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Messages - BloodNekoKiux

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61
Bug report & Technical Support / Re: server problem
 on: November 10, 2017, 06:54:17 AM 
I too have trouble connecting to servers on Xbox for the past 3 days, but today especially has been the worst. I was only able to play 2 games and now I occasional connect and only for about 2 minutes at a time then it disconnects. I read the twitter post about their ISP but they said it is resolved now and I still cannot connect. Can we please get some clarification that this is a known issue?

Twitter post: https://twitter.com/mercurysteam/status/928685282706239488

62
I feel like right now the go to strategy for antagonists is to just stop the raiders from doing the objective by killing the. I think it would be a cool idea if the antagonist had more ways of interacting with Raider objectives. For example in Hanging by a Thread I don't think that the antagonist can shoot at Locus damaging his health.
I record a lot of my game play and looking back you can actually damage Locus by striking him and it seems you can shoot him to but it does very little your are better off striking him when the raiders are on respawn.
I got my stages mixed up, sorry. I was talking about the mission “A fistful of sand” and about the antagonist damaging the protector.

63
Gameplay Feedback / Re: Xbox One Server Connection Issues
 on: November 09, 2017, 04:42:00 AM 
Mercurysteam put up a tweet that says they are looking into the issue.
https://twitter.com/mercurysteam/status/928366888081678337

64
Spacelords Universe / Re: A potential problem with individual rewards
 on: November 09, 2017, 04:11:23 AM 
Then how about rewards that are calculated based on everyone's performance pooled together and you can the amount shown without splitting it. Say your teams performance nets 5000 of each point and all of you choose gold as is the usual case. A system where each person would get 5000 instead of 1250 would seem to snuff out some problems. At least you feel like you got what you deserved. Of course, there can always be problems and some we must accept.
Thoughts?
Though I do like the idea, I don't feel that it will solve the problem at hand. I don't think the way you currently receive rewards (with the new hot-fix in mind) is a problem, but rather the inconstant and radical cost of the in-game market and most of it use’s Gold. I wrote an article on the forms (which I do apologize for the length but wanted to give a good argument for my reasoning) about changing the values for the unlockables so that less people are splitting Gold and wanting Faction and Character points as well, without a massive change to the game’s code, design, and algorithm.

My article: https://www.mercurysteam.com/raiders-of-the-broken-planet/community/index.php?topic=950.0

65
Gameplay Feedback / Re: Ginebra costs 360000g??!!!
 on: November 09, 2017, 03:46:01 AM 
I do think the prices are a problem in this game, not just that some things cost too much, but that the in-game market is inconstant, feels very random, and has little foundation on what is the base value on any of the unlockables in the game; for example, Hans costs 25,000, followed by Dr. Kuzmann at 60,000, Mikah at 120,000, and Ginebra at 360,000, these values double or more the next one. I would not have as much of problem with it if the cost was more averaged with each other, like if Dr. Kuzmann, Mikah, and Ginebra all were 60,000 this would give a consistent price point in which to value the game’s character content.   

66
Ship's Log / Re: Reward System Hot-Fix Update
 on: November 08, 2017, 09:19:22 PM 
I have played a few games with the new hot-fix on the V01.04 patch and it so far gameplay wise has been a much more enjoyable experience; however, I have frequently have been disconnected from the server outside of the game. This did not happen to my before this update, I play on xbox one and was wondering if others had the same issue?     

67
Ship's Log / Re: Patch 04 Notes
 on: November 07, 2017, 07:48:08 PM 
For starters, “Eternal Soldier” sounds so much better than “Prologue” so I’m happy with this change; also, I think these antagonist buffs are neat and should make a much more fun experience. I’m cannot say for sure until I spend more time with it before I can give my full opinion, thank you MercurySteam for your hard work, and thank you Karen for keeping us updated. 

68
I don’t know what happened, but we could not activate the last monolith on the level “a breath of hope”, we ended up surrendering so we could still get a small reward. I was playing on the Xbox One and this was on patch 1.03. I’m making this short clip so hopefully developers will see it and fix it.
https://www.youtube.com/watch?v=7bRmtCosQzI

69
I feel like right now the go to strategy for antagonists is to just stop the raiders from doing the objective by killing the. I think it would be a cool idea if the antagonist had more ways of interacting with Raider objectives. For example in Hanging by a Thread I don't think that the antagonist can shoot at Locus damaging his health.
I record a lot of my game play and looking back you can actually damage Locus by striking him and it seems you can shoot him to but it does very little your are better off striking him when the raiders are on respawn. 

70
My background is in self-protection instruction and human services my job basically is to find a simple solution to multiple problems, so I apologize in advance if this post is wordy; I wanted to treat this like I would a report for work because I care about this game and I feel it deserves my best. Here we go.

First, I want to say thank you to our new community manager, Karen, for keeping us updated on new developments and reading our posts. You're greatly appreciated, and it helps the community a lot when there is some form of direct communication between us and the studio. Second, the recent 1.03 update I feel was a success and a big step in the right direction. I personally have seen less purposeful disconnections on the prologue level, (though it still happens more often than it should,) and much stronger players as well. Thank you for the update.

The people that are reading this far into the post most likely know what I’m talking about, so rather than going too much deeper into the details of what these problems are, I will touch on a few key points. The problems that I see players constantly talk about on the forums and in-game is the rewards system; most players go for the ‘Gold’ or ‘Blueprints’ because both Faction and Character Points are very easy to grind out quickly and become useless. Gold is needed for everything in the game, so everyone goes after it first—leaving small amounts being split between players. In addition, the grind/cost for items is frustrating to many players because many of the items require an Antagonist rank that has to be maintained. It is very difficult to maintain this rank because the Antagonist has little to no true advantage aside from working with NPCs, and it is very difficult for the Antagonist to win against competent players. The prices are inconsistent across the board, as well; for a quick example, Dr. Kuzmann costs 60,000 Gold, while Mikah costs 120,000 Gold. This can also be seen with other items/characters.

What I see as the consistent link between all of these problems is how the game values its content. Instead of doing major changes to the reward system or balance changes to characters, since this would require a lot of time and resources, what if we change and average the unlockable items in the game to use more of the Faction Points and Character Points? Similar changes could be made to the Antagonist rank, to make it feel more important and worth obtaining.

Starting with cards, instead of using Gold to lock the cards, we could use the resource originally associated with it in place of gold without changing other values. ‘Faction Points’ could be used for Faction cards and ‘Character Points’ for Character cards. Also, I think it would be better to have the additional loadouts cost either 15,000 Character Points or 250 Mercury points, to give players the option to grind for it or buy it instantly.

Now, before I give my suggestion on what you should get with the Antagonist rank, since it ties into these next few changes, I'd like to make a couple of suggestions regarding Playable Characters and Weapons. {Please bear with me for a moment and read through to the end.} As stated earlier, Dr. Kuzmann costs 60,000 Gold, and Mikah is double that at 120,000. I believe these Gold values should be reduced set closer to each other, as well as having them cost some Faction Points. For example, have Dr. Kuzmann cost 15,000 Faction Points and 45,000 Gold, and have Mikah at 20,000 Faction Points and 50,000 Gold. Splitting up the cost would make the grind easier to deal with for players. Now for Weapons, I'll be using Lycus’ “Shit Happens” weapon as an example. The current cost to make it is the Blueprint, an Antagonist rank of 6 or higher, and 12,500 Gold. I would recommend that you keep the Blueprint and Gold cost, but remove the required Antagonist cost and make it cost Character Points equivalent to the Gold cost. This would put the cost for this particular weapon at one Blueprint, 12,500 Character Points, and 12,500 Gold. I'll get into the 'why' behind having the Antagonist rank removed from the cost next.

As far as the Antagonist rank goes, keeping all of these other changes in mind, I think there should be an equivalence between the Antagonist rank and the Faction and Character Points when purchasing weapons or characters, to enable players to choose how they grind, instead of feeling forced into certain game modes in order to get the items they want. The reason I suggest the equivalency is so players with differing playstyles only need to spend the Gold value for any given item. Just as an example of what I mean, using the prices I suggested above, if you have Antagonist rank of 14, have Dr. Kuzmann only cost the 45,000 Gold instead of 15,000 Faction Points and 45,000 Gold. Likewise, have a player with an Antagonist rank of 15 only have to pay the cost of 50,000 Gold for Mikah, instead of 20,000 Faction Points and 50,000 Gold. To continue, the “Shit Happens” weapon would essentially have the original way of unlocking it with the Antagonist rank of 6 or higher, and 12,500 Gold.

These changes would not only make the Faction and Character Points more desirable, so less players are splitting Gold, but it would also allow players to choose how they want to progress in the game: do they want to earn rewards through honor, cooperation, and hard-work as a Raider? Or, do they want to take it with greed, determination, and by causing the Raiders misery as an Antagonist? In this way, people who want to play as the Antagonist are free to do so as often as they want, and not feel like they have to play as a Raider to get the things they want; likewise, people who prefer cooperative playstyles and prefer not to play as an Antagonist will not feel like they are being punished for their decision.

Thank you for your time and this wonderful game.

71
Ship's Log / Re: Ginebra's animated comic is out!
 on: November 03, 2017, 01:56:57 AM 
I just read it and loved it, thank you!

72
Ship's Log / Re: Ginebra is available for Founders Pack owners!
 on: October 31, 2017, 11:29:16 PM 
I played with her today and she just might be my new favorite! XD

73
Bug report & Technical Support / Re: Last patch breaks the game
 on: October 27, 2017, 04:36:14 PM 
It is up and live for me and running smooth.  :)

74
Bug report & Technical Support / Re: Last patch breaks the game
 on: October 27, 2017, 06:18:44 AM 
I’m having this same problem as well and I’m playing on Xbox if that helps.

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