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Messages - CosmonautCowboy

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16
Gameplay Feedback / Re: Impressions and Feedback [PS4]
 on: May 23, 2017, 12:47:47 PM 
I found myself having the same issue with the mission "In Shock", i played it in Coop, and due to Lycus' short range, i totally ignored the Beholder and kept myself busy with keeping enemies away from the other players with a better range.

Which is perfect for when you're plaing as a team. I don't think the multiplayer aspect needs to be changed in this regard. The characters all play diifferently, and that naturally promotes teamwork and the division of "work" amongst the players. Really good design, I think. Solo mode just needs to be tweaked a little to account for you being alone.

17
Just wondering who did the art for the two characters we have as the background here on the forum. I'd like to see more of their work. The style reminds me of Simon Bisley's stuff.

18
Spacelords Universe / Re: I love the aesthetics of this game
 on: May 22, 2017, 03:53:53 AM 
I agree. especially Alicia and Lycus.  also the language and the humor It reminds me of movies back In the 2000s. or gorilzas music videos. Keep going In that very nice direction

Definitely! It's a huge breath of fresh air to see unapologetically fun characters. 

19
Gameplay Feedback / Re: Impressions and Feedback [PS4]
 on: May 22, 2017, 03:27:53 AM 
I found the first part of "In Shock" was generally a little easier with Alicia, as her gun has better range and power than Lycus'.

However, I still ran into the same problem of having to take out a tentacle that could only be hit by standing in an exposed area. Even the nearest cover to hide from the Beholder leaves your back exposed to Bots, all of whom come running, since they can always see Alicia. The position in question is also right in front of where the dropship deploys the Bots, who will rip you to shreds in seconds if you don't move before they hit the ground.

Once you get all the tentacles, then you've got to stay close enough to the mobile Beholder to actually do damage to it with your short range weapons, all while not getting blasted by it, and dealing with all the Bots. It's not impossible by any means, but after a while it's just a grind.

All in all, I'm still enjoying exploring the game an it's various characters and how they play. Thanks for the Beta key, and I'm happy to keep playing and giving feedback for as long as you need it!

20
Bug report & Technical Support / Re: Two potential bugs [PS4]
 on: May 22, 2017, 02:55:32 AM 
I did notice that the images in the Vault get cut off, as though they aren't given enough space. Forgive the crude photos, but just to show what I mean:




Also, in the Quick Guide, the "HUD" section isn't translated into English, but all the others are.

21
Bug report & Technical Support / Re: Matchmaking Servers
 on: May 22, 2017, 02:50:17 AM 
Last weekend I was getting into matches fairly easily, but this weekend it never even found a match. To be fair, I'd give up searching after a few minutes and play Solo instead.

22
Spacelords Universe / Re: I love the aesthetics of this game
 on: May 22, 2017, 01:08:41 AM 
So do I, I'm looking forward to seeing more characters, locations and ships!

23
Gameplay Feedback / Re: Impressions and Feedback [PS4]
 on: May 21, 2017, 10:57:37 PM 
-I haven't been able to get into any multiplayer games so far this weekend.

Reactions from playing "In Shock" on Solo:

Several of the locations that the tentacles plant themselves are out of range for Lycus' gun. Generally, it seems that there's only one in range at a time. This can be a problem, because a few of the locations can only be hit from one highly exposed position.  Given that his gun is underpowered at anything but point-blank range, it takes forever to kill the tentacle. Meanwhile, you're easily swarmed, flanked, and sniped.

I was able to complete that section with him, but it took a long time due to the constant crowd control, and avoiding getting zapped by the Beholder. There's a fine line between challenging and tedium, and I think the Solo missions are going to fall on the "tedium" side if they aren't well balanced.  That would be a shame, because there's so much to like about the game, even with what little we see now. I think lots of people who aren't necessarily interested in the multiplayer would still buy the game if they know they single player mode is good.

I haven't been able to beat Dr. Kuzmann in Solo mode. I'm not sure how short-range combat characters are supposed to deal with him.  He's aggressive and very powerful.

If you retreat, he's got his  'bomb attack,' and when you try to move out of the affected zone, if you're exposed to even one Bot, it can be enough to give you trouble.  Then, the button prompts randomly pop up, and you're supposed to hit 4 or 5 buttons on the machine, or Shea dies. Every time I've played, Kuzmann is right in front of the machine, so it's an impossible task to complete.

When I heard him say something about his gun being jammed, I figured that was a prompt to attack, but the second I was out of cover, he blasted me. I've also tried melee attacking him, but that just got me killed, too. It's one thing for the difficulty to be up there when you're playing with a full team. When you're on your own, and stuck with one character, it needs to be scaled to an sensible level for the character you're playing with. Or allow players to switch characters within the match, so they can take advantage of different abilities.


24
Bug report & Technical Support / Re: Two potential bugs [PS4]
 on: May 21, 2017, 09:12:30 PM 
Thanks for the heads up! On your second point, you need to collect Aleph from the elite soldiers to be able to interact with and overload the reactors. You can always check your various mission objectives in the top right of the screen and by pressing d pad down it often elaborates further and offers clues etc. :-)

Thanks, I didn't see this until now, and actually commented on it again for this weekend's beta!

I've played the tutorial a few times this weekend, and there's no problem with Harec's teleport. The cutscene plays after I teleport to the top of the door,  and I'm able to teleport back to where I was and take on the soldiers.

25
Spacelords Universe / Re: Whose your favourite beta char?
 on: May 20, 2017, 05:33:46 PM 
So far my favourite character to play is Konstatin. He's got the firepower to compensate for my lack of subtlety while I try to learn the game's ins and outs!

26
Gameplay Feedback / Re: Impressions and Feedback [PS4]
 on: May 20, 2017, 05:15:47 PM 
May 20, 2017 BETA Weekend Feedback [PS4]

Reactions from completing "Hanging By A Thread" on Solo:

-It is not made clear that you have to melee kill an Aleph soldier (the ones with the gold glow) in order to be allowed to activate a reactor. The beginning of the mission only says "take their Aleph," which isn't specific. Clarity is key. If people know what they need to do to complete a mission, they'll keep trying at it. If they're not sure, many will simply quit out of frustration. It is critical that this is made clear at the beginning of the mission.

-The time between soldier respawns is way too long. I had to wait for several minutes in between each set. There is nothing to do but wait during that time, which is a big problem in a game. Since you can't advance in the mission without killing the soldiers, this is another critical element.

-I was able to complete the level with Konstantin, but I think characters with less firepower, or ones who can't hide, will have a much more difficult time taking on the Elite soldiers. I know I had a difficult time against them with Alicia last weekend. If it's simply a matter of skill (learning how to effectively counter their grapple and using your specials to your advantage) that's fine. However, that further highlights the need for a solid tutorial for gameplay.

27
Gameplay Feedback / Re: BETA feedback PS4
 on: May 18, 2017, 12:22:23 PM 
I agree, I don't think the combat needs to be changed, just have a good tutorial/explanation for how it all works, so that everyone has the opportunity to use it as effectively as possible.

I think melee killing enemies to replenish ammo is one of the best features in the game, and I think it would take a lot away from it if they changed it. Even playing as the sniper, I generally didn't have too much trouble melee killing the bots. Given that most of them move towards you once you engage them, I found all I needed to do was not get caught in a crowd of them. If you've got three of them moving towards you, plan ahead and pick off two of them, allowing the third to get in close so you can kill them for ammo.

28
Gameplay Feedback / Re: Impressions and Feedback [PS4]
 on: May 15, 2017, 04:50:51 AM 
A few more thoughts and observations:

For whatever it's worth, I didn't  experience any lag while I was playing.

Matchmaking was inconsistent, sometimes a match was found relatively quickly, other times it took a few minutes. I never experienced anything like the 20+ minute wait times some people have mentioned.

You've got all these cool-looking characters and ships, so let us see them in the cut scenes! The camera bounces around way too much. That kind of editing was 'en vogue' a while back, but it's been done to death over media in general.  It's just annoying and distracting now.

As others have mentioned, there should be rewards for the Antagonist, as well. There needs to be incentive for lots of different people to play as Antagonists. If the only incentive is bragging rights on the leaderboard, I suspect you run the risk of only having a small group of very high level players being Antagonists. Not very fun for everyone else.

I noticed that after you play Solo, and come back out to the main menu, it defaults back to matchmaking mode. I get that you guys designed the game for multiplayer, but the mode shouldn't change automatically. Switching it back after every mission would be a small annoyance, but an annoyance none the less.


29
Bug report & Technical Support / Two potential bugs [PS4]
 on: May 15, 2017, 04:26:49 AM 
I only encountered what seemed like bugs twice.

First was in the tutorial mission with Harec. At the point where you're directed to use his teleportation move, I did as instructed and seemed to end up outside the map. All I could see was what seemed to be the outline of structures in orange. I mashed the buttons and eventually returned to the map.  I was going to try to recreate it this afternoon, and record it, but I didn't have the time to get on.

Second, I was playing solo on the map where you have to overload the three reactors. I was able to activate the first one, but wasn't able to activate the other two. The button prompt didn't show up, and nothing happened when I pushed the interact key in front of them. I died a few times and respawned, and still wasn't able to activate them.

30
Bug report & Technical Support / Re: Some bugs
 on: May 15, 2017, 03:40:35 AM 
Same here. Beat the mission, didn't get Shae.

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