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Messages - LordDraco3

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46
tbh I'm fine with it since it's mostly just grunts, but Lycus's voice in the Council mission comms, yikes :(

47
Barrier isn't a DPS weapon, it's support. Max dynamic is an absolute must. Then caliber, with leftover points in lethal.

48
Spacelords Universe / Re: Sooma or Aneska?
 on: January 10, 2019, 08:41:30 PM 
Aneska has more finished game files, if not fully complete. Hopefully they make her available soon!!!

49
Gameplay Feedback / Re: Unbeatable Shortfused
 on: January 10, 2019, 08:36:18 PM 
Hey, guys! :)

I've checked the issue and it's a bug, it was never intended to work as it does now, which could almost be described as a "canister frenzy".  x_x
We've readied a fix and will be added to an upcoming update, thank you for letting us know about it! ;)

Sweet! Looking forward to it

50
Gameplay Feedback / Re: Antagging is currently dead
 on: January 10, 2019, 08:05:34 PM 
@jab I do remember fighting you but don't recall the specifics or how long ago it was, or if it was before or after guild update. If I won, it must have been before, because I have won so few games since that update. As for MMR, I was up in the 70's, the MMR you see in that screenshot is the result of my constant losses via antag.

If I had an MMR advantage last time we fought, then it would be only 1 time of a literal handful of matches that the MMR system has ever favored me. I consistently fight teams on 10% or lower than me, but have only fought higher MMR raiders enough times I can count them on 1 hand. They are so rare no matter what I do, if I am at 70% I will fight 60. I once lowered from 70 down to 35%, and I fought a team in the 20's that had a level 300 and 400. We have all fought juggernaut AI when a weak antag invades, but since it's so rare for me, I swear I must be flagged in the matchmaking system to always be on the disadvantaged side.

But currently, even when I fight teams that are exactly my MMR, like Tekato said, it's like the mission is 10% difficulty.

Anyways I uploaded this tiny clip of one of my games last night just to display my point. Look at how many kills I got and still lose. Look at how many ads are on the field that can't shoot anything even when the raider is down for the count. Like you said, if an antag invades, the raiders have absolutely nothing to fear except the antag itself. 57 kills across 25 minutes. I have more of the match recorded but this moment just made me laugh at the absurdity
https://youtu.be/awDZfZzzdU0

Another match I had last night, the Raiders killed Marmalade within 1 overload. By the time the black screen cleared from the cutscene, they were already standing at the pig with 7 out of 8 aleph needed to win. 11% lower MMR. Then they watched the cutscene.
Fought them again on White noise and they watched the watched the ending cutscene again. Just to reiterate that raiders have become a lot more bold in their attitude since the game has been favoring them.

51
Gameplay Feedback / Antagging is currently dead
 on: January 10, 2019, 11:34:43 AM 
Ever since the guild update, antagging has been so horrible that I feel my time would be better served drilling a hole into my head. I do a lot of antag, and it's really noticeable when I go from winning most of my matches to losing 90% of them after this patch.

AI has shit-for-brains, and does no damage. Elites are free aleph that pose no danger and don't even present help if I am engaged in CQC right next to them. Several missions in the patch received -15% spawn rates and -15% survive timers when antag is present.....why? When I read these notes my first thought was "so 15% less than 0 is still 0" and that's pretty much how it feels.

I have had almost no "good games" since the update. When I streamed 5 hours of antag games I think I won 2 of them, maybe 3. If I play raider, I can get an endless consecutive win rate until I die of boredom because the missions treat raiders like children now.
HBaT, Low Blow, and In Shock have become impossible for antags to win, I no longer queue them up.

Raiders have gotten so cocky that I have received multiple hatemail messages since the patch. Before the guild patch, I have never gotten hatemail. It was always "GG" and friendly discussion.

This is basically how my rewards have been thanks to all the losses. All of my faction points are dried up now. Playing antag is not viable or a valid gaming experience at this time. I have over a year's worth of experience under my belt and this is the least fun I have had with the game yet, because the balance has been so massively tipped completely in the raider's favor.

52
Gameplay Feedback / Re: Unbeatable Shortfused
 on: January 09, 2019, 12:33:02 AM 
Discord just tried to plan and beat this difficulty and they got 9 bombs ran (1 bomb down and 3 into the next one) before the house died with perfectly running them via Frenzy Tracker Rak. This was the health of a tank after 1 bomb lolololol


I think adding a 3rd tank and making them always take 2 bombs would have been a better change, imo. It still takes 15 minutes for the house to die in an antag match.

53
Gameplay Feedback / Re: Cross platform matchmaking...
 on: January 08, 2019, 03:55:16 AM 
Huh, well I just took that pic so it's there on PS4, but anotherXbox player is saying they no longer have the option. That seems like some kind of oversight...

54
Gameplay Feedback / Re: Cross platform matchmaking...
 on: January 08, 2019, 03:48:39 AM 
Yeah I've heard a lot of complaints about crossplay's connection quality, more than anything, from both sides. If a PC player has a console host or vice-versa, people seem to always have issues.

Anyways this option should work for you

55
Spacelords Universe / Re: Aleph for the plants in Double Agent?
 on: January 07, 2019, 11:19:52 PM 
They are also how you knock him down from anywhere he flies up to

56
If you exit and reload the game, the blueprint should show up in her inventory menu, from what I hear

57
Spacelords Universe / Re: The Spam on these forums
 on: December 31, 2018, 06:29:40 PM 
They have holiday, man.

58
Bug report & Technical Support / Re: Squad problems anyone?
 on: December 24, 2018, 07:52:44 PM 
Is it possible that the team you were trying to join were already queued up or in a match?

You can join those teams now. This update made squadding up way easier for the most part, except that only the squad leader can invite and everyone else loses those buttons :(

But yeah, before, you could not join a squad that was already in queue, but now you can, finally. Can also join squads that are in-game so you can wait for them to finish on the main menu.

59
Gameplay Feedback / Re: Cross platform matchmaking...
 on: December 24, 2018, 07:49:00 PM 
Geeze this is one salty post. You're only gonna lower your chances of finding games, but..... have you checked the game settings? There is an option to turn off cross-platform play.

60
Spacelords Universe / Re: Make antagonist optional :)
 on: December 24, 2018, 07:08:31 PM 

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