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Messages - ElvenNeko

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16
Gameplay Feedback / Russian translation are not good enough
 on: June 18, 2017, 12:22:55 PM 
"Son of a thousand dignos" became "son of a bitch", and "go fuck yourself with a can opener, wanker!" became "go to ass, douchebag", and that is only the beginning. Would recommend to perform quality-checks of translation before releasing the game.

17
Gameplay Feedback / No keys! Again?
 on: June 16, 2017, 11:33:49 PM 
Me and my friend registered long time ago. I recieved mine about 4 weeks (or two betas) before, he still not recieving any, and his friends also. I no wonder why in HOURS of waiting i can't find any games at all (and that's in eu region that should be pretty populated), if new keys are just not being sent, or not being sent in enough amounts to recieve it in months of waiting.

Seriously, please: send more! We are the people who want to play. You are people who want us to play and give feedback. We both can't achieve our goals without keys.

18
Gameplay Feedback / Re: Holy hell, you guys.
 on: June 14, 2017, 09:52:27 AM 
Weird, because im from EU.

19
Gameplay Feedback / Re: Holy hell, you guys.
 on: June 12, 2017, 10:53:19 PM 
Steam. No games at all found yesterday.
Have no idea what region it used for me, is this game even features regional blocking?

20
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Evolve, For Honour, Battleborn (aside of being butchered by launch during Overwatch launch) all failed to establish their audience both by being full priced games and by failing to not frustrate people with ill though mechanics.

And Dead by Daylight is thriving, despite it being a 4v1 game, having terrible ballance, technical state of an alpha (almost year of release, bugs from beta still present), and being a paid dlc fest. And i can give a lot more examples like that. Take fighting games - you need months of training to beat somewhat expirienced players. How many time you need for same task in Raiders? 1 or 2 games played? No, sorry, your players are not  bad - they never even tried, and chose to rq instead.

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(guess what also contributed to sink of Evolve? Monsters were balanced around hardcore players so you had field day vs new players resulting in wooping winstreaks of 20+ games on consoles

That shows how little you know about other games when you try to state reasons why they fail. Monsters in Evolve were a joke that could kill only pub players. Any coordinated team could not even hunt them, just wait on spawn an win. So many monsters left the game, that increased matchmaking timers, game were dead.

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Base game mode should be super inclusive and accesable by all sorts of age, skill lvl and manual dexterity and should be funtimes with PUGs and firstimers. 

This is where you are wrong. What is written on main page of this game? "Why we need another shooter"? There is enough casual games out there. Not every game should to cover as big audience as possible because then all games would be just the same. If people were thinking as you do, there would never be rts, mobas, survivals, fightings, stealth and other genres that take time and skill to be good.

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You are looking for a hardocre pvp it seems, and I don't think this game is looking for this target, mostly when the only pvp that exist in this game is a 1v4

https://www.mercurysteam.com/raiders-of-the-broken-planet/community/index.php?topic=37.0

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Raiders of the Broken Planet is a 4vs1 Online third person shooter.

This game is suposed to be played 4v1, thus it suposed to be ballanced for a real challenge, and not for the noobs who want an easy pve. I won't discuss this more because you trying to pretend that this game is not pvp oriented.

Also, i do not want Antagonist to be overpowered. I just want to get rid of cheap and unbeatable mechanics groups of players can use to create disbalance in game. And best way to deal with it will be not even buffing or nerfing someone, but instead forcing raiders to split, allowing Antagonist to catch them without friend's assistance. Maps with objectives on different levels are great example of that, even better would be if Antagonist would be able to destabilize those objectives, forcing players to move. Or you afraid of 1v1 combat with someone who have just the same abilities as you do?

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They were beated hard by the antagonist in each game, after 30-40 min the streamer girl changed to another game and said she hated the experience because it was so frustrating.

No place for pussies in pvp games, right? Youtube guys are usually worst kind of gamers in terms of expirience, also the girls are almost never taking games serious or having any skill in them. That combined - she would start crying in almost every single competitive game. Especially those that are well ballanced, not like this one right now. When making online game you must not aim to please every noob who might just not like the game idea and shoud go to another game instead.

Entry for new players is easy enough. It's called solo mode. It has less rewards for a reason - because it is created for people to learn basics.  But i would say 4-th time, in case you do not understand - i don't mind coop mode being added.

22
Gameplay Feedback / Re: If possible, we need more players
 on: June 11, 2017, 02:32:43 PM 
Idiots are way worse. He registered second one after not recieving key for month or something like that, because he believed that his main email were rejected or something, there is no other logical reason to not recieve key in that long.

23
You just forgot to mention that Diablo has randomly generated maps, and it's not that much a game, as much as place for rmt and weaon size comparsion. Warframe has dozens of maps, that are big and variable. Will this game have at least 20 per season (that will last for a year or something like that)? That's enough for few days of gameplay maybe.

This game is designed to be pvp. For people like you there is a solol mode, and, hopefully, will be added mode without invasion. And for people like me, hopefully, standard mode will be modified to not ever start a game without invasion, because i will just leave if i have to repeat same easy map without any challenge. I am already doing that because im just bored, and want some real action.

24
Gameplay Feedback / Re: If possible, we need more players
 on: June 11, 2017, 10:22:14 AM 
Sounds like it is worse than before. Hours of matchmaking with no result in all maps and modes selected... And since my friend who registered from several accounts long time ago, but still haven't recieved a single key to play with me - i understand why exacly that happens. Is it really that hard to sent more keys, so at least few players could play this game? You can't test online game if there is no players.

25
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Second, you are comparing premades of good players against an antagonist.

Now read post again, beacause it seems like you just read the title and then go respond asap. Especially the part that says:

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But to show how bad things are in this game - let's assume that we are fighting 4y.o. children, who will always lose in 1v1 fight just because they are bad.

And everything after that.

26
I am sure you guys will be the first to leave when you realize that you have no reasons to complete same levels again and again, farming them without any purpose when antagoinst's won't come because nobody will play them.

27
How many times are you willing to repeat same small level without any challenge at all? This game will die without antagonists, unless developers will be able to create few new maps per week, that is certainly impossible. 4 people will stay as long as they have their challenge, and beating powerful players is a way long living challenge than just farming weapons and compliting maps.

28
This game is  positioned as an asymmetic pvp game. Antagonists supose to win just as much as raiders, only at 50-50 winrate it will be ballanced. If you want to have an easy time - you should go play any of cooperative shooters, there is a lot of them. Tho i won't mind if they add matchmaking option without invasion, as long as they ballance main game mode.

29
I know that beta exist to find stuff like this and fix it, and i hope that something will change in release version, because current version of the game is just not worth playing because of ballance issues.

And that issue is - any premade team is impossible to beat. Even if they are worst players in this game, they simply need to do a few easy steps to never lose to anyone at all.

First - they stay together. Most of the levels allow to do that with ease, and that makes all antagonist character except snipers useles because if you try to shoot or approach - 4 man will shoot back at you, and you are dead. And if you snipe - there is 50% chance of being sniped back.

But let's say they split. Dunno why, maybe someome is dead, maybe they stupid. And... it's still impossible to kill anyone. Why? Even 1v1 fight is a gamble. This game is different from other assymetic games because here instead of playing a totaly different character you are just allied with bunch of stupid bots instead of humans. But you still are just as weak as 4 players opposing you, and it's totaly possible that only one of them will be enough to kill you all the time if your skills are very different.

But to show how bad things are in this game - let's assume that we are fighting 4y.o. children, who will always lose in 1v1 fight just because they are bad. How do they win then? As i said - staying close to the friend. If you start firing at them - they shoot you back, and even if they are terrible - 2 guns is still twice more bullets than one gun, and they probably will outshoot you. They did not and you downed one? While he runs to recover other is backing him up with covering fire. You can't finish him, if you shoot another one - first one will be already recovered and ready to protect second one.

So, go fore melee? And that is a 100% way to lose. Why? Grabs. They just spam grabs, all of them, not even trying to shoot or anything.
- You punch someone? Other guy grabs you.
- You performing the finishing animation on someone? Other guy grabs you. Why do they even allowed to grab in finishing animation?
- You try to avoid being hit? Other guy grabs you while you recover from dodge animation.
- You counter one grab with a hit? Get grabbed by other guy right aftar that.
- You try to shoot back? See how both of them charge on you and grab you.

This is stupid, but as long as they can grab you from any possible animation and without effort at all - any attempt to go melee 1v2 will fail. Even if you catch someone alone - he will dodge your attack long enough for his ally to arrive and perform grab. Already several times i met people who almost never tried to shoot, they just charged and spammed grabs, making killing them totaly impossible.

Oh well, no, it's possible if you wound someone and there will be bot nearby to finish one of them. But that does not matter because levels are short, and they have a lot of lives. Usually raiders run of aleph twice per level, and when they do - they either group up at the start and put a bullet wall between you and them, or, if there is no hall where they can group up - they just split and run to the opposite directions. 60 or 80 seconds not enough to even run close enough to every of them, not even talking about killing them (they might kill you instead with ease if they protact each other with grabs).

So there is only two easy rules - stay together, spam grab. Only snipers can counter that, but since in many locations spawns are too predictable - its easy to counter snipe them, or even rush for the grab - he won't be able to counter attack since other people will cover the grabber. I don't think that any player who played more than few games are capable of dying in 2v1 fight, it's just too one-sided.

It really feels like you are playing regular arena shooter buth in 1,5v4 mode. Arenas are too small, spawns are too limited to allow spreading enemy team and attack from different angle - in most situations you are coming exacly from where they expect you to come. And bots here are simple ignored by the players in most situations, they are too weak to provide any meaningful help at all.

To counter that antagonists should  have special powers that standard raiders don't have (for example, forcing bots to attack certain target to make them busy and unable to help partner), and raiders should be nerfed (unable to grab at all - they still can beat anyone just as easy if they will attack in melee combat together, but at least it won't be instant). Other option is making the bost stonger, so raiders would pretty often die to them even without antagonist help.

And for those who will try to make excuses - right now i'm  on the top of the antagonis league (for what it's worth among 5 total players) . And yet i understand that i can win only against people who yet have no idead how to play this game. Against those who played at least few games and understood 2 rules i can do nothing at all, only constantly die.

Maybe there is other things that could be done - dev's should see it clearer. Best way would be splitting the objectives, making team spread out so they could not assist each other so much, but probably that will be impossible for current level design and level size.  But anyway, if on release ballance won't change dramaticly - people will figure out this fast enough and there will be no antagonists left at all - even now, with a lot of noobs to kill they have very few reasons to play without player progression at all, and when they will be unable not only win, but even kill enough players to leave them without aleph at least once... This game will turn into regular pve shooter with only few mission to play, and that will be the end of it.  Or at least this is how i see it from here.

30
Both of you are going to be surprised  :)

I hope it will be a pleasant surprise >_<

May i also ask you to personally look into setting prices instead of using steam recommended price? Because of that feature almost all games in Ukraine cost 80% than games in Russia, seems like steam staff are too lazy to check economic situations before setting recommended values. That leads to stupid situation when most people from Ukraine don't buy games directly from Steam, and waiting for the re-sellers, because anyway that copy is region locked for both Russia and Ukraine, and if there is no difference except price - why pay almost twice more, if your country is even more poor?

So please, don't be one of those guys who just pressing recommended buttons when setting the price.

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