Forge stats:
Caliber , Lethal , Effective , Bounty Hunter
OR
Caliber , Automatic , Lethal , Bounty Hunter
OR
Caliber , Arsenal , Effective , Bounty Hunter

Here is another names if Zulaica dont sound great: Calzada , Bayo , Lombard , Astra , Gaztanaga , Llama , Labora , Fontbernat , Parinco , Ordonez , Alcotan.

Will add images in future.

26
Suggestions / New enemy types
 on: March 01, 2020, 11:46:04 AM 
I think more variety of elites or common grunts will be great to spice up gameplay and add more challenge by not making "terminator" grunts but different types of enemies what can synergize with eachother.
So lets start:
 
Soldier with DMR - armed with powerful and accurate semi auto rifle , this enemy is hybrid of elite sniper and common grunt , he is most effective at medium range. Slower fire rate , better accuracy at mid range and higher damage comparing to his common grunt friend. Not effective at close range due slow fire rate and have accuracy penalty at long range , making snipers better at long range. Same health as common grunt.
 
Soldier with riot shield: Armed with shield and pistol , this enemy is very hard to deal in direct firefight but vulnerable to flanking. All damage from front side is reduced by 95% and cant be grappled or punched. Can attack with shield in CQC , staggering and pushing his enemy. Very slow and vulnerable to attacks from sides and back. Can be grappled from back and sides , instakilling him and can be pucnhed from sides and back. Very low pistol and CQC dmg. High amount of health.

Heavy machine gunner: Armed with HMG but need to be deployed to fire from it. Acts like current soldiers with RPG , using pistol while moving. When in cover can deploy his HMG and lay down supressive fire. Low damage but can fire for long time with its large mags. Same amount of health as RPG soldier.

Medic: Support unit what can heal nearby comrades. Can create healing circle what heal all units its range.Armed with same weapon as common grunt. Same health as common grunt.
High MMR version: Elite medic with same abilities BUT also can apply damage reduction to his comrades.

Combat engineer: Support unit what can place portable turrets and spawn drones or miners(have cooldown with each spawn). Armed with same weapon as common grunt. Same health as common grunt. Drones or miners can be quirk of high MMR version of this unit.

Grenadier: Armed with grenade laucher simillar to Loaths , this soldier can be very effective to smoke out from cover his enemies , keeping them moving and camping not viable option. Medium amount of damage and slow fire rate and cant shoot while moving. Also cant shoot if enemy close enough , making him very vulnerable in CQC. Medium amount of health.

Phantom: Elite unit what excels in CQC and have camouflage , making her very hard to spot. Using her camouflage she try to get close and finish off her target with machete. Very high CQC damage but dont have any ranged weapon. High movement speed. Same health as elite sniper.

Goliath: Mini boss what can appear at not boss stages. Big heavy armored unit what can be armed with different types of weapons: HMG , auto shotgun , electric rifle , grenade launcher. Acts simillar to Kuzzman boss. Cant run and grapple. Have huge amount of health and cant be headshoted but vulnerable from back. Can create shockwave in CQC , staggering and pushing enemies in its range and can use airstrike like Officer elite (have cooldown). Cant be grappled but can be punched.

Thank you for reading and please share your opinion!



27
Suggestions / Re: Hive weapons changes suggestion.
 on: February 26, 2020, 06:54:45 PM 
Hey, guys!
We read you. This 26th Update was all about talents, but on the next one we'll be reviewing characters and weapons :-) Thank you for putting so much effort here!
Yes! Thank you so much!!! Please make Hive great again , she really deserve a buff!

28
Suggestions / Re: Hive weapons changes suggestion.
 on: February 26, 2020, 09:07:57 AM 
Bump this post! Make Hive great again.
Thank you for support!

29
Suggestions / Re: HIVE desperately need buff
 on: February 26, 2020, 09:06:00 AM 
Bump! Couldn't agree more. I sometimes get bored playing the characters I usually pick and want to play the cool alien girl Hive, because of just how cool conceptually she is, but then stop myself because I remember why no one plays her anymore.

Thanks for making this post NinMug. I hope MSE makes her viable again for everyone, but mostly for you.
Thank you very much , glad im not only one who think she need buff.

30
Bug report & Technical Support / Wasp no longer charges with leech.
 on: February 20, 2020, 07:23:11 AM 
As title says , after Epic Forge update Wasp no longer able to charge when you leech your enemies. Before update she was able to do it.
Also her projectile range is reduced.
Please look into this.

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