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Messages - ElvenNeko

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31
Spacelords Universe / Re: Signing up for beta
 on: June 08, 2017, 08:33:55 PM 
I really hope that you will sent more keys before upcoming beta weekend... my friend is still waiting for one so we can play together, we have a lot of time right now to get involved in testing, but lacking one key...

32
Gameplay Feedback / Re: Antagonist Feedback
 on: June 03, 2017, 09:26:29 AM 
Yep, that's pretty easy to camp that position until your shuttle returns with more aleph. Antagonist are forced to run on your bullets, and even if it will be Lucus with his shield - anyway he don't have a chance even in 1v2 melee, and if there is more of players still alive?

Same problematic area is when they waiting for the elevator - you can spawn on several points, yeah, but all of them are on the opposite side of the elevator, and players will either shoot you with turrets, or just unload all weapons as soon as you jump out of cover because your position is obvious, there is no way to flank them undetected.

On the second map, second boss area is not so bad as previous one, but it's huge open ground, and you must be really lucky to reach someone in close range (if you not playing sniper character) before being detected. At least boss there sometimes takes real attention from the players, but still it's hard to fight on such an open ground, where you have little chances of approaching undetected.

Rest of the areas seems better, because they have spawn points both behind and ahead raiders, and sometimes even above. That works good because they can't just lock on your position with whole team, they don't know for sure from where you will attack.

33
https://youtu.be/whsJnqUNcf4

Quess, game is allergic to fraps)

34
Spacelords Universe / Re: I love the aesthetics of this game
 on: May 29, 2017, 12:26:05 AM 
I like the characted design, they all are ugly as fuck (they are not humans or something, right?) but stylish.
But i dislike chatacter personalities, or even lack of them. Right now all characters are divided on "angry" and "calm" arhetype. There is no nerdy, cute, insane, heroic, official, and other types of personalities. I hope that future characters will behave differently from the existing ones.

35
For example, Friday the 13th in Russia (with regional discounts) costs 12$ in steam. And that is not cheap at all, it's average full price of the game. Many indie games cost a lot less. Month income in all other post-soviet countries even lower, so people there won't buy game for higher price than russian. So, what price can be counted as "extremly cheap" in this situation? 1-3$ per season?

36
Gameplay Feedback / Re: If possible, we need more players
 on: May 28, 2017, 07:18:17 PM 
After searching for 2 hours and finding only one game (that was not accepted by some player and cancelled) i decided to quit until dev's sent more keys. It's kinda of a joke that people can't play because of no players, but my friend can't play because dev's not sending keys...

37
Gameplay Feedback / Re: Antagonist balance
 on: May 27, 2017, 11:37:36 PM 
Yeah, i have same concerns. All 4v1 so far screwed with ballancing, making one player very underpowered agains premade groups. Even how, when playing against total newbs who are obviously not even good in shooters it's just too easy to lose if people at least stick together - while you attacking one, other attacks you, end of story. And if all team walks together, the only chance to get kills is headshots from sniper rifle, because any close range waepons will meet only bulletstorm. Enemies in this game are weak and teams rarely too distracted to miss the antagonists. Also levels are too open, it's too easy to spot incoming antagonist....

38
Gameplay Feedback / Re: Feedback
 on: May 27, 2017, 10:00:37 PM 
Pc.
Sad that it happens. Me and friend go trough way too many betas, and always checked the uptime to be able to play. But before this case only 2 times we did not recieved both keys... Com on, dev's, send more waves please.

39
Gameplay Feedback / Feedback
 on: May 27, 2017, 02:04:22 PM 
You have a real problems with ui for now. For example, i can see the descritions for different guns available, but have no idea how to  switch to them. It's not explained anywhere at all, i can only zoom in, and that's all. What character points and other values doing? What everything else does? I don't feel comfortable with menus that not really user-friendly.

P2P mode is a terrible choice. in 80% of games i played i had sudden host migration and mission chapter resstart because someone decided to leave or was disconnected... That's especially great with boss almost dead and going back to full hp.

Not sure if beta has only 2 missions or there is no info about how can i unlock new ones.

Also, the antagonist gameplay is not rewarding at all. Who cares for silly rating board? Why can't we recieve at least half as much as players get for their play (and more if you defeat them)? In this game, if you want to play as antagonist - you must chose between progression and fun. And that's a terrible choice.

Rest of the game feels fine, but antagonist's spawn points should be adjusted. There is a few locations where he always spawns too far away and only from one side, no way to make and unexpected attack, people always see him coming. Spawns should be everywhere around, so players have to keep their guard up all the time.

Also you should really sent more keys out. Me and my friend were waiting for so long but got only one key and can't play together... And matchmaking takes from 30 minutes to full hour to find a game. You need more active players to actually test the game...

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