Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Artivex

Pages: 1 [2] 3
Spacelords’ Advice / Re: Defending Objectives
 on: July 15, 2019, 01:25:34 AM 
my playstyle is not as strict as you suggest. Mostly 1 player is in the vicinity of the upper bunker, because some docs spawn there that will pull the lever. Often enough we loose only that lever and Schneider has to pull it again.
One player stays close enough to Schneider and most importantly, when you see a doc spawn wit their blue outline, the other 2 hunt them. Don't let them run towards a lever that you defend, kill them on their way.

Most useful raiders for the first part: Harec (stalk+snipe docs at terminals), Valeria (Shakura can defend a terminal and she can roam free) and Shae (can snipe from balcony and still defend the upper bunker). I also like to play Hans for hunting docs.

I hope it helps, and as always there is surely more than one way to play and win this map.

I get that there's multiple ways to do things. I'm just so sick of the match for that mission always dragging on much longer than it has to. Rarely do I see people prioritize engineers in missions so I just stand by a terminal so we don't have to backtrack to it and kill any other enemies I see from there. Helps that I usually see enemies as they're spawning so it culls their numbers quite a bit.

Whatever way works best for each individual is fine if it works. Thought to put my strat here to see if it catches on at all. Maybe I'm the odd one out and there is no method to my madness.

(I know this topic is dead already btw, I don't hop on here enough to keep track of things but thought it deserved a response)

Spacelords’ Advice / Re: Defending Objectives
 on: April 27, 2019, 05:05:43 AM 
Just did a count on A Low Blow. Only three levers for relieving pressure, so we could probably have people guard those and have one clearing while the pressure segment fills. Doesn't work so well unless majority of the team is on board though, unlike Double Agent where you can at least prevent a lockdown, and subsequent failure, by yourself.

Spacelords’ Advice / Re: Defending Objectives
 on: April 26, 2019, 10:46:38 PM 
True. Just played A Low Blow and lost without getting any pressure segments since no one was killing engineers. I just can't be everywhere at once. They weren't very high level though. I'm thinking some people still don't get how bad these guys can be for your mission.

But yeah, if anyone can think of any more missions where splitting up to defend an objective could be super helpful put it up here. Getting the word out to the community could help get efficient mannerisms. It might be a long shot but I like to think it could help

Spacelords’ Advice / Re: Defending Objectives
 on: April 25, 2019, 08:59:15 PM 
Let me be clear here. I'm not trashing anyone who doesn't, I just want to get the idea out there since I don't see it. It did piss me off a bit though to have some guy call me a leech even after I more or less soloed the boss  -_- (loath does some insane damage to that mech)

Spacelords’ Advice / Defending Objectives
 on: April 25, 2019, 07:46:49 AM 
So do we just not do this? The terminals in Double Agent are what really get me. I've seen so many people fail this mission just because the terminals get locked. I figure we follow Schneider and have someone split off at each terminal is how it's supposed to work but I've never seen anyone else do this, not even the lvl400s.

Actually had some cuck call me a leech when the mission would have failed on five separate occasions had I not been by the terminal. Even sat there and watched me try and shoot the guy past his fat ass, body blocking my shots while trying to show his displeasure by meleeing me. Guy was tier1 and couldn't put two and two together.

Rant aside, it just baffles me that I don't see this in missions that seem to call for it. Hanging by a Thread is excusable I guess since most players I run into there are new to the game, but I wanted to try and get the word out to everybody to try this out and see how effective it might be. 4 terminals, 4 raiders. I'm just say'n

Bug report & Technical Support / Re: Levels lost
 on: March 22, 2019, 12:07:30 AM 
Thanks so much. I'm sending him the link so he can take over if that's alright.

Bug report & Technical Support / Re: Levels lost
 on: March 21, 2019, 10:06:23 AM 
Alright. More info on the problem. The only thing that was kept were characters and skins. He lost all his guns, his card slots, and his levels. He doesn't remember how high he was before.

I remember when the level system was introduced we got about 40 2x xp boost given previous experience, though I'm not sure what determined how many we got. and he only had 13 left when he came back. He should definitely be higher that lvl6 given how many were used.

If nothing can be done then I guess he has to start from scratch, but that's a lot of stuff just taken from him that he has to earn back. If there is anything that can be done we would both greatly appreciate it. Thank you, and sorry for the complication

Spacelords’ Advice / Re: Loath Advice
 on: March 21, 2019, 09:57:19 AM 
Thanks! I've been using the common version but held off on getting the rare just in case I was wasting my points when there was something better. I'll stick with the build I had originally intended if furious makes more of a difference when rare.

Spacelords’ Advice / Loath Advice
 on: March 20, 2019, 09:22:04 PM 
I've never been able to really figure out what cards are good for him. Been running Furious all this time because everything else just doesn't sound great. What I'm wanting is to be able to get into beast form more often without having to loahtsterbate in the corner after every use.

Thought Sadistic would be great but can't seem to trigger it. Any build tips?

Bug report & Technical Support / Re: Levels lost
 on: March 20, 2019, 07:22:59 AM 
I'm going to ask him for more details if it'll help. Some things about it just don't make sense to me.

Bug report & Technical Support / Levels lost
 on: March 20, 2019, 06:33:34 AM 
So my friend has an issue. He played way back when the game was still called Raiders but stopped for a long time. He got on to play several months ago, after it became ftp, but all his levels were lost. He still has everything, all the characters he unlocked, access to the elite skins, guns built. His level was just completely reset for some reason.

The reason I'm typing this instead of him is because he's procrastinated on reporting the problem for a couple months now and I think it's worth a shot to try and see if anything can be done. Neither of us remember what his origional level was, but he had played far enough in the campaign to unlock Ayana, but never fought Aneska. (Not sure if thst info even helps) His gamertag is crossXshim52.

If anything can be done we'd appreciate it. If not, then I'm glad that at least he kept his rewards as a season pass holder, as that was bought with my own money.

Bug report & Technical Support / Game Crash
 on: January 04, 2019, 01:32:22 AM 
So I finally got my pc friend to play this game with me through crossplay. However, every time they finish a mission the game crashes. They're playing from Windows to Xbox one. It doesn't seem to be keeping them from rewards but it's kind of a pain to be consistently kicked after every mission. Is this a known bug?

Spacelords’ Advice / Card Drops
 on: December 17, 2018, 07:59:22 AM 
I have been rolling Doldren's cards for two months straight and can't seem to get the race invocation card. Am I making a mistake as to what affinity it drops as or something? Or is my luck seriously this shitty XD

This is mostly to vent, I'm hoping it'll drop eventually but it's driving me up the wall at this point lol. Hard stuck as a local till I get this I guess.

Spacelords’ Advice / Re: Locals Faction Card: Urgency
 on: November 18, 2018, 09:06:41 PM 
Well that's not as helpful as I thought it'd be lol. Thanks, that some very misleading wording

Spacelords’ Advice / Locals Faction Card: Urgency
 on: November 18, 2018, 08:04:29 PM 
The description says "when you kill an enemy, your next recharge is 80% faster." Does this effect ability cooldowns, respawn timer, charging an objective with aleph? I think I tried it out on iune but couldn't feel an effect. If anyone knows what it does I'd appreaceate any info.

Pages: 1 [2] 3