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Messages - Quanrian

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316
Gameplay Feedback / Re: Devs and reward system
 on: October 13, 2017, 09:35:46 PM 
Just to answer a question to the best of my ability on Loadouts. Those are the 'only' way possible to change your character's setup once it is chosen. The real kicker being you can never guarantee you will be 'any' specific character since it's almost a quick draw for the most popular characters. So, if you have a loadout (not sure if you buy them per character...) this will give you the chance to swap to a style that might better help you either on the mission itself or to counter an Antagonist. Either way, like your main loadout it must be set up before the matchmaking since absolutely no tweaking to characters can be done at that point. So it's really, no choice or two choices.

317
Gameplay Feedback / Re: Honest Impressions
 on: October 13, 2017, 09:28:18 PM 
Really great write up here, maybe one of the best I've seen!

318
Gameplay Feedback / Re: Recruit Mikah - Expensive
 on: October 13, 2017, 09:15:20 PM 
That is disappointing to hear, as I was excited to try out her assault rifle. I agree that Kuzmann sounds like a fun, new option though! May save for him first.

I don't want to say she is awful but maybe just not as good role-wise as every other Raider. The best I've seen her was actually as an Antagonist because her ability works best with a small army behind you. I could swear in one game I couldn't even see the projection so I ran right into their warp point and that's kind of broken. Ultimately, it does seem they want you to buy the Founders Pack and not buy them individually because the cost speaks for itself quite literally.

319
Gameplay Feedback / Re: This is the Best Game Ever !!!
 on: October 12, 2017, 09:02:18 PM 
Thanks for the tips man, well I have blue prints but I can't use me, and I'm like level 8 in antagonist but the server is not recognizing my levels.

You don't actually have that level until the week ends. So, you'll kind of see one challenge player's face right there if you want to build stuff now. You will just have to wait but can check how much time is left (upper right corner) until your Rank gets 'banked' by checking the League of Antagonists. Take breaks, the game is easy to get burnt out on once you've done the same mission too many times... Looking at you *glares* In Shock and Hanging by a Thread...

320
Spacelords Universe / Re: General information collection
 on: October 12, 2017, 08:48:57 PM 
I'm going to break down the prologue mission's focus as an example. I might add others later but I'm helping Antagonists just as much as Raiders by providing this information.

Hanging By A Thread.

Part 1. Engineers should be your first priority because they 'stop' the clock on you and make your whole situation overall worse. Gunners shooting at Lycus should be your next biggest priority because 'eventually' they too will cause you to fail but this likely wont happen if you kill Engineers. Last, Antagonists can screw you over in various ways but honestly the best way is to distract you from paying attention to those first two.

Part 2. Very simple here, shoot down the ships as fast as possible, often by using both turrets at once. Don't over-commit yourself because it will get you killed but do about half damage on a ship if you can to get this section done quickly. Enemies spawn here in waves on both ends and should be cleared but this is less relevant the 'faster' you shoot those ships down. Again, the Antagonist's goal should and likely will be to keep you 'off' those turrets so be aware of that and them as much as possible.

Part 3. This is all about pushing that elevator button as quickly as possible and mitigating damage and aggro. The Antagonist 'is' your biggest problem here because if they get on that turret you're toast. Be aware also, the gunship's rockets have a delay on the explosion that does massive damage.

Part 4A. Pre-Alephed Reactors - Focus on killing the Specials that will 'almost' always try for a grapple. These are typically meant as your means of obtaining Aleph to overload those reactors but an Antagonist will work as well.

Part 4B.  Post Three Reactors Aleph Activated - Your main focus should shift heavily over to Engineers but it doesn't hurt to have an Aleph reserve if one or more gets shut down. By all means protect yourself but always remember keeping that bar filling up has nothing to do with how many enemies you kill 'unless' they are an Engineer that would stop that bar or a Special that will get it going if it has stopped. Lastly, an Antagonist can be a real problem here as usual so always be aware of where they are.

Part 4C. Escape after Overload! - Really simple just get the heck out of there. Avoidance is key here because typically fighting is just going to slow you down or get you killed. If you're playing a slower character this part can really suck for you unless someone has stayed to cover your ascent.

I'm sure I left plenty out... some of it on purpose but the principle of focusing to proceed is going to be valid throughout all missions. Still, have common sense and watch your back and your teammates as well. There are likely to be extensive guides per mission in the future.

321
Gameplay Feedback / Re: This is the Best Game Ever !!!
 on: October 12, 2017, 06:12:52 PM 
Just make sure you play both roles, Raider and Antagonist. You'll want to understand them both to avoid future frustrations. If you just play as a Raider you likely wont understand just why/how the Antagonist is going to ruin your game. Also, winning as an Antagonist is required to unlock character's alternate weapons. There are several useful threads but there's also a lot expressing frustration with design choices too so be aware of that.

322
Gameplay Feedback / Re: $20 and $10 skins! Seriously?
 on: October 12, 2017, 06:09:08 PM 
Actually, the fact you're buying them with funny money is just bad form to begin with. We all know you'll end up with weird amounts you just can't spend on anything if you don't plan accordingly. This is compounded by the fact certain skins are weird amounts and 'will' cause you to have odd amounts left over. This is the reddit age where people analyze the heck out of 'everything' and will gladly shred a game when it goes off the deep end. So while I admit I love the game and would love to support it even I am at pause on their pricing policies and that's not exactly creating good will is it?

323
Gameplay Feedback / Re: Recruit Mikah - Expensive
 on: October 12, 2017, 06:01:05 PM 
We'll all get her eventually but the grind is going to feel very real and tiresome. Right now I'm focusing on everything else because I don't feel she is really worth what they're claiming. I've played with several Founders and they don't even seem to enjoy playing her. On the contrary, I feel Kuzmann might be the better grind as he really does change the gameplay up more.

324
Spacelords Universe / Re: General information collection
 on: October 12, 2017, 05:33:58 PM 
I'll see what I can contribute here...

1. Obective Play: Killing enemies is 'never' as important as completing or preventing the objective regardless of if you're the Antagonist or the Raider. People often forget this and believe that the more kills they get the better they are. There are various 'choke' points in all missions that should be paid special care to because they can easily be taken advantage of by a learned Antagonist.

2. So Many Weapons: Having different weapons are nice but people largely seem to misunderstand that they are 'different' or situational and not exactly better per say. You do not need to play as much Antagonist as people seem to believe to access building blueprints. Also, you can lose and wont lose 'any' Stigma 'until' you reach a threshold of 20. Lastly, as far as I can tell you 'keep' your highest rank achieved and 'that' is what the game uses to decide if you can unlock weapons but someone would need to confirm this.

3. Get Tactical Babae: Try playing the game less like a meat and potato shooter because it is not and you're going to get killed... a lot that way. You are overall and regardless of character fairly squishy and that time between getting shot and healing is when you really should avoid further combat unless you like that crawling animation. People often forget their 'abilities' are most useful when helping the team and/or progressing the objective. For example, is your team mate getting shot and you're playing as Lycus then throw that shield up and absorb those shots for them as this works wonders even on the Kuzmann boss fight.

4. Stick to it: Right now, the biggest complaint is matchmaking and that likely wont change as much as anyone would like. The best solution to this is simply form a persistent group of four people and you should be able to play 'any' stage you like straight away. Be forewarned, your group is only as good as your weakest link (protecting them mitigates this) especially since an Antagonist will quickly single that person out for rapid-fire kills. Regardless, you might want to always give some thought to protecting Harec, Shae and often Alicia as they tend to be prime targets for easy kills.

This is probably not the best but a lot of this was stuff I noticed a lot of people just did not seem to be picking up on...  :'(

325
Ship's Log / Re: Dr. Kuzmann is back!
 on: October 12, 2017, 04:50:41 PM 
Please dont hate me for asking but why exactly did Kuzmann join the raiders?

They're going to help him find his long lost brother Isaac.

326
Bug report & Technical Support / Re: Ai Ally?
 on: October 10, 2017, 06:05:29 AM 
Probably bugged and I say this because something similar happened after I disconnected from a severely laggy host that lagged me so bad I slid off the map. Well, when I got back into the game the GUI was all messed up and I couldn't see quite a few elements such as usernames even all the way to the end at the rewards screen.

327
I want to know if it's possible that players are exploiting the Stigma loss system as an Antagonist by disconnecting. I saw a player ApeX Clowny on the Xbox One doing it today. Maybe it was harmless but considering he was over 20 Stigma Contested when I check it seemed it might be worth it for them to exploit. If this can be exploited please work this out or maybe figure out a different system.

328
Spacelords Universe / Re: Question about the Founder pack
 on: October 10, 2017, 12:42:34 AM 
Your welcome!

329
Spacelords Universe / Re: Antagonists abilities
 on: October 09, 2017, 11:34:04 PM 
The more I think about it the more likely I think it could be used to just slant things in the Antagonists favor. Unfortunately, disconnects are still relatively common and letting the Antagonist switch could be a great way to capitalize on what is already a poor situation.

330
Spacelords Universe / Re: Question about the Founder pack
 on: October 09, 2017, 11:04:21 PM 
You wont get 'all' characters for free but you will get Mikah, Khuzman, and Genebra for free and early as they release. You will still need to unlock Hans.

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