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Messages - LordDraco3

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31
Gameplay Feedback / Re: Antagging is currently dead
 on: January 25, 2019, 01:24:58 AM 
anyways devs teased a bit in discord today and it leaves me very hopeful. Nothing revealed just yet, but at least antags are not forgotten and will hopefully be pulled out of our current purgatory "soon"

Quote
There is been some somewhat drastic tweaking being done regarding Antagomatches
Besides the Aurora Thingies thing
I'm not sure I can [explain], since it's not due for the imminent patch release, but after
But before the Aurora, for sure
Huey not extracting has been adreessed
When I said "drastic tweaking" I was refering to some stuff affecting the match's outcome
I know there's being a lot of changes made into matchmaking, but it's such a complex and confusing matter to me
I'm sure we'll have to re-retweak after some of those retweaks
I mean, one of the most notable stuff is a really simple thing
But I'm not sure I should speak about it just yet
But it's a really visible thing you may guess or have thought about, that would make like easier for Antags
It's not some invisible value thing

And it sounds like something better than just "buff spawn rate, buff enemies, etc" since it's not just a value adjustment. Not gonna come this upcoming patch, but soon  :o

32
Gameplay Feedback / Re: Antagging is currently dead
 on: January 25, 2019, 01:06:02 AM 
Oh shit it's Quan!
I think you may be misinterpreting him "uh, ok" I've known Quan for a while and caught some of his stream commentary here and there, and your challenges towards his post seem like misunderstandings to me. I do believe we have the same opinions on antag as a whole, just articulating it in different ways. I do play mostly antag because I find it more fun than raider.

After playing raider for ages, it does just get boring. Though even back when I was still new to the game, I still set aside time to play several matches per week even when it gave no rewards at all. It's always been my favored way to play, no matter how much time i spend as raider.

there’s still way to many missions that are easily cheesed by antags, Short Fused, Media Res, Mind over Matter, to name a few. Short Fused is especially frustrating with antag, now that we have to make so many trips a single bomb lost to antag shenanigans is way to annoying, they have all the advantage in said mission if they go with a sniper, sooo maybe don’t allow them to pick up bombs? Idk…
Funny you mention that, I think I did say it's not even fun to win many times because it often requires cheesing to deal with the imbalance. But last night, I played 3 games: short fuse, MOMx2

On short fuse, I watched Lycus walk the bomb up to a tank with seconds left, it blew up in his arms. Hit him and Rak, they were both wounded, the bombs didn't even kill them. My MMR and the Raider MMR was in low 60's, and the bomb can't even kill the raiders in their face. There is NO supporting AI help on this map, but yes, I still find it fairly reliable to cheese by purposely killing and targeting the bombs more than the raiders. Sorry but that is the only option at this current time. After making it to part 2, barely, they easily won due to how stupid the AI is, they are free aleph, as stated by the quote:


I then played MOM x2, lost both. 51 kills over 25 mins, 43% MMR vs my 60%, 400 ping (they were all high lvl players at this low of MMR).
Then I fought Jab with close 60 MMR and did worse. Both games were basically barren of shit to deal with, no ads, especially on the first match, which barely even had miners due to MMR difference. The boss is extremely weak and even if I am killing raiders, they just kill the boss as easily as walking through a door.

Quote
And as for the bottom line of this thread, it is incorrect, don’t believe it for a second MS, I get plenty of antags every day, the mode is in no way dead, and a patch to over tune it for antags would be very bad for the already shaky player numbers.
Do they all actually fight? Because when I raid, actual fighting antags are a rarity.

Quote
got ya boo
https://spacelordsthegame.com/news/spacelords-update-12-patch-notes

ctrl + f
search "against an Antagonist"
or "decreased" as they are essentially the same
^^^^^^^^^^^^^^^^
THIIIIIIIIIIIIIIIS

33
Gameplay Feedback / Re: Antagging is currently dead
 on: January 24, 2019, 01:47:11 AM 
The continued popularity of peaceful antags are definitely a symptom of this, in my opinion. If the mode does not feel rewarding or even possible, many players won't put in the effort.

And yeah Jab, it's likely your MMR. At 70+ I just always get the same 10 players in a constant loop, when I don't have a 30 minute queue, and I get kinda tired of that. Players at that level are too few. I go down to 50-60% and there's nothing for raiders to even do if an antag comes into the game, besides dogpile the antag, because there's no mission pressing against them to impede their progress. Personal MMR affecting who I can queue against is quite an annoying hurdle.
Options are:
Stay low and fight low level teams, or high levels that drop MMR artificially
Stay high and get long queues and always fight the same teams every match

I stand by that before the guild update, antagging felt fine at any MMR. There were still problem maps, but those maps are worse now. The sweeping changes that nerfed antagonists are very noticeable.

34
Gameplay Feedback / Re: Antagging is currently dead
 on: January 23, 2019, 06:51:46 AM 
I almost forgot about good ol' tolchok, which is STILL a horrifically unbalanced weapon. There were so many times I should have landed a strike in this match, but all Kon needs to do is point, click, win.

Antags that use it can get ganged up on from multiple angles. Antags do not have that luxury if a raider uses it. 
https://www.youtube.com/watch?v=jpUT6DD0zxU

35
Gameplay Feedback / Re: Antagging is currently dead
 on: January 21, 2019, 02:37:33 AM 
I used to quick play antag. Now, under no circumstances do i queue:

HBaT, this mission is a joke. Every change that just happened to it was to raider advantage, to a MASSIVE degree. Antag spawn points are also awful.

In Shock, Beholder is weak, Kuzmann is weak and does NO damage. Even locals can CQC fistfight me in the middle of the arena with kuzmann shooting them and they take hardly any damage. Barrier also makes this fight a JOKE. Why is Kuzmann's AI the dumbest in the entire game?? Should he not advance until he can blitzfaust, instead of stopping his movement like an idiot? Also, with antag present, blitzfaust barely does any damage. It doesn't even wound most characters.

Low Blow, another joke of a mission, free raider win. It has been awful ever since the final platform antag spawn points were moved 50 miles away from the gate that dies in 10 seconds. Stalk is literally the only way to get back up to the raiders in time once they reach the end, if you're lucky.

Weapon from the Past, 0-3 wardogs on the map at any given time. They also always spawn from the same exact places, extremely predictable and easy to spawn camp.

Enemy Within, acolytes are awful support units and it's just a 4v1 tiny arena.

Destroyer of worlds, aneska is a wimp now. I once had a match where they picked all short range raiders. They messed me up easily, but barely hurt aneska, fight took 30 minutes. She used her ULTIMATE POWER 6 times or something like that, and didn't even wound a single raider in any of the attacks. Instead of covering the area with golden death balls, she sprinkles them around here and there, it's pathetic! Oh and antag spawn points are THE WORST.

My wins all feel like either A) I am being extremely cheesy, by stalling timers like Loaht's House or Schneider hacking on In Medias Res, or killing the protector, or B) the raiders royally fucked up their character picks, and can't deal with the mission or myself, or they are low levels.

My losses only feel like I have no support and just get dogpiled 4v1 the entire match with no chance of countering the raider team because my AI support does no damage, trips and jams constantly, just plain doesn't spawn, or in the case of bosses, they are armed with nerf guns and they die in mere seconds. I never feel "outplayed" anymore because I can't call 4 people punching, shooting, and grabbing you all at the same moment to be "playing better" than me, because the rest of the mission is so weak and not threatening that they can just ignore it completely from the moment i spawn, until i'm dead.

Only a few characters even feel viable anymore. Harec, Alicia, and Hans (sometimes), because they all have the power of movement. I used to play Hive and Konstantin and Kuzmann a lot as antag, but they don't cut it anymore due to mobility of being dogpiled, or in the case of kuzmann, the lichtbogen nerf ONLY removed his ability to be antag, it didn't hurt him at all on the raider side.

This is what my rewards look like almost all the time now. I have been asking myself every day I play, "why do I even bother?" because this sure looks like antagonists have been removed as a viable way to play the game and make any sort of progress.

36
Spacelords Universe / Re: Aneska Questions
 on: January 21, 2019, 12:07:48 AM 
1. 4 Raiders kill hundreds of grunts every mission, it's a game and something like this wouldn't make sense to analyze too heavily.

2. We'll know in a few days, but I don't think it will have legs based on past data I've seen.

3. She was already basically complete and ready to go in the game files, a lot more already existed for them to work off of compared to building a full player character from scratch like Sooma. And yes, she's popular :P but they are still working on Sooma's model as of a few days ago last I heard.

It wouldn't make sense to hold back releasing something that is already finished for arbitrary reasons or just because Hades already has 5 characters.

4. Have to wait and see! It doesn't sound like something she would do out of mercy or kindness. Would you want to be kept alive as only a head without any of your senses? His jaw isn't even attached. We aren't even sure if it's conscious yet, as her pilgrim story makes it seem like she is imagining his speech.

37
Gameplay Feedback / Re: Antagging is currently dead
 on: January 18, 2019, 12:04:22 AM 
Not my video, but Marmalade dead in 8 seconds with antag present. Bosses in general become hilariously weak when an antag is present. Kuzmann and Aneska also become unable to kill anyone at all, because they damage gets so low.
https://youtu.be/58CGXUOE-Ck

It takes 20 seconds to respawn if you're lucky, from death to full control of character, but the mission objective is over in half that time :(

38
Suggestions / Re: Faction points grind needs adjustment
 on: January 17, 2019, 11:34:11 PM 
Adding new characters is not just fluff though, it's content to be played. If the game goes too long with nothing "new" added to it, the playerbase declines. This is true with any ongoing game, the playerbase swells around updates. New characters add a lot of replay value and stuff to do in a game like this due to different matchups.

New content, bug fixes, and quality of life are 3 things that a f2p must constantly be juggled to survive. Different teams work on different things. Someone making a character asset is not going to be the same person fixing a bug, for example. This studio is still quite small for a game of this scale, at a little over 100 people. It is also on a multiplatform concurrent build with cross-platform play, so it takes more time for updates to go through the cert process. I highly recommend watching the Warframe documentary on youtube to understand more of what the dev process for a game like this is.  They are half the size, but they seem to be following that same process.

39
Gameplay Feedback / Re: Aequilibrium
 on: January 17, 2019, 11:21:01 PM 
Yeah the benefits are debatable due to the values, but they may always adjust it in the future. When the aequilibrium system was first added it was always 0% Raider because you have a lot morep layers leveling up that way. 4 players getting games and XP faster level up a lot faster than 1 person, obviously. So over a couple of updates they lowered how much raiding affects the meter, and greatly buffed how much antag affinity moves it.

Guilds were our most recent patch, so after they have more data, they may adjust how fast it decays

40
Gameplay Feedback / Re: Aequilibrium
 on: January 17, 2019, 08:01:31 PM 

41
Bug report & Technical Support / Re: Aequilibrium Dropping
 on: January 17, 2019, 02:10:58 AM 
Karen did explain on another post in the forums, that in guilds the aequilibrium will drop when no one is playing towards the 0% sides, in order to encourage playing more often

42
Gameplay Feedback / Re: White Noise Needs Work
 on: January 16, 2019, 07:47:24 PM 
Just don't be in the float range when it goes off. Watch the floor for a blue glow, that's the area that it hits. No, you cannot hide from it, but you can stand somewhere else when it shoots. It shoots in a cone shape so it covers more ground at the back compared to being closer to nimrod.

I do agree that mines and miners have wayyyyy too much HP. It's crazy that they have 100-200+ health when all the other bathonymous in the game have 1 health.

43
Gameplay Feedback / Re: Aequilibrium & gold after update
 on: January 15, 2019, 01:42:51 AM 
Hello guys,

It's important to distinguish between the MMR and the Aequilibrium. Jester278, I think you are talking about the Aequilibrium which, precisely, decreases when nobody in the Guild is playing. It's meant to incentivize players to play and balance their Aequilibrium.

This is good to know, I was wondering why my only-antag guild was so far into raider territory lol

44
Suggestions / Re: Antagonist CPU stand-in
 on: January 11, 2019, 08:28:31 PM 
Theirs an 80% chance that you'll have a regular mission, which is often, that's not good enough? Is the thought of of PVP in this game that bad?

Also, if it's an AI bot, it can't be considered PVP because there's no player controlling it ;)

Anyways I have no opinion on the topic

45
IMO the gun has quite a slow base reload. But if you feel reload is sufficient, that's totally your prerogative.

Just remember Dynamic boosts both the reload (which is required for dropping the shields, since it drops the mag) AND the fire rate. More bullets put out = more DPS, and less time spent in reload animations = more time spent shooting.

Also consider this- even though the DPS is low compared to other weapons, the ability to completely nullify all incoming damage means it will win any DPS race. Kon or Schneider shooting at you? Drop a shield and their DPS becomes 0, you will win that firefight. I personally consider it an extremely frustrating and OP weapon to fight against due to the fact that, even with low shot damage, it will win any shootout, or force the enemy into CQC, which is to Mikah's advantage with her clone tricks.

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