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Messages - LordDraco3

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16
Spacelords Universe / Re: Antagonist Main
 on: February 06, 2019, 11:37:03 PM 
Yup. Avoid HBaT, Low Blow, Destroyer of Worlds, Enemy Within, In Shock, and I can take or leave Weapon from the Past. These are shit maps for antags.

17
Gameplay Feedback / Re: A Few Things I Have An Issue With
 on: January 31, 2019, 10:42:11 PM 
Quote
Lastly is the weapon Shy. Did this gun recieve a nerf that I missed or has my time away from the game clouded my memory?
5 nerfs since it was put into the game, to be exact.

the Tier change was explained pretty well in patch notes. Lots of threads talking about all these same issues

18
Spacelords Universe / Re: Aneska
 on: January 31, 2019, 10:08:43 PM 
"I like that she isn't an overpowered machine of war."

Again, makes her useless for antag play :\
she has no mobility, AND no CC, AND no damage. she can be a tank with a lot of health, but that doesn't matter. She can drag out CQC fights, but if antag does that, it just gives time for other raiders to come in and dogpile you with no chance of escape

giant mech sword attacks don't stagger? summoning giant mech to the field has no stagger? Raiders can completely ignore that it's even there and just kill you and there's little you can do to stop it. I have Prevail and if they do kill it, I have like 400 health.... doesn't matter, they will just tag-team CQC which aneska has no options of stopping.

19
Gameplay Feedback / Re: Antagging is currently dead
 on: January 31, 2019, 10:02:28 PM 
I lost 2 or 3 games before winning one as Aneska last night, you can see for yourself that several times there are NO grunts on the map.
https://www.youtube.com/watch?v=ioWE5fln0vQ&t=1s

I only wound up winning thanks to luck and just correctly guessing CQC. I had a little bit of order support to help push Schneider into a roll, but look at how often I died due to being dogpiled by 2-4 raiders, vs. how many times I was able to kill anyone because AI was supporting me.

Ionizer is awful damage, and the low rate of fire and the mechanics that REQUIRE landing multiple shots makes it a non-viable antag gun.

I won 2 more antag games last night, but only by picking Hans. All other games I played with Aneska, I lost.

20
Gameplay Feedback / Re: Shy
 on: January 31, 2019, 09:24:24 PM 
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1

I don't see how Tolchok has gone 8 months since release without removing "infinite stunlock until you are dead" but Shy has been nerfed into the garbage can basically from the moment it was put into the game.
It can't even infect the Short Fused tank gunners anymore, because it had the "splash" effect removed. The big fat bullet made sense to be working as intended, but now it just collides with things (the tank's shield geometry) and doesn't infect the target. Shoots slower rate of fire than nay other gun, has 3 bullets, possibly the longest reload in the game, had splash effect removed and damage lowered. It will now sit and collect dust along with Wisdom, another gun with a good concept that was nerfed too hard and is no longer viable.

21
Spacelords Universe / Re: Aneska
 on: January 31, 2019, 09:08:17 PM 
She is an awful antag choice, so into the garbage bin for me. Maybe her other guns will change my mind, i only had 1 BP rotation last night and Ionizer is possibly the worst gun i've seen for pvp.

She looks undeniably cool, but she does less damage than anything else i can think of, and has very little mobility since activating the power forces standstill (I got killed a lot by rushing players or elites) and de-summoning it takes a whole year to finish while allowing no actions.

the best 2 words to sum her up: Clunky, weak.

Any time I played her as antag last night, I hated it. When I went back to Hans, I wiped the floor with raider blood, and Aneska raiders gave me no resistance. She's an OK raider, but still does very little damage.

22
Gameplay Feedback / Re: Antagging is currently dead
 on: January 31, 2019, 06:22:33 AM 
Aneska is awful as antag

I still see maps completely devoid of all life forms with 4 raiders huddled together.

I am getting matches up to 20% MMR below me. Guardian on breath of hope died before I could even spawn in, despite not being dead

Yeah I think your idea of "being carried by the AI" is a bit wrong

23
Gameplay Feedback / Re: Antagging is currently dead
 on: January 31, 2019, 02:23:31 AM 
Shy nerfed for the 5th out of 6 updates in a row.

But yup, Tolchok, still king of cheese. It's apparently un-nerfable. As soon as MSE tries to push the nerf button, they just get pushed away!


Anyways I will be trying the new update when i get home

24
Suggestions / Re: Movie
 on: January 31, 2019, 01:56:07 AM 
+1 upvote, the cutscene viewer is not discussed much since it isn't gameplay, but it would definitely be nice to reduce load screens, or play videos consecutively.

Additionally, it would be great to be able to view the mid-mission scenes that the viewer does NOT currently have, with a character of your choice.

25
Ooooh that's awesome!

26
Spacelords’ Advice / Re: Question about Aneska's Mech
 on: January 31, 2019, 12:18:33 AM 
According to people that have built them, no, forge stats do not affect mech damage

27
Suggestions / Re: Faction points grind needs adjustment
 on: January 29, 2019, 08:55:18 PM 
from reading around other posts, someone said that they have so many people for design and so many people for technical ect, so they cant just swap people over to sort it.

But how is this true? if anyone has ever worked in anything, you would know, if the company needs people to do something else, even if it requires a small amount of training, then the company does that. why cant it be done here?

Uhhhhh, are you seriously asking 'why can't they just train 3D modeling artists to program code and fix bugs, and coders to do art?'

There are different skillsets in a production, or any company with multiple departments. That's like asking Wal-Mart to take a Cashier and train them to be a butcher or tech to fix a busted register. Game development is not comparable to "just anything" like you are claiming. Most people are specialists in stuff like this.

C'mon Karen and Herraez, why haven't you guys personally been making new missions for season 2 yet?

28
Fan Corner / Re: Fan Made Games (Maybe I Made One)
 on: January 26, 2019, 08:49:45 AM 
Metal Gear Hans: Cookvengence

29
Spacelords Universe / Re: Aneska Questions
 on: January 26, 2019, 12:00:07 AM 
Wait for the universe entries.

but based on Pilgrim story, I'm gonna guess Harec rolled a nat 20 on his charisma check :P

30
Gameplay Feedback / Re: Antagging is currently dead
 on: January 25, 2019, 11:48:44 PM 
I created an account here, before reading the above, to speak about exactly that. I'm glad that it's not just me. I don't love Antaging but it's something I have to do in order to get more experience. Ok. So far so ok. It's part of the game and I get that.

But Jesus. It's a buffet out there. The raiders are eating me alive. I'm in the late 200's so not totally horrendous at the game. Example: my MMR 40, Raiders skill was 41 on MOM with a lvl 18 in tow.  Another example. HBaT. There were two ads and they were walking away from the raiders. What? Really?

Not one of them died via the enemies or boss. Not one. I died continuously and repeatedly. 

They did the level in 8 minutes. 8. Would anyone who has played this game before think that's normal?

It's just not even remotely fun. Like at all. This is the worst part. I don't play this game to get annoyed or angry, I play it for fun and that's what isn't there any more as an antag. It's a chore. Chores are not fun.

There is not any incentive to play antag other than friendly or just waiting it out which is a shame and that's what I'll have to do...

It really didn't used to be this bad :( That's why I made this thread, I've played for over a year, and even when i was a brand new baby to the game, I felt more viable as an antag than I do now. Just 2 months ago, I got so many 10.0 matches that I stopped recording all of them. I still lost, but the nerfs to antag have been so overblown that it's worse than I've ever seen it.

One recent game I had vs. a streamer and all players from discord, was on Upside Down. It was the single worst match I have ever played. I always fight tooth and nail even when i'm outmatched, but this one, I literally gave up and stopped spawning.

I picked Sassy Alicia, probably my most viable choice right now due to speed and damage. They were Rak, Mikah, Schneider....and Shae, with Light Pulse. Every moment I spawned, Shae would 1-shot me no matter where I was if I even thought about jumping. If I didn't jump, then all 4 raiders would just dogpile me. Shae stood in the dead center of my 2 closest spawn points. Upside down's antag spawns cover a half-circle of the round arena, and Raiders spawn in the middle of the other side of that circle. I had no chance of reaching her from any of my spawn locations, and even though they had more MMR than me, absolutely nothing on the map, AI-wise, was hurting or downing Shae.

Without her, I would have stood a chance and I have confidence in my ability to win. But being 1-shot from anywhere on the map, or being forced to not jump and fight 3 raiders at once, was completely impossible. All thanks to the spawn points, and a 1-shot auto-lock character standing where I couldn't reach her without eating that 1-shot attack while they bewitched me...

Antag spawn POINTS just need to be removed entirely. Too many maps have easy to camp locations, or easy for raiders to just hole up. Spawning should work like Doldren's spirit form.
Change my mind (you won't).

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