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Messages - Righteous Flame

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31
Spacelords......Yeeahh.  That's ..... a bland choice for a name.

Still, as long as I don't lose my remaining XP boosts and this doesn't herald the return of $90 Ginebara skins, I guess the name isn't that important.  Not keen on the new "Training mode" as I like to play solo with the different characters for the dialogues but the change won't affect me for Arc 1.  (Yes, I noticed that.  I'd be down for another 4 campaign "arc" of .....*sigh*....Spacelords.)

32
Spacelords Universe / Re: No more Invitation drop.
 on: July 21, 2018, 06:44:38 AM 
I wish we could just convert the invitations that we have to something useful.

33
Spacelords Universe / Re: How much would you spend on skins?
 on: July 21, 2018, 06:42:14 AM 
I myself space these purchases out.  I'm currently on a long term project to go through all the campaigns with all the characters except for possibly Kuzman's with some characters.  When I start a new character, I buy the skins.  (Ginebara might be the exception because the Slave Unit is still somewhat ridiculous.)

While they are kinda overpriced, I justify this to myself three ways.

1) I honestly don't spend a whole lot on gaming.  I almost didn't get an X-box One in favor of quitting new gaming altogether.  Netherrealm Studios and my bi-weekly XBL sessions with a friend changed that but I spend very little on gaming.  As such, I can better justify the purchase.

2) Supporting the Devs.

3) I played Marvel Avengers Alliance and, when that game closed up shop, everything I spent money on vanished.  I play SWTOR and, when that game closes up shop, I will also have nothing to show for it.  It is the nature of the current state of gaming.  If it's online, you don't truly own it.

With this game, even if I were to buy all the skins, I still wouldn't equal what I've spent on the other two individually plus I get the skins to keep.

These are my reasons.  They do not apply to all but they are mine.

34
Gameplay Feedback / Re: If this is me, I'm sorry.
 on: April 28, 2018, 05:36:04 AM 
While you're probably not apologizing to the community:

Fair enough. 

I also went over the top with my second response to you in this topic.

https://www.raidersofthebrokenplanet.com/community/index.php?topic=1367.15

I apologize for my own crappy behavior in my response.

35
Gameplay Feedback / Re: The Antagonist system need reworked.
 on: April 25, 2018, 12:58:51 AM 

Here's what you guys constantly say: "Well you have to do PvP even if you don't want to, and if you don't like it it's your fault. If you have a system where you don't have to PvP then you won't and you'll do that instead, we can't have that, we must force you to interact with us. We must force you to have LESS fun, to be tilted, to let us troll you, to be our entertainment, to pontificate about some Darwinistic philosophy you should adopt at your own expense and detriment in your ENTERTAINMENT that YOU purchased."

Get over yourself.

No matter how you spin it, and whatever pseudo-philosophy you use, it's forced. Why should something NEED to be forced? If it NEEDS to be forced than there's something WRONG with it.

You can play the game any time in the solo campaign.  You don't need to level up.  You don't need different weapons or anything else to go through the campaign multiple times.  Therefore, not forced.

The SWTOR option showed what happens when you split the playerbase, a concept that flew over your head.  The fact that you're willfully blind to what happened to a much larger game base indicates how little you actually care about the health of game as opposed to your own petulant whims.  There is nothing stopping you from playing this game solo.

And for your last comment, I would like to bring up God of War 4, an offline, non-microtransaction, game that got a 95% on Metacritic from 90+ reviewers and is being called game of the generation and has COMPLETELY DESTROYED the notion that games have to be online only, multiplayer and PvP with no campaign that so many developers have been espousing. Now this game is not the opposite of that, it has a GREAT campaign mode, and is cooperative, and even an offline mode, it's just gets ruined by an asshole who invades your game or the offline is completely worthless.
Quote

Really?  You're really comparing this game to God of War 4, a game that has ALL of Sony's backing behind it?  A game that is one of Sony's console brand games as opposed to a game made by a small independent studio?

Really?

And how is the offline worthless?  You say the campaign is great yet worthless?  Is having one number continually increase or a different special effect on your weapon really the only thing that makes this game worth playing?  Is your ego so obsessed with having a marginally higher number on your level that your enjoyment of a game solely hinges on that?

Despite what you think, you're not important enough for me to "troll" (which is the only reason you seem to think anyone plays Antagonist).  I play Antagonist.  I play Raider.  I play solo.  My enjoyment of a game does not hinge on a meaningless statistic.  It also doesn't hinge on whether I win or lose a game.

But, y'know what?  Whatever.  You keep campaigning for the game's quickened demise.  If that's what pleases you, you do you....I guess.

36
Gameplay Feedback / Re: The Antagonist system need reworked.
 on: April 24, 2018, 08:50:49 PM 
Huh.

Last night, I came back for the first time since before the new rewards system (about a month and a half to two months).  As such, I was Level 1 AND I decided to play Antag with Kwana who I had just received as a mission drop.

So Level 1 with an unfamiliar character on a game that I hadn't played in two months.  My opponents were a Level 3 Alicia, a Level 46 Harec, a Level 70-something Hans, and a unknown Level Shae on the free map.

Beat them before they got past the second part.

One of the things that stood out was, when the gas was exploding, Hans, Shae, and Harec (the one that I had been chasing) decided to stop and beat the crap out of me while their shuttle was out of Aleph for the second time.  They won....then died.

I mention all this because, given the examples above, they should have wiped the floor with me if Level was the only factor as some of the posts are suggesting.  Instead I overcame a massive disadvantage to win.  To me, this indicates that a lot of people are using the level difference as an excuse for (and there's no kind way to say this) being terrible at the game.
 
Instead of playing defensively when Aleph is out, you charge forward. 

Instead of using your skills and tactics, you charge forward. 

Your teammates need help, you ignore them. 

Somebody is carrying the McGuffin, you go off to do your own thing.

And I know it's possible to use tactics.  Before the hiatus, I played Antag (Alicia, I believe) against a party where two out of four of the raiders quit before the end of the first stage (It was the one where you save Old Protector).  The other two got it together and proceeded to hand me my ass for pretty much the entire stage.  I only won by a fluke and, really, I should have lost.

Similarly, as a raider, if I see one of my team go down, I will move to cover them instead of just doing my own thing.  If I have to intercept the antagonist and a bunch of AI so my teammate can get the McGuffin to where it needs to go, then I throw myself on that figurative grenade.  Basic tactics tend to put me on the winning team a lot.  (Not always in either case but I believe that I have more wins than losses.)

And that is probably the bigger issue than the MMR.  If I can win a match with the aforementioned disadvantages, then MMR isn't really the problem.

Now, I understand a lot of you don't want to play PVP (Level9Drow, looking at you) and that's fair.  Unfortunately, there is no real way to create a PVE/PVP division without killing the game's online altogether.  SWTOR, which has a much larger playerbase, decided to merge the PVP and PVE servers last year and just allow people to switch instances between the two.  Result: The PVP instances were abandoned and the remaining PVP playerbase left.  (Some still hang out in the matches or on Ilum but PVP, as an open world experience is pretty much done.)  Maybe, if this game were Halo or Gears of War, it could make that division due to the large fanbase those two games have.  Raiders simply doesn't have the playerbase to get away with that without the online crashing and burning.

As an aside, I wouldn't mind seeing minor XP rewards for offline. (Say, 100 XP for easy, 400 for medium, 900 for hard, 1600 for very hard.)  Have these rewards as a reward for every time you beat it with a unique character which would provide an XP cap but a generous one that encourages the accquisition of new characters. 

In the end though, this game (and the industry) is largely geared towards multiplayer.  There's not really a whole lot of ways around that which do not end in "We're releasing the last campaign and shutting the servers down."

37
Ship's Log / Re: Hades Betrayal Progression System FAQ
 on: March 24, 2018, 02:36:06 PM 
Looks good.  Thus far, it looks like the whole thing is well thought out.

Question though: If you're a Lvl 20 Antagonist and the only Raiders queueing are Lvl 1s (or vice versa), will this make it harder to find a match?  If not, will the Lvl 1 side get greater rewards for facing off against such powerful opponents?

38
Spacelords Universe / Re: Doldren
 on: March 01, 2018, 04:48:36 AM 
*Sigh* You know you're into a game when you decide to start playing Protagonist again despite an OP raider.

39
Spacelords Universe / Re: Soooo Betrayal of Hades, when?!
 on: February 26, 2018, 10:19:24 PM 
Posted lonag ago that instead of blueprints we should have shards or something like gold. Could be regular and rare and from those you forge your new weapon without needing blueprints.

I'd be down with that or, at least, some form of consolation prize (ex:100 Mercury Points divided among the losers) so it doesn't feel like a slap in the face if you don't get a blueprint.

40
Spacelords Universe / Re: Doldren
 on: February 21, 2018, 06:28:37 AM 
I did use Konstantin as one of the counters.  That was actually one of the worse shutouts as the guy playing Doldren would materialize behind me out of repulsion field range and one-shot me with his gun.

41
Spacelords Universe / Re: Doldren
 on: February 21, 2018, 03:47:34 AM 
All I can say is this:  Doldren has convinced me to stop playing Antagonist.

Long story short, I played against Doldren a number of times as Antagonist, all of them shut-outs as an Antagonist.  So, Sunday when I saw yet another Doldren being selected as raider, I got out before the match started and just threw up my hands for the night.

Tonight, when I logged in, I'm being penalized for that.  I don't mind the penalty of not being able to log in for a while.  Steps have to be taken to keep people from disconnecting.  That's fair enough.

But....

If my only choices are to get penalized for leaving before a match starts against a Doldren Raider party or suffer through another completely lopsided match, I choose not to play Antagonist at all.  I'll still play it as a raider and single-player because I do like the game but I'm done with Antagonist.  It's one thing to get my ass handed to me against a team that has their act together.  It's another thing when it's done at the hands of a raider toon that is so OP that being defeated ceases to be fun and becomes an exercise in masochism.

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